Author: Bonnie A. Nardi
Publisher: MIT Press
ISBN: 026229236X
Category : Computers
Languages : en
Pages : 196
Book Description
A Small Matter of Programming asks why it has been so difficult for end users to command programming power and explores the problems of end user-driven application development that must be solved to afford end users greater computational power. Drawing on empirical research on existing end user systems, A Small Matter of Programming analyzes cognitive, social, and technical issues of end user programming. In particular, it examines the importance of task-specific programming languages, visual application frameworks, and collaborative work practices for end user computing, with the goal of helping designers and programmers understand and better satisfy the needs of end users who want the capability to create, customize, and extend their applications software. The ideas in the book are based on the author's research on two successful end user programming systems - spreadsheets and CAD systems - as well as other empirical research. Nardi concentrates on broad issues in end user programming, especially end users' strengths and problems, introducing tools and techniques as they are related to higher-level user issues. Bonnie A. Nardi is a Member of the Technical Staff at Hewlett Packard Laboratories.
A Small Matter of Programming
Author: Bonnie A. Nardi
Publisher: MIT Press
ISBN: 026229236X
Category : Computers
Languages : en
Pages : 196
Book Description
A Small Matter of Programming asks why it has been so difficult for end users to command programming power and explores the problems of end user-driven application development that must be solved to afford end users greater computational power. Drawing on empirical research on existing end user systems, A Small Matter of Programming analyzes cognitive, social, and technical issues of end user programming. In particular, it examines the importance of task-specific programming languages, visual application frameworks, and collaborative work practices for end user computing, with the goal of helping designers and programmers understand and better satisfy the needs of end users who want the capability to create, customize, and extend their applications software. The ideas in the book are based on the author's research on two successful end user programming systems - spreadsheets and CAD systems - as well as other empirical research. Nardi concentrates on broad issues in end user programming, especially end users' strengths and problems, introducing tools and techniques as they are related to higher-level user issues. Bonnie A. Nardi is a Member of the Technical Staff at Hewlett Packard Laboratories.
Publisher: MIT Press
ISBN: 026229236X
Category : Computers
Languages : en
Pages : 196
Book Description
A Small Matter of Programming asks why it has been so difficult for end users to command programming power and explores the problems of end user-driven application development that must be solved to afford end users greater computational power. Drawing on empirical research on existing end user systems, A Small Matter of Programming analyzes cognitive, social, and technical issues of end user programming. In particular, it examines the importance of task-specific programming languages, visual application frameworks, and collaborative work practices for end user computing, with the goal of helping designers and programmers understand and better satisfy the needs of end users who want the capability to create, customize, and extend their applications software. The ideas in the book are based on the author's research on two successful end user programming systems - spreadsheets and CAD systems - as well as other empirical research. Nardi concentrates on broad issues in end user programming, especially end users' strengths and problems, introducing tools and techniques as they are related to higher-level user issues. Bonnie A. Nardi is a Member of the Technical Staff at Hewlett Packard Laboratories.
Programming Pearls
Author: Jon Bentley
Publisher: Addison-Wesley Professional
ISBN: 0134498038
Category : Computers
Languages : en
Pages : 262
Book Description
When programmers list their favorite books, Jon Bentley’s collection of programming pearls is commonly included among the classics. Just as natural pearls grow from grains of sand that irritate oysters, programming pearls have grown from real problems that have irritated real programmers. With origins beyond solid engineering, in the realm of insight and creativity, Bentley’s pearls offer unique and clever solutions to those nagging problems. Illustrated by programs designed as much for fun as for instruction, the book is filled with lucid and witty descriptions of practical programming techniques and fundamental design principles. It is not at all surprising that Programming Pearls has been so highly valued by programmers at every level of experience. In this revision, the first in 14 years, Bentley has substantially updated his essays to reflect current programming methods and environments. In addition, there are three new essays on testing, debugging, and timing set representations string problems All the original programs have been rewritten, and an equal amount of new code has been generated. Implementations of all the programs, in C or C++, are now available on the Web. What remains the same in this new edition is Bentley’s focus on the hard core of programming problems and his delivery of workable solutions to those problems. Whether you are new to Bentley’s classic or are revisiting his work for some fresh insight, the book is sure to make your own list of favorites.
Publisher: Addison-Wesley Professional
ISBN: 0134498038
Category : Computers
Languages : en
Pages : 262
Book Description
When programmers list their favorite books, Jon Bentley’s collection of programming pearls is commonly included among the classics. Just as natural pearls grow from grains of sand that irritate oysters, programming pearls have grown from real problems that have irritated real programmers. With origins beyond solid engineering, in the realm of insight and creativity, Bentley’s pearls offer unique and clever solutions to those nagging problems. Illustrated by programs designed as much for fun as for instruction, the book is filled with lucid and witty descriptions of practical programming techniques and fundamental design principles. It is not at all surprising that Programming Pearls has been so highly valued by programmers at every level of experience. In this revision, the first in 14 years, Bentley has substantially updated his essays to reflect current programming methods and environments. In addition, there are three new essays on testing, debugging, and timing set representations string problems All the original programs have been rewritten, and an equal amount of new code has been generated. Implementations of all the programs, in C or C++, are now available on the Web. What remains the same in this new edition is Bentley’s focus on the hard core of programming problems and his delivery of workable solutions to those problems. Whether you are new to Bentley’s classic or are revisiting his work for some fresh insight, the book is sure to make your own list of favorites.
97 Things Every Programmer Should Know
Author: Kevlin Henney
Publisher: O'Reilly Media
ISBN: 1449388965
Category : Computers
Languages : en
Pages : 257
Book Description
Tap into the wisdom of experts to learn what every programmer should know, no matter what language you use. With the 97 short and extremely useful tips for programmers in this book, you'll expand your skills by adopting new approaches to old problems, learning appropriate best practices, and honing your craft through sound advice. With contributions from some of the most experienced and respected practitioners in the industry--including Michael Feathers, Pete Goodliffe, Diomidis Spinellis, Cay Horstmann, Verity Stob, and many more--this book contains practical knowledge and principles that you can apply to all kinds of projects. A few of the 97 things you should know: "Code in the Language of the Domain" by Dan North "Write Tests for People" by Gerard Meszaros "Convenience Is Not an -ility" by Gregor Hohpe "Know Your IDE" by Heinz Kabutz "A Message to the Future" by Linda Rising "The Boy Scout Rule" by Robert C. Martin (Uncle Bob) "Beware the Share" by Udi Dahan
Publisher: O'Reilly Media
ISBN: 1449388965
Category : Computers
Languages : en
Pages : 257
Book Description
Tap into the wisdom of experts to learn what every programmer should know, no matter what language you use. With the 97 short and extremely useful tips for programmers in this book, you'll expand your skills by adopting new approaches to old problems, learning appropriate best practices, and honing your craft through sound advice. With contributions from some of the most experienced and respected practitioners in the industry--including Michael Feathers, Pete Goodliffe, Diomidis Spinellis, Cay Horstmann, Verity Stob, and many more--this book contains practical knowledge and principles that you can apply to all kinds of projects. A few of the 97 things you should know: "Code in the Language of the Domain" by Dan North "Write Tests for People" by Gerard Meszaros "Convenience Is Not an -ility" by Gregor Hohpe "Know Your IDE" by Heinz Kabutz "A Message to the Future" by Linda Rising "The Boy Scout Rule" by Robert C. Martin (Uncle Bob) "Beware the Share" by Udi Dahan
The Elements of Programming Style
Author: Brian W. Kernighan
Publisher: McGraw-Hill Companies
ISBN:
Category : Computer programming
Languages : en
Pages : 172
Book Description
Covers Expression, Structure, Common Blunders, Documentation, & Structured Programming Techniques
Publisher: McGraw-Hill Companies
ISBN:
Category : Computer programming
Languages : en
Pages : 172
Book Description
Covers Expression, Structure, Common Blunders, Documentation, & Structured Programming Techniques
Fixing Broken Windows
Author: George L. Kelling
Publisher: Simon and Schuster
ISBN: 0684837382
Category : Political Science
Languages : en
Pages : 340
Book Description
Cites successful examples of community-based policing.
Publisher: Simon and Schuster
ISBN: 0684837382
Category : Political Science
Languages : en
Pages : 340
Book Description
Cites successful examples of community-based policing.
No Minor Matter
Author: Michael Bochenek
Publisher: Human Rights Watch
ISBN: 9781564322432
Category : History
Languages : en
Pages : 196
Book Description
Notice of the Rules
Publisher: Human Rights Watch
ISBN: 9781564322432
Category : History
Languages : en
Pages : 196
Book Description
Notice of the Rules
Programming the Universe
Author: Seth Lloyd
Publisher: Vintage
ISBN: 1400033861
Category : Science
Languages : en
Pages : 258
Book Description
Is the universe actually a giant quantum computer? According to Seth Lloyd, the answer is yes. All interactions between particles in the universe, Lloyd explains, convey not only energy but also information–in other words, particles not only collide, they compute. What is the entire universe computing, ultimately? “Its own dynamical evolution,” he says. “As the computation proceeds, reality unfolds.” Programming the Universe, a wonderfully accessible book, presents an original and compelling vision of reality, revealing our world in an entirely new light.
Publisher: Vintage
ISBN: 1400033861
Category : Science
Languages : en
Pages : 258
Book Description
Is the universe actually a giant quantum computer? According to Seth Lloyd, the answer is yes. All interactions between particles in the universe, Lloyd explains, convey not only energy but also information–in other words, particles not only collide, they compute. What is the entire universe computing, ultimately? “Its own dynamical evolution,” he says. “As the computation proceeds, reality unfolds.” Programming the Universe, a wonderfully accessible book, presents an original and compelling vision of reality, revealing our world in an entirely new light.
Watch what I Do
Author: Allen Cypher
Publisher: MIT Press
ISBN: 9780262032131
Category : Computers
Languages : en
Pages : 684
Book Description
Programming by Demonstration is a method that allows end users to create, customize, and extend programs by demonstrating what the program should do.
Publisher: MIT Press
ISBN: 9780262032131
Category : Computers
Languages : en
Pages : 684
Book Description
Programming by Demonstration is a method that allows end users to create, customize, and extend programs by demonstrating what the program should do.
Context and Consciousness
Author: Bonnie A. Nardi
Publisher: MIT Press
ISBN: 9780262140584
Category : Computers
Languages : en
Pages : 428
Book Description
This work brings together a collection of 13 contributions that apply activity theory - a psychological theory with a naturalistic emphasis - to problems of human-computer interaction. It presents activity theory as a means of structuring and guiding field studies of human-computer interaction.
Publisher: MIT Press
ISBN: 9780262140584
Category : Computers
Languages : en
Pages : 428
Book Description
This work brings together a collection of 13 contributions that apply activity theory - a psychological theory with a naturalistic emphasis - to problems of human-computer interaction. It presents activity theory as a means of structuring and guiding field studies of human-computer interaction.
The Practice of Programming
Author: Brian W. Kernighan
Publisher: Addison-Wesley Professional
ISBN: 0133133419
Category : Computers
Languages : en
Pages : 283
Book Description
With the same insight and authority that made their book The Unix Programming Environment a classic, Brian Kernighan and Rob Pike have written The Practice of Programming to help make individual programmers more effective and productive. The practice of programming is more than just writing code. Programmers must also assess tradeoffs, choose among design alternatives, debug and test, improve performance, and maintain software written by themselves and others. At the same time, they must be concerned with issues like compatibility, robustness, and reliability, while meeting specifications. The Practice of Programming covers all these topics, and more. This book is full of practical advice and real-world examples in C, C++, Java, and a variety of special-purpose languages. It includes chapters on: debugging: finding bugs quickly and methodically testing: guaranteeing that software works correctly and reliably performance: making programs faster and more compact portability: ensuring that programs run everywhere without change design: balancing goals and constraints to decide which algorithms and data structures are best interfaces: using abstraction and information hiding to control the interactions between components style: writing code that works well and is a pleasure to read notation: choosing languages and tools that let the machine do more of the work Kernighan and Pike have distilled years of experience writing programs, teaching, and working with other programmers to create this book. Anyone who writes software will profit from the principles and guidance in The Practice of Programming.
Publisher: Addison-Wesley Professional
ISBN: 0133133419
Category : Computers
Languages : en
Pages : 283
Book Description
With the same insight and authority that made their book The Unix Programming Environment a classic, Brian Kernighan and Rob Pike have written The Practice of Programming to help make individual programmers more effective and productive. The practice of programming is more than just writing code. Programmers must also assess tradeoffs, choose among design alternatives, debug and test, improve performance, and maintain software written by themselves and others. At the same time, they must be concerned with issues like compatibility, robustness, and reliability, while meeting specifications. The Practice of Programming covers all these topics, and more. This book is full of practical advice and real-world examples in C, C++, Java, and a variety of special-purpose languages. It includes chapters on: debugging: finding bugs quickly and methodically testing: guaranteeing that software works correctly and reliably performance: making programs faster and more compact portability: ensuring that programs run everywhere without change design: balancing goals and constraints to decide which algorithms and data structures are best interfaces: using abstraction and information hiding to control the interactions between components style: writing code that works well and is a pleasure to read notation: choosing languages and tools that let the machine do more of the work Kernighan and Pike have distilled years of experience writing programs, teaching, and working with other programmers to create this book. Anyone who writes software will profit from the principles and guidance in The Practice of Programming.