Author: Peter Backx
Publisher: Packt Publishing Ltd
ISBN: 1849693218
Category : Computers
Languages : en
Pages : 448
Book Description
Step-by-step instructions guide you from your very first graphical program to highly complex 3D presentations. Although a few recipes explain charts in Flex, this book is firmly focussed on using ActionScript code and data to draw graphs. The "ActionScript Graphing Cookbook" is aimed at any ActionScript developer who wants to add data visualization to their skill set. The reader should be familiar with ActionScript basics, but no deep knowledge of any graphical functions is required.
ActionScript Graphing Cookbook
Flash Facebook Cookbook
Author: James Ford
Publisher: Packt Publishing Ltd
ISBN: 1849690731
Category : Computers
Languages : en
Pages : 598
Book Description
Over 100 recipes for integrating the Flash Platform applications with the Graph API and Facebook.
Publisher: Packt Publishing Ltd
ISBN: 1849690731
Category : Computers
Languages : en
Pages : 598
Book Description
Over 100 recipes for integrating the Flash Platform applications with the Graph API and Facebook.
Flex 4 Cookbook
Author: Joshua Noble
Publisher: "O'Reilly Media, Inc."
ISBN: 1449390595
Category : Computers
Languages : en
Pages : 766
Book Description
With this collection of proven recipes, you have the ideal problem-solving guide for developing interactive Rich Internet Applications on the Adobe Flash Platform. You'll find answers to hundreds of common problems you may encounter when using Adobe Flex, Flex 4 Framework, or Flash Builder, Adobe's GUI-based development tool. Flex 4 Cookbook has hands-on recipes for everything from Flex basics to solutions for working with visual components and data access, as well as tips on application development, unit testing, and Adobe AIR. Each recipe provides an explanation of how and why it works, and includes sample code that you can use immediately. You'll get results fast, whether you're a committed Flex developer or still evaluating the technology. It's a great way to jumpstart your next web application. Topics include: Using Spark Component Text Layout Framework Groups and Layout Spark List and ItemRenderer Images, bitmaps, videos, and sounds CSS, styling, and skinning States and Effects Working with Collections Using DataBinding Validation, formatting, and regular expressions Using Charts Services and Data Access Using RSLs and Modules Working with Adobe AIR 2.0
Publisher: "O'Reilly Media, Inc."
ISBN: 1449390595
Category : Computers
Languages : en
Pages : 766
Book Description
With this collection of proven recipes, you have the ideal problem-solving guide for developing interactive Rich Internet Applications on the Adobe Flash Platform. You'll find answers to hundreds of common problems you may encounter when using Adobe Flex, Flex 4 Framework, or Flash Builder, Adobe's GUI-based development tool. Flex 4 Cookbook has hands-on recipes for everything from Flex basics to solutions for working with visual components and data access, as well as tips on application development, unit testing, and Adobe AIR. Each recipe provides an explanation of how and why it works, and includes sample code that you can use immediately. You'll get results fast, whether you're a committed Flex developer or still evaluating the technology. It's a great way to jumpstart your next web application. Topics include: Using Spark Component Text Layout Framework Groups and Layout Spark List and ItemRenderer Images, bitmaps, videos, and sounds CSS, styling, and skinning States and Effects Working with Collections Using DataBinding Validation, formatting, and regular expressions Using Charts Services and Data Access Using RSLs and Modules Working with Adobe AIR 2.0
Flex 3 Cookbook
Author: Joshua J. Noble
Publisher: "O'Reilly Media, Inc."
ISBN: 0596529856
Category : Computers
Languages : en
Pages : 697
Book Description
In this book, the world's leading Flex 2 development professionals show off more than 200 real-world exercises for developing rich, interactive Web sites with Adobe Flex 2.
Publisher: "O'Reilly Media, Inc."
ISBN: 0596529856
Category : Computers
Languages : en
Pages : 697
Book Description
In this book, the world's leading Flex 2 development professionals show off more than 200 real-world exercises for developing rich, interactive Web sites with Adobe Flex 2.
Flash 8 Cookbook
Author: Joey Lott
Publisher: "O'Reilly Media, Inc."
ISBN: 9780596102401
Category : Computers
Languages : en
Pages : 548
Book Description
"Using the Flash IDE to build Flash animations and applications"--Cover.
Publisher: "O'Reilly Media, Inc."
ISBN: 9780596102401
Category : Computers
Languages : en
Pages : 548
Book Description
"Using the Flash IDE to build Flash animations and applications"--Cover.
Flash and Math Applets
Author: Douglas Ensley
Publisher:
ISBN: 9781439222355
Category : ActionScript (Computer program language)
Languages : en
Pages : 0
Book Description
This book is designed for beginners to ActionScript 3 programming and the Flash CS3/Flash CS4 programs. It is unique in its approach of emphasizing the "timeline programming techniques" that have made Flash development accessible over the years. It addresses ActionScript control of text, animation, components, graphics, masking, XML, and 3D methods, and it provides custom classes for parsing and graphing mathematical expressions. The tiered learning approach starts from scratch and builds each example upon what has come before, eventually producing dozens of classic applets. While many examples have been chosen to reflect the needs and interests of mathematics and science specialists, the book has a lot to offer general Flash developers who have found our focused examples of functionality and user interface extremely useful. This book offers a step-by-step path to learning essential ActionScript programming that is based on the popular tutorials at FlashandMath.com.
Publisher:
ISBN: 9781439222355
Category : ActionScript (Computer program language)
Languages : en
Pages : 0
Book Description
This book is designed for beginners to ActionScript 3 programming and the Flash CS3/Flash CS4 programs. It is unique in its approach of emphasizing the "timeline programming techniques" that have made Flash development accessible over the years. It addresses ActionScript control of text, animation, components, graphics, masking, XML, and 3D methods, and it provides custom classes for parsing and graphing mathematical expressions. The tiered learning approach starts from scratch and builds each example upon what has come before, eventually producing dozens of classic applets. While many examples have been chosen to reflect the needs and interests of mathematics and science specialists, the book has a lot to offer general Flash developers who have found our focused examples of functionality and user interface extremely useful. This book offers a step-by-step path to learning essential ActionScript programming that is based on the popular tutorials at FlashandMath.com.
Facebook Graph API Development with Flash
Author: Michael James Williams
Publisher: Packt Publishing Ltd
ISBN: 1849690758
Category : Computers
Languages : en
Pages : 492
Book Description
Build social Flash applications fully integrated with the Facebook Graph API.
Publisher: Packt Publishing Ltd
ISBN: 1849690758
Category : Computers
Languages : en
Pages : 492
Book Description
Build social Flash applications fully integrated with the Facebook Graph API.
Visualize This
Author: Nathan Yau
Publisher: John Wiley & Sons
ISBN: 1118140265
Category : Computers
Languages : en
Pages : 431
Book Description
Practical data design tips from a data visualization expert of the modern age Data doesn't decrease; it is ever-increasing and can be overwhelming to organize in a way that makes sense to its intended audience. Wouldn't it be wonderful if we could actually visualize data in such a way that we could maximize its potential and tell a story in a clear, concise manner? Thanks to the creative genius of Nathan Yau, we can. With this full-color book, data visualization guru and author Nathan Yau uses step-by-step tutorials to show you how to visualize and tell stories with data. He explains how to gather, parse, and format data and then design high quality graphics that help you explore and present patterns, outliers, and relationships. Presents a unique approach to visualizing and telling stories with data, from a data visualization expert and the creator of flowingdata.com, Nathan Yau Offers step-by-step tutorials and practical design tips for creating statistical graphics, geographical maps, and information design to find meaning in the numbers Details tools that can be used to visualize data-native graphics for the Web, such as ActionScript, Flash libraries, PHP, and JavaScript and tools to design graphics for print, such as R and Illustrator Contains numerous examples and descriptions of patterns and outliers and explains how to show them Visualize This demonstrates how to explain data visually so that you can present your information in a way that is easy to understand and appealing.
Publisher: John Wiley & Sons
ISBN: 1118140265
Category : Computers
Languages : en
Pages : 431
Book Description
Practical data design tips from a data visualization expert of the modern age Data doesn't decrease; it is ever-increasing and can be overwhelming to organize in a way that makes sense to its intended audience. Wouldn't it be wonderful if we could actually visualize data in such a way that we could maximize its potential and tell a story in a clear, concise manner? Thanks to the creative genius of Nathan Yau, we can. With this full-color book, data visualization guru and author Nathan Yau uses step-by-step tutorials to show you how to visualize and tell stories with data. He explains how to gather, parse, and format data and then design high quality graphics that help you explore and present patterns, outliers, and relationships. Presents a unique approach to visualizing and telling stories with data, from a data visualization expert and the creator of flowingdata.com, Nathan Yau Offers step-by-step tutorials and practical design tips for creating statistical graphics, geographical maps, and information design to find meaning in the numbers Details tools that can be used to visualize data-native graphics for the Web, such as ActionScript, Flash libraries, PHP, and JavaScript and tools to design graphics for print, such as R and Illustrator Contains numerous examples and descriptions of patterns and outliers and explains how to show them Visualize This demonstrates how to explain data visually so that you can present your information in a way that is easy to understand and appealing.
Programming Interactivity
Author: Joshua Noble
Publisher: "O'Reilly Media, Inc."
ISBN: 1449379192
Category : Computers
Languages : en
Pages : 736
Book Description
Make cool stuff. If you're a designer or artist without a lot of programming experience, this book will teach you to work with 2D and 3D graphics, sound, physical interaction, and electronic circuitry to create all sorts of interesting and compelling experiences -- online and off. Programming Interactivity explains programming and electrical engineering basics, and introduces three freely available tools created specifically for artists and designers: Processing, a Java-based programming language and environment for building projects on the desktop, Web, or mobile phones Arduino, a system that integrates a microcomputer prototyping board, IDE, and programming language for creating your own hardware and controls OpenFrameworks, a coding framework simplified for designers and artists, using the powerful C++ programming language BTW, you don't have to wait until you finish the book to actually make something. You'll get working code samples you can use right away, along with the background and technical information you need to design, program, build, and troubleshoot your own projects. The cutting edge design techniques and discussions with leading artists and designers will give you the tools and inspiration to let your imagination take flight.
Publisher: "O'Reilly Media, Inc."
ISBN: 1449379192
Category : Computers
Languages : en
Pages : 736
Book Description
Make cool stuff. If you're a designer or artist without a lot of programming experience, this book will teach you to work with 2D and 3D graphics, sound, physical interaction, and electronic circuitry to create all sorts of interesting and compelling experiences -- online and off. Programming Interactivity explains programming and electrical engineering basics, and introduces three freely available tools created specifically for artists and designers: Processing, a Java-based programming language and environment for building projects on the desktop, Web, or mobile phones Arduino, a system that integrates a microcomputer prototyping board, IDE, and programming language for creating your own hardware and controls OpenFrameworks, a coding framework simplified for designers and artists, using the powerful C++ programming language BTW, you don't have to wait until you finish the book to actually make something. You'll get working code samples you can use right away, along with the background and technical information you need to design, program, build, and troubleshoot your own projects. The cutting edge design techniques and discussions with leading artists and designers will give you the tools and inspiration to let your imagination take flight.
Visualizing Data
Author: Ben Fry
Publisher: "O'Reilly Media, Inc."
ISBN: 0596519303
Category : Computers
Languages : en
Pages : 384
Book Description
Provides information on the methods of visualizing data on the Web, along with example projects and code.
Publisher: "O'Reilly Media, Inc."
ISBN: 0596519303
Category : Computers
Languages : en
Pages : 384
Book Description
Provides information on the methods of visualizing data on the Web, along with example projects and code.