Author: Dan Livingston
Publisher: Prentice Hall
ISBN:
Category : Computers
Languages : en
Pages : 340
Book Description
Enter your ActionScript 2.0 Garage -- where you kick your ActionScript 2.0 skills into high gear! Find the code, master the skills, inflame your passion Create Flashware built for speed and performance Built to do the impossible... built to take their breath away Where you become a lean, mean, ActionScriptin' machine Strap in. Meet your driver: Dan Livingston, ActionScripter to the stars (Apple, Charles Schwab, PacBell...) Watch, do, learn-fast: - forms and validation, styles and skins - data in detail, XML and RSS - classes and objects, events and listeners - menu systems, stylesheets, masks, preloaders - ActionScript 2.0 architecture, new UI components, and loads more All with no-faking, real-deal, serious downloadable code
ActionScript 2.0 Garage
Author: Dan Livingston
Publisher: Prentice Hall
ISBN:
Category : Computers
Languages : en
Pages : 340
Book Description
Enter your ActionScript 2.0 Garage -- where you kick your ActionScript 2.0 skills into high gear! Find the code, master the skills, inflame your passion Create Flashware built for speed and performance Built to do the impossible... built to take their breath away Where you become a lean, mean, ActionScriptin' machine Strap in. Meet your driver: Dan Livingston, ActionScripter to the stars (Apple, Charles Schwab, PacBell...) Watch, do, learn-fast: - forms and validation, styles and skins - data in detail, XML and RSS - classes and objects, events and listeners - menu systems, stylesheets, masks, preloaders - ActionScript 2.0 architecture, new UI components, and loads more All with no-faking, real-deal, serious downloadable code
Publisher: Prentice Hall
ISBN:
Category : Computers
Languages : en
Pages : 340
Book Description
Enter your ActionScript 2.0 Garage -- where you kick your ActionScript 2.0 skills into high gear! Find the code, master the skills, inflame your passion Create Flashware built for speed and performance Built to do the impossible... built to take their breath away Where you become a lean, mean, ActionScriptin' machine Strap in. Meet your driver: Dan Livingston, ActionScripter to the stars (Apple, Charles Schwab, PacBell...) Watch, do, learn-fast: - forms and validation, styles and skins - data in detail, XML and RSS - classes and objects, events and listeners - menu systems, stylesheets, masks, preloaders - ActionScript 2.0 architecture, new UI components, and loads more All with no-faking, real-deal, serious downloadable code
Essential ActionScript 2.0
Author: Colin Moock
Publisher: "O'Reilly Media, Inc."
ISBN: 0596006527
Category : Computers
Languages : en
Pages : 531
Book Description
Experienced Flash developers and programmers coming from other languages will enjoy the sheer depth of Moocks's coverage. Novice programmers will appreciate the frequent, low-jargon explanations that are often glossed over by advanced programming books.
Publisher: "O'Reilly Media, Inc."
ISBN: 0596006527
Category : Computers
Languages : en
Pages : 531
Book Description
Experienced Flash developers and programmers coming from other languages will enjoy the sheer depth of Moocks's coverage. Novice programmers will appreciate the frequent, low-jargon explanations that are often glossed over by advanced programming books.
ACTIONSCRIPT Z,
Author: DEHAAN
Publisher: Apress
ISBN: 9781904344117
Category : Science
Languages : en
Pages : 262
Book Description
The ActionScript language is becoming an increasingly vital part of every Flash designer's toolkit, but it can seem like a scary prospect for the non-programmer. This title shows how easy it is to create interesting, interactive movies in Flash MX through visual metaphors and worked examples. It shows how to add extra functionality and control to Flash movies and explains the core ActionScript concepts and techniques. Flash MX interface, and even the most code-phobic reader should find the learning curve to be smooth and easy.
Publisher: Apress
ISBN: 9781904344117
Category : Science
Languages : en
Pages : 262
Book Description
The ActionScript language is becoming an increasingly vital part of every Flash designer's toolkit, but it can seem like a scary prospect for the non-programmer. This title shows how easy it is to create interesting, interactive movies in Flash MX through visual metaphors and worked examples. It shows how to add extra functionality and control to Flash movies and explains the core ActionScript concepts and techniques. Flash MX interface, and even the most code-phobic reader should find the learning curve to be smooth and easy.
Migrating to Swift from Flash and ActionScript
Author: Radoslava Leseva Adams
Publisher: Apress
ISBN: 1484216660
Category : Computers
Languages : en
Pages : 518
Book Description
Build on your knowledge of ActionScript to take the fast track developing iOS apps with Apple’s latest language, Swift. Swift’s syntax is easier to understand than Objective-C for people already familiar with ActionScript. At the same time it offers a number of new features and richer expressiveness than both ActionScript and Objective-C. Switching to a new platform usually involves migration on three levels: tools, workflow, and programming language. This book is structured as a guide that will help you on each level with step-by-step tutorials. Apart from the tutorials, it comes with recipes for some of the most popular mobile development topics: social network integration and messaging, taking advantage of device capabilities, networking and working with local and iCloud data, advertising in your app or game, and 2D and 3D graphics. The book also includes a final chapter that takes you through Apple’s App Store submission process. Don’t just build your apps, sell them. What You Will Learn: Expand your development knowledge to native iOS programming with Swift Use the latest Xcode 7 IDE Migrate your existing ActionScript projects to Swift Create advanced UI, leverage the device hardware, integrate with social networks, take advantage of 2D and 3D graphics Diagnose your app quickly with Xcode’s debugger and instruments Prepare and submit our iOS app in Apple’s App Store Who This Book is For: Migrating to Swift from Flash and ActionScript is for Flash and Adobe AIR developers who want to move on to native iOS programming with the latest Apple Swift language. It’s for the seasoned ActionScript programmer who is looking to add another language and platform to their tool belt quickly. Migrating to Swift from Flash and ActionScript is a good choice for developers who learn by doing and don’t have time to read thick manuals and books for beginners in order to start programming in a new language.
Publisher: Apress
ISBN: 1484216660
Category : Computers
Languages : en
Pages : 518
Book Description
Build on your knowledge of ActionScript to take the fast track developing iOS apps with Apple’s latest language, Swift. Swift’s syntax is easier to understand than Objective-C for people already familiar with ActionScript. At the same time it offers a number of new features and richer expressiveness than both ActionScript and Objective-C. Switching to a new platform usually involves migration on three levels: tools, workflow, and programming language. This book is structured as a guide that will help you on each level with step-by-step tutorials. Apart from the tutorials, it comes with recipes for some of the most popular mobile development topics: social network integration and messaging, taking advantage of device capabilities, networking and working with local and iCloud data, advertising in your app or game, and 2D and 3D graphics. The book also includes a final chapter that takes you through Apple’s App Store submission process. Don’t just build your apps, sell them. What You Will Learn: Expand your development knowledge to native iOS programming with Swift Use the latest Xcode 7 IDE Migrate your existing ActionScript projects to Swift Create advanced UI, leverage the device hardware, integrate with social networks, take advantage of 2D and 3D graphics Diagnose your app quickly with Xcode’s debugger and instruments Prepare and submit our iOS app in Apple’s App Store Who This Book is For: Migrating to Swift from Flash and ActionScript is for Flash and Adobe AIR developers who want to move on to native iOS programming with the latest Apple Swift language. It’s for the seasoned ActionScript programmer who is looking to add another language and platform to their tool belt quickly. Migrating to Swift from Flash and ActionScript is a good choice for developers who learn by doing and don’t have time to read thick manuals and books for beginners in order to start programming in a new language.
Developer Hegemony
Author: Erik Dietrich
Publisher: BlogIntoBook.com
ISBN:
Category : Business & Economics
Languages : en
Pages : 430
Book Description
It’s been said that software is eating the planet. The modern economy—the world itself—relies on technology. Demand for the people who can produce it far outweighs the supply. So why do developers occupy largely subordinate roles in the corporate structure? Developer Hegemony explores the past, present, and future of the corporation and what it means for developers. While it outlines problems with the modern corporate structure, it’s ultimately a play-by-play of how to leave the corporate carnival and control your own destiny. And it’s an emboldening, specific vision of what software development looks like in the world of developer hegemony—one where developers band together into partner firms of “efficiencers,” finally able to command the pay, respect, and freedom that’s earned by solving problems no one else can. Developers, if you grow tired of being treated like geeks who can only be trusted to take orders and churn out code, consider this your call to arms. Bring about the autonomous future that’s rightfully yours. It’s time for developer hegemony.
Publisher: BlogIntoBook.com
ISBN:
Category : Business & Economics
Languages : en
Pages : 430
Book Description
It’s been said that software is eating the planet. The modern economy—the world itself—relies on technology. Demand for the people who can produce it far outweighs the supply. So why do developers occupy largely subordinate roles in the corporate structure? Developer Hegemony explores the past, present, and future of the corporation and what it means for developers. While it outlines problems with the modern corporate structure, it’s ultimately a play-by-play of how to leave the corporate carnival and control your own destiny. And it’s an emboldening, specific vision of what software development looks like in the world of developer hegemony—one where developers band together into partner firms of “efficiencers,” finally able to command the pay, respect, and freedom that’s earned by solving problems no one else can. Developers, if you grow tired of being treated like geeks who can only be trusted to take orders and churn out code, consider this your call to arms. Bring about the autonomous future that’s rightfully yours. It’s time for developer hegemony.
Domain-driven Design
Author: Eric Evans
Publisher: Addison-Wesley Professional
ISBN: 0321125215
Category : Computers
Languages : en
Pages : 563
Book Description
"Domain-Driven Design" incorporates numerous examples in Java-case studies taken from actual projects that illustrate the application of domain-driven design to real-world software development.
Publisher: Addison-Wesley Professional
ISBN: 0321125215
Category : Computers
Languages : en
Pages : 563
Book Description
"Domain-Driven Design" incorporates numerous examples in Java-case studies taken from actual projects that illustrate the application of domain-driven design to real-world software development.
Generative Art
Author: Matt Pearson
Publisher: Simon and Schuster
ISBN: 1638352437
Category : Computers
Languages : en
Pages : 352
Book Description
Summary Generative Art presents both the technique and the beauty of algorithmic art. The book includes high-quality examples of generative art, along with the specific programmatic steps author and artist Matt Pearson followed to create each unique piece using the Processing programming language. About the Technology Artists have always explored new media, and computer-based artists are no exception. Generative art, a technique where the artist creates print or onscreen images by using computer algorithms, finds the artistic intersection of programming, computer graphics, and individual expression. The book includes a tutorial on Processing, an open source programming language and environment for people who want to create images, animations, and interactions. About the Book Generative Art presents both the techniques and the beauty of algorithmic art. In it, you'll find dozens of high-quality examples of generative art, along with the specific steps the author followed to create each unique piece using the Processing programming language. The book includes concise tutorials for each of the technical components required to create the book's images, and it offers countless suggestions for how you can combine and reuse the various techniques to create your own works. Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book. What's Inside The principles of algorithmic art A Processing language tutorial Using organic, pseudo-random, emergent, and fractal processes ================================================= Table of Contents Part 1 Creative Coding Generative Art: In Theory and Practice Processing: A Programming Language for ArtistsPart 2 Randomness and Noise The Wrong Way to Draw A Line The Wrong Way to Draw a Circle Adding Dimensions Part 3 Complexity Emergence Autonomy Fractals
Publisher: Simon and Schuster
ISBN: 1638352437
Category : Computers
Languages : en
Pages : 352
Book Description
Summary Generative Art presents both the technique and the beauty of algorithmic art. The book includes high-quality examples of generative art, along with the specific programmatic steps author and artist Matt Pearson followed to create each unique piece using the Processing programming language. About the Technology Artists have always explored new media, and computer-based artists are no exception. Generative art, a technique where the artist creates print or onscreen images by using computer algorithms, finds the artistic intersection of programming, computer graphics, and individual expression. The book includes a tutorial on Processing, an open source programming language and environment for people who want to create images, animations, and interactions. About the Book Generative Art presents both the techniques and the beauty of algorithmic art. In it, you'll find dozens of high-quality examples of generative art, along with the specific steps the author followed to create each unique piece using the Processing programming language. The book includes concise tutorials for each of the technical components required to create the book's images, and it offers countless suggestions for how you can combine and reuse the various techniques to create your own works. Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book. What's Inside The principles of algorithmic art A Processing language tutorial Using organic, pseudo-random, emergent, and fractal processes ================================================= Table of Contents Part 1 Creative Coding Generative Art: In Theory and Practice Processing: A Programming Language for ArtistsPart 2 Randomness and Noise The Wrong Way to Draw A Line The Wrong Way to Draw a Circle Adding Dimensions Part 3 Complexity Emergence Autonomy Fractals
Game Feel
Author: Steve Swink
Publisher: CRC Press
ISBN: 1482267330
Category : Art
Languages : en
Pages : 377
Book Description
"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks whe
Publisher: CRC Press
ISBN: 1482267330
Category : Art
Languages : en
Pages : 377
Book Description
"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks whe
The Secrets of Action Screenwriting
Author: William C. Martell
Publisher:
ISBN: 9780970067708
Category : Motion picture authorship
Languages : en
Pages : 240
Book Description
Publisher:
ISBN: 9780970067708
Category : Motion picture authorship
Languages : en
Pages : 240
Book Description
The Biml Book
Author: Andy Leonard
Publisher: Apress
ISBN: 148423135X
Category : Computers
Languages : en
Pages : 510
Book Description
Learn Business Intelligence Markup Language (Biml) for automating much of the repetitive, manual labor involved in data integration. We teach you how to build frameworks and use advanced Biml features to get more out of SQL Server Integration Services (SSIS), Transact-SQL (T-SQL), and SQL Server Analysis Services (SSAS) than you ever thought possible. The first part of the book starts with the basics—getting your development environment configured, Biml syntax, and scripting essentials. Whether a beginner or a seasoned Biml expert, the next part of the book guides you through the process of using Biml to build a framework that captures both your design patterns and execution management. Design patterns are reusable code blocks that standardize the approach you use to perform certain types of data integration, logging, and other key data functions. Design patterns solve common problems encountered when developing data integration solutions. Because you do not have to build the code from scratch each time, design patterns improve your efficiency as a Biml developer. In addition to leveraging design patterns in your framework, you will learn how to build a robust metadata store and how to package your framework into Biml bundles for deployment within your enterprise. In the last part of the book, we teach you more advanced Biml features and capabilities, such as SSAS development, T-SQL recipes, documentation autogeneration, and Biml troubleshooting. The Biml Book: Provides practical and applicable examples Teaches you how to use Biml to reduce development time while improving quality Takes you through solutions to common data integration and BI challenges What You'll Learn Master the basics of Business Intelligence Markup Language (Biml) Study patterns for automating SSIS package generation Build a Biml Framework Import and transform database schemas Automate generation of scripts and projects Who This Book Is For BI developers wishing to quickly locate previously tested solutions, Microsoft BI specialists, those seeking more information about solution automation and code generation, and practitioners of Data Integration Lifecycle Management (DILM) in the DevOps enterprise
Publisher: Apress
ISBN: 148423135X
Category : Computers
Languages : en
Pages : 510
Book Description
Learn Business Intelligence Markup Language (Biml) for automating much of the repetitive, manual labor involved in data integration. We teach you how to build frameworks and use advanced Biml features to get more out of SQL Server Integration Services (SSIS), Transact-SQL (T-SQL), and SQL Server Analysis Services (SSAS) than you ever thought possible. The first part of the book starts with the basics—getting your development environment configured, Biml syntax, and scripting essentials. Whether a beginner or a seasoned Biml expert, the next part of the book guides you through the process of using Biml to build a framework that captures both your design patterns and execution management. Design patterns are reusable code blocks that standardize the approach you use to perform certain types of data integration, logging, and other key data functions. Design patterns solve common problems encountered when developing data integration solutions. Because you do not have to build the code from scratch each time, design patterns improve your efficiency as a Biml developer. In addition to leveraging design patterns in your framework, you will learn how to build a robust metadata store and how to package your framework into Biml bundles for deployment within your enterprise. In the last part of the book, we teach you more advanced Biml features and capabilities, such as SSAS development, T-SQL recipes, documentation autogeneration, and Biml troubleshooting. The Biml Book: Provides practical and applicable examples Teaches you how to use Biml to reduce development time while improving quality Takes you through solutions to common data integration and BI challenges What You'll Learn Master the basics of Business Intelligence Markup Language (Biml) Study patterns for automating SSIS package generation Build a Biml Framework Import and transform database schemas Automate generation of scripts and projects Who This Book Is For BI developers wishing to quickly locate previously tested solutions, Microsoft BI specialists, those seeking more information about solution automation and code generation, and practitioners of Data Integration Lifecycle Management (DILM) in the DevOps enterprise