Author: Pavel Anni
Publisher: Simon and Schuster
ISBN: 1638354162
Category : Computers
Languages : en
Pages : 238
Book Description
Time to take an adventure with friends! Team up with Erik and Simon to learn Python the easy way. This colorful book uses engaging questions and lively conversations to introduce computer programming to young readers one step at a time. In A Pythonic Adventure, you will learn useful Python skills like: Installing Python Working with files Creating text-based dialogs and menus Using if/then, loops, lists, dictionaries, and input/output Building web applications Making your web apps look super professional It’s fun to learn with friends! In A Pythonic Adventure you’ll meet Erik and Simon, two brothers who are just beginning their Python journey. Join them as they chat about the language, learn the basics, and build some cool programs. The book’s dialogue helps young programmers understand complex concepts much more easily. It's the perfect way for young programmers (and their parents) to get started. There’s no boring lessons or dull exercises in this adventure. You’ll follow Erik and Simon’s questions and mistakes, discover how to write programs with a team, and get a chance to create applications you can use in your daily life. By the time they’re done reading, young learners will not only know how to write code, they’ll know how to think about problems like professional developers. All code in this book runs on Mac, Windows, Linux, and Raspberry Pi. About the technology Computer programming is an adventure, full of new experiences, challenges, triumphs, and mistakes. In A Pythonic Adventure, you’ll join brothers Erik and Simon as they learn to create their first Python program. Written especially for young readers, this book is the perfect introduction to a skill that will last a lifetime! About the book A Pythonic Adventure teaches you to code by asking questions, making errors, and trying out different solutions—just like in real life. As you go, you’ll create a web application for a coffee shop step-by-step, from your first online menu to saving orders in a database. And this unique tutorial goes deeper than other beginner books. You’ll learn and practice important skills like planning applications, finding bugs, and managing user expectations. What's inside Installing Python Creating text-based dialogs and menus Building web applications Making your web apps look professional About the reader For readers aged 10+. Perfect for adult beginners, too! About the author Pavel Anni is a Principal Customer Engineer at SambaNova Systems, and has also worked for Sun Microsystems, Oracle, and Red Hat. Table of Contents 1 Coffee for friends: First steps 2 Lists: What’s on the menu? 3 Functions: Don’t repeat yourself! 4 User errors: Everybody makes mistakes 5 Working with files: Being a shop manager 6 Main menu: Next customer! 7 Creating functions: Get the order and print it 8 Working with JSON: Save the order 9 Complete the menu: A real program 10 Learning Flask: Your first web application 11 Web form for orders: Coffee shop on the web 12 Database: We need good storage 13 Styles: Making it pretty 14 Help from AI: Improving our code 15 Next steps: Plans for the future
A Pythonic Adventure
Author: Pavel Anni
Publisher: Simon and Schuster
ISBN: 1638354162
Category : Computers
Languages : en
Pages : 238
Book Description
Time to take an adventure with friends! Team up with Erik and Simon to learn Python the easy way. This colorful book uses engaging questions and lively conversations to introduce computer programming to young readers one step at a time. In A Pythonic Adventure, you will learn useful Python skills like: Installing Python Working with files Creating text-based dialogs and menus Using if/then, loops, lists, dictionaries, and input/output Building web applications Making your web apps look super professional It’s fun to learn with friends! In A Pythonic Adventure you’ll meet Erik and Simon, two brothers who are just beginning their Python journey. Join them as they chat about the language, learn the basics, and build some cool programs. The book’s dialogue helps young programmers understand complex concepts much more easily. It's the perfect way for young programmers (and their parents) to get started. There’s no boring lessons or dull exercises in this adventure. You’ll follow Erik and Simon’s questions and mistakes, discover how to write programs with a team, and get a chance to create applications you can use in your daily life. By the time they’re done reading, young learners will not only know how to write code, they’ll know how to think about problems like professional developers. All code in this book runs on Mac, Windows, Linux, and Raspberry Pi. About the technology Computer programming is an adventure, full of new experiences, challenges, triumphs, and mistakes. In A Pythonic Adventure, you’ll join brothers Erik and Simon as they learn to create their first Python program. Written especially for young readers, this book is the perfect introduction to a skill that will last a lifetime! About the book A Pythonic Adventure teaches you to code by asking questions, making errors, and trying out different solutions—just like in real life. As you go, you’ll create a web application for a coffee shop step-by-step, from your first online menu to saving orders in a database. And this unique tutorial goes deeper than other beginner books. You’ll learn and practice important skills like planning applications, finding bugs, and managing user expectations. What's inside Installing Python Creating text-based dialogs and menus Building web applications Making your web apps look professional About the reader For readers aged 10+. Perfect for adult beginners, too! About the author Pavel Anni is a Principal Customer Engineer at SambaNova Systems, and has also worked for Sun Microsystems, Oracle, and Red Hat. Table of Contents 1 Coffee for friends: First steps 2 Lists: What’s on the menu? 3 Functions: Don’t repeat yourself! 4 User errors: Everybody makes mistakes 5 Working with files: Being a shop manager 6 Main menu: Next customer! 7 Creating functions: Get the order and print it 8 Working with JSON: Save the order 9 Complete the menu: A real program 10 Learning Flask: Your first web application 11 Web form for orders: Coffee shop on the web 12 Database: We need good storage 13 Styles: Making it pretty 14 Help from AI: Improving our code 15 Next steps: Plans for the future
Publisher: Simon and Schuster
ISBN: 1638354162
Category : Computers
Languages : en
Pages : 238
Book Description
Time to take an adventure with friends! Team up with Erik and Simon to learn Python the easy way. This colorful book uses engaging questions and lively conversations to introduce computer programming to young readers one step at a time. In A Pythonic Adventure, you will learn useful Python skills like: Installing Python Working with files Creating text-based dialogs and menus Using if/then, loops, lists, dictionaries, and input/output Building web applications Making your web apps look super professional It’s fun to learn with friends! In A Pythonic Adventure you’ll meet Erik and Simon, two brothers who are just beginning their Python journey. Join them as they chat about the language, learn the basics, and build some cool programs. The book’s dialogue helps young programmers understand complex concepts much more easily. It's the perfect way for young programmers (and their parents) to get started. There’s no boring lessons or dull exercises in this adventure. You’ll follow Erik and Simon’s questions and mistakes, discover how to write programs with a team, and get a chance to create applications you can use in your daily life. By the time they’re done reading, young learners will not only know how to write code, they’ll know how to think about problems like professional developers. All code in this book runs on Mac, Windows, Linux, and Raspberry Pi. About the technology Computer programming is an adventure, full of new experiences, challenges, triumphs, and mistakes. In A Pythonic Adventure, you’ll join brothers Erik and Simon as they learn to create their first Python program. Written especially for young readers, this book is the perfect introduction to a skill that will last a lifetime! About the book A Pythonic Adventure teaches you to code by asking questions, making errors, and trying out different solutions—just like in real life. As you go, you’ll create a web application for a coffee shop step-by-step, from your first online menu to saving orders in a database. And this unique tutorial goes deeper than other beginner books. You’ll learn and practice important skills like planning applications, finding bugs, and managing user expectations. What's inside Installing Python Creating text-based dialogs and menus Building web applications Making your web apps look professional About the reader For readers aged 10+. Perfect for adult beginners, too! About the author Pavel Anni is a Principal Customer Engineer at SambaNova Systems, and has also worked for Sun Microsystems, Oracle, and Red Hat. Table of Contents 1 Coffee for friends: First steps 2 Lists: What’s on the menu? 3 Functions: Don’t repeat yourself! 4 User errors: Everybody makes mistakes 5 Working with files: Being a shop manager 6 Main menu: Next customer! 7 Creating functions: Get the order and print it 8 Working with JSON: Save the order 9 Complete the menu: A real program 10 Learning Flask: Your first web application 11 Web form for orders: Coffee shop on the web 12 Database: We need good storage 13 Styles: Making it pretty 14 Help from AI: Improving our code 15 Next steps: Plans for the future
Dive Into Algorithms
Author: Bradford Tuckfield
Publisher: No Starch Press
ISBN: 1718500696
Category : Computers
Languages : en
Pages : 250
Book Description
Dive Into Algorithms is a broad introduction to algorithms using the Python Programming Language. Dive Into Algorithms is a wide-ranging, Pythonic tour of many of the world's most interesting algorithms. With little more than a bit of computer programming experience and basic high-school math, you'll explore standard computer science algorithms for searching, sorting, and optimization; human-based algorithms that help us determine how to catch a baseball or eat the right amount at a buffet; and advanced algorithms like ones used in machine learning and artificial intelligence. You'll even explore how ancient Egyptians and Russian peasants used algorithms to multiply numbers, how the ancient Greeks used them to find greatest common divisors, and how Japanese scholars in the age of samurai designed algorithms capable of generating magic squares. You'll explore algorithms that are useful in pure mathematics and learn how mathematical ideas can improve algorithms. You'll learn about an algorithm for generating continued fractions, one for quick calculations of square roots, and another for generating seemingly random sets of numbers. You'll also learn how to: • Use algorithms to debug code, maximize revenue, schedule tasks, and create decision trees • Measure the efficiency and speed of algorithms • Generate Voronoi diagrams for use in various geometric applications • Use algorithms to build a simple chatbot, win at board games, or solve sudoku puzzles • Write code for gradient ascent and descent algorithms that can find the maxima and minima of functions • Use simulated annealing to perform global optimization • Build a decision tree to predict happiness based on a person's characteristics Once you've finished this book you'll understand how to code and implement important algorithms as well as how to measure and optimize their performance, all while learning the nitty-gritty details of today's most powerful algorithms.
Publisher: No Starch Press
ISBN: 1718500696
Category : Computers
Languages : en
Pages : 250
Book Description
Dive Into Algorithms is a broad introduction to algorithms using the Python Programming Language. Dive Into Algorithms is a wide-ranging, Pythonic tour of many of the world's most interesting algorithms. With little more than a bit of computer programming experience and basic high-school math, you'll explore standard computer science algorithms for searching, sorting, and optimization; human-based algorithms that help us determine how to catch a baseball or eat the right amount at a buffet; and advanced algorithms like ones used in machine learning and artificial intelligence. You'll even explore how ancient Egyptians and Russian peasants used algorithms to multiply numbers, how the ancient Greeks used them to find greatest common divisors, and how Japanese scholars in the age of samurai designed algorithms capable of generating magic squares. You'll explore algorithms that are useful in pure mathematics and learn how mathematical ideas can improve algorithms. You'll learn about an algorithm for generating continued fractions, one for quick calculations of square roots, and another for generating seemingly random sets of numbers. You'll also learn how to: • Use algorithms to debug code, maximize revenue, schedule tasks, and create decision trees • Measure the efficiency and speed of algorithms • Generate Voronoi diagrams for use in various geometric applications • Use algorithms to build a simple chatbot, win at board games, or solve sudoku puzzles • Write code for gradient ascent and descent algorithms that can find the maxima and minima of functions • Use simulated annealing to perform global optimization • Build a decision tree to predict happiness based on a person's characteristics Once you've finished this book you'll understand how to code and implement important algorithms as well as how to measure and optimize their performance, all while learning the nitty-gritty details of today's most powerful algorithms.
Adventures in Python
Author: Craig Richardson
Publisher: John Wiley & Sons
ISBN: 1118951794
Category : Computers
Languages : en
Pages : 294
Book Description
The complete beginner's guide to Python, for young people who want to start today Adventures in Python is designed for 11-to 15-year olds who want to teach themselves Python programming, but don't know where to start. Even if you have no programming experience at all, this easy to follow format and clear, simple instruction will get you up and running quickly. The book walks you through nine projects that teach you the fundamentals of programming in general, and Python in particular, gradually building your skills until you have the confidence and ability to tackle your own projects. Video clips accompany each chapter to provide even more detailed explanation of important concepts, so you feel supported every step of the way. Python is one of the top programming languages worldwide, with an install base in the millions. It's a favourite language at Google, YouTube, the BBC, and Spotify, and is the primary programming language for the Raspberry Pi. As an open-source language, Python is freely downloadable, with extensive libraries readily available, making it an ideal entry into programming for the beginner. Adventures in Python helps you get started, giving you the foundation you need to follow your curiosity. Start learning Python at its most basic level Learn where to acquire Python and how to set it up Understand Python syntax and interpretation for module programming Develop the skills that apply to any programming language Python programming skills are invaluable, and developing proficiency gives you a head start in learning other languages like C++, Objective-C, and Java. When learning feels like fun, you won't ever want to stop – so get started today with Adventures in Python.
Publisher: John Wiley & Sons
ISBN: 1118951794
Category : Computers
Languages : en
Pages : 294
Book Description
The complete beginner's guide to Python, for young people who want to start today Adventures in Python is designed for 11-to 15-year olds who want to teach themselves Python programming, but don't know where to start. Even if you have no programming experience at all, this easy to follow format and clear, simple instruction will get you up and running quickly. The book walks you through nine projects that teach you the fundamentals of programming in general, and Python in particular, gradually building your skills until you have the confidence and ability to tackle your own projects. Video clips accompany each chapter to provide even more detailed explanation of important concepts, so you feel supported every step of the way. Python is one of the top programming languages worldwide, with an install base in the millions. It's a favourite language at Google, YouTube, the BBC, and Spotify, and is the primary programming language for the Raspberry Pi. As an open-source language, Python is freely downloadable, with extensive libraries readily available, making it an ideal entry into programming for the beginner. Adventures in Python helps you get started, giving you the foundation you need to follow your curiosity. Start learning Python at its most basic level Learn where to acquire Python and how to set it up Understand Python syntax and interpretation for module programming Develop the skills that apply to any programming language Python programming skills are invaluable, and developing proficiency gives you a head start in learning other languages like C++, Objective-C, and Java. When learning feels like fun, you won't ever want to stop – so get started today with Adventures in Python.
Mission Python
Author: Sean McManus
Publisher: No Starch Press
ISBN: 1593278578
Category : Computers
Languages : en
Pages : 282
Book Description
Program a graphical adventure game in this hands-on, beginner-friendly introduction to coding in the Python language. Launch into coding with Mission Python, a space-themed guide to building a complete computer game in Python. You'll learn programming fundamentals like loops, strings, and lists as you build Escape!, an exciting game with a map to explore, items to collect, and tricky logic puzzles to solve. As you work through the book, you'll build exercises and mini-projects, like making a spacewalk simulator and creating an astronaut's safety checklist that will put your new Python skills to the test. You'll learn how to use Pygame Zero, a free resource that lets you add graphics and sound effects to your creations, and you'll get useful game-making tips, such as how to design fun puzzles and intriguing maps. Before you know it, you'll have a working, awesome game to stump your friends with (and some nifty coding skills, too!). You can follow this book using a Raspberry Pi or a Microsoft Windows PC, and the 3D graphics and sound effects you need are provided as a download.
Publisher: No Starch Press
ISBN: 1593278578
Category : Computers
Languages : en
Pages : 282
Book Description
Program a graphical adventure game in this hands-on, beginner-friendly introduction to coding in the Python language. Launch into coding with Mission Python, a space-themed guide to building a complete computer game in Python. You'll learn programming fundamentals like loops, strings, and lists as you build Escape!, an exciting game with a map to explore, items to collect, and tricky logic puzzles to solve. As you work through the book, you'll build exercises and mini-projects, like making a spacewalk simulator and creating an astronaut's safety checklist that will put your new Python skills to the test. You'll learn how to use Pygame Zero, a free resource that lets you add graphics and sound effects to your creations, and you'll get useful game-making tips, such as how to design fun puzzles and intriguing maps. Before you know it, you'll have a working, awesome game to stump your friends with (and some nifty coding skills, too!). You can follow this book using a Raspberry Pi or a Microsoft Windows PC, and the 3D graphics and sound effects you need are provided as a download.
Math Adventures with Python
Author: Peter Farrell
Publisher: No Starch Press
ISBN: 1593278683
Category : Computers
Languages : en
Pages : 305
Book Description
Learn math by getting creative with code! Use the Python programming language to transform learning high school-level math topics like algebra, geometry, trigonometry, and calculus! Math Adventures with Python will show you how to harness the power of programming to keep math relevant and fun. With the aid of the Python programming language, you'll learn how to visualize solutions to a range of math problems as you use code to explore key mathematical concepts like algebra, trigonometry, matrices, and cellular automata. Once you've learned the programming basics like loops and variables, you'll write your own programs to solve equations quickly, make cool things like an interactive rainbow grid, and automate tedious tasks like factoring numbers and finding square roots. You'll learn how to write functions to draw and manipulate shapes, create oscillating sine waves, and solve equations graphically. You'll also learn how to: - Draw and transform 2D and 3D graphics with matrices - Make colorful designs like the Mandelbrot and Julia sets with complex numbers - Use recursion to create fractals like the Koch snowflake and the Sierpinski triangle - Generate virtual sheep that graze on grass and multiply autonomously - Crack secret codes using genetic algorithms As you work through the book's numerous examples and increasingly challenging exercises, you'll code your own solutions, create beautiful visualizations, and see just how much more fun math can be!
Publisher: No Starch Press
ISBN: 1593278683
Category : Computers
Languages : en
Pages : 305
Book Description
Learn math by getting creative with code! Use the Python programming language to transform learning high school-level math topics like algebra, geometry, trigonometry, and calculus! Math Adventures with Python will show you how to harness the power of programming to keep math relevant and fun. With the aid of the Python programming language, you'll learn how to visualize solutions to a range of math problems as you use code to explore key mathematical concepts like algebra, trigonometry, matrices, and cellular automata. Once you've learned the programming basics like loops and variables, you'll write your own programs to solve equations quickly, make cool things like an interactive rainbow grid, and automate tedious tasks like factoring numbers and finding square roots. You'll learn how to write functions to draw and manipulate shapes, create oscillating sine waves, and solve equations graphically. You'll also learn how to: - Draw and transform 2D and 3D graphics with matrices - Make colorful designs like the Mandelbrot and Julia sets with complex numbers - Use recursion to create fractals like the Koch snowflake and the Sierpinski triangle - Generate virtual sheep that graze on grass and multiply autonomously - Crack secret codes using genetic algorithms As you work through the book's numerous examples and increasingly challenging exercises, you'll code your own solutions, create beautiful visualizations, and see just how much more fun math can be!
Make Your Own Python Text Adventure
Author: Phillip Johnson
Publisher: Apress
ISBN: 1484232313
Category : Computers
Languages : en
Pages : 156
Book Description
Learn programming with Python by creating a text adventure. This book will teach you the fundamentals of programming, how to organize code, and some coding best practices. By the end of the book, you will have a working game that you can play or show off to friends. You will also be able to change the game and make it your own by writing a different story line, including new items, creating new characters, and more. Make your own Python Text Adventure offers a structured approach to learning Python that teaches the fundamentals of the language, while also guiding the development of the customizable game. The first half of the book introduces programming concepts and Python syntax by building the basic structure of the game. You'll also apply the new concepts in homework questions (with solutions if you get stuck!) that follow each chapter. The second half of the book will shift the focus to adding features to your game and making it more entertaining for the player. Python is often recommended as a first programming language for beginners, and for good reason. Whether you've just decided to learn programming or you've struggled before with vague tutorials, this book will help you get started. What You'll Learn Install Python and set up a workspace Master programming basics and best practices including functions, lists, loops and objects Create an interactive adventure game with a customizable world Who This Book Is For People who have never programmed before or for novice programmers starting out with Python.
Publisher: Apress
ISBN: 1484232313
Category : Computers
Languages : en
Pages : 156
Book Description
Learn programming with Python by creating a text adventure. This book will teach you the fundamentals of programming, how to organize code, and some coding best practices. By the end of the book, you will have a working game that you can play or show off to friends. You will also be able to change the game and make it your own by writing a different story line, including new items, creating new characters, and more. Make your own Python Text Adventure offers a structured approach to learning Python that teaches the fundamentals of the language, while also guiding the development of the customizable game. The first half of the book introduces programming concepts and Python syntax by building the basic structure of the game. You'll also apply the new concepts in homework questions (with solutions if you get stuck!) that follow each chapter. The second half of the book will shift the focus to adding features to your game and making it more entertaining for the player. Python is often recommended as a first programming language for beginners, and for good reason. Whether you've just decided to learn programming or you've struggled before with vague tutorials, this book will help you get started. What You'll Learn Install Python and set up a workspace Master programming basics and best practices including functions, lists, loops and objects Create an interactive adventure game with a customizable world Who This Book Is For People who have never programmed before or for novice programmers starting out with Python.
Python for Kids, 2nd Edition
Author: Jason R. Briggs
Publisher: No Starch Press
ISBN: 1718503032
Category : Juvenile Nonfiction
Languages : en
Pages : 365
Book Description
The second edition of the best-selling Python for Kids—which brings you (and your parents) into the world of programming—has been completely updated to use the latest version of Python, along with tons of new projects! Python is a powerful programming language that’s easy to learn and fun to use! But books about programming in Python can be dull and that’s no fun for anyone. Python for Kids brings kids (and their parents) into the wonderful world of programming. Jason R. Briggs guides you through the basics, experimenting with unique (and hilarious) example programs featuring ravenous monsters, secret agents, thieving ravens, and more. New terms are defined; code is colored and explained; puzzles stretch the brain and strengthen understanding; and full-color illustrations keep you engaged throughout. By the end of the book, you’ll have programmed two games: a clone of the famous Pong, and “Mr. Stick Man Races for the Exit”—a platform game with jumps and animation. This second edition is revised and updated to reflect Python 3 programming practices. There are new puzzles to inspire you and two new appendices to guide you through Python’s built-in modules and troubleshooting your code. As you strike out on your programming adventure, you’ll learn how to: Use fundamental data structures like lists, tuples, and dictionaries Organize and reuse your code with functions and modules Use control structures like loops and conditional statements Draw shapes and patterns with Python’s turtle module Create games, animations, and other graphical wonders with tkinter Why should serious adults have all the fun? Python for Kids is your ticket into the amazing world of computer programming. Covers Python 3.x which runs on Windows, macOS, Linux, even Raspberry Pi
Publisher: No Starch Press
ISBN: 1718503032
Category : Juvenile Nonfiction
Languages : en
Pages : 365
Book Description
The second edition of the best-selling Python for Kids—which brings you (and your parents) into the world of programming—has been completely updated to use the latest version of Python, along with tons of new projects! Python is a powerful programming language that’s easy to learn and fun to use! But books about programming in Python can be dull and that’s no fun for anyone. Python for Kids brings kids (and their parents) into the wonderful world of programming. Jason R. Briggs guides you through the basics, experimenting with unique (and hilarious) example programs featuring ravenous monsters, secret agents, thieving ravens, and more. New terms are defined; code is colored and explained; puzzles stretch the brain and strengthen understanding; and full-color illustrations keep you engaged throughout. By the end of the book, you’ll have programmed two games: a clone of the famous Pong, and “Mr. Stick Man Races for the Exit”—a platform game with jumps and animation. This second edition is revised and updated to reflect Python 3 programming practices. There are new puzzles to inspire you and two new appendices to guide you through Python’s built-in modules and troubleshooting your code. As you strike out on your programming adventure, you’ll learn how to: Use fundamental data structures like lists, tuples, and dictionaries Organize and reuse your code with functions and modules Use control structures like loops and conditional statements Draw shapes and patterns with Python’s turtle module Create games, animations, and other graphical wonders with tkinter Why should serious adults have all the fun? Python for Kids is your ticket into the amazing world of computer programming. Covers Python 3.x which runs on Windows, macOS, Linux, even Raspberry Pi
Adventures in Raspberry Pi
Author: Carrie Anne Philbin
Publisher: John Wiley & Sons
ISBN: 111904605X
Category : Juvenile Nonfiction
Languages : en
Pages : 256
Book Description
Start programming quickly with this super-fun guide to Raspberry Pi Adventures in Raspberry Pi, 2nd Edition includes 9 cool projects that show you how to set up and start developing on your Raspberry Pi. Updated for the release of the Rev 3 board, this second edition covers all the latest features and tells you everything you need to know. Written specifically for 11-15 year-olds, this book uses the wildly successful, Raspberry Pi to explain the fundamentals of computing. You'll have a blast learning basic programming and system administration skills, beginning with the very basics of how to plug in the board and turn it on. Each project includes an instructional video so you can jump right in and start going through the lessons on your own. This hands-on book gets you up and running fast, with fun projects that let you explore. Learn how to "talk to" your Raspberry Pi Create games and stories with Scratch Program with Turtle Graphics and Python Code music and create a Raspberry Pi jukebox If you want to get started programming today, Adventures in Raspberry Pi is the ultimate hands-on guide.
Publisher: John Wiley & Sons
ISBN: 111904605X
Category : Juvenile Nonfiction
Languages : en
Pages : 256
Book Description
Start programming quickly with this super-fun guide to Raspberry Pi Adventures in Raspberry Pi, 2nd Edition includes 9 cool projects that show you how to set up and start developing on your Raspberry Pi. Updated for the release of the Rev 3 board, this second edition covers all the latest features and tells you everything you need to know. Written specifically for 11-15 year-olds, this book uses the wildly successful, Raspberry Pi to explain the fundamentals of computing. You'll have a blast learning basic programming and system administration skills, beginning with the very basics of how to plug in the board and turn it on. Each project includes an instructional video so you can jump right in and start going through the lessons on your own. This hands-on book gets you up and running fast, with fun projects that let you explore. Learn how to "talk to" your Raspberry Pi Create games and stories with Scratch Program with Turtle Graphics and Python Code music and create a Raspberry Pi jukebox If you want to get started programming today, Adventures in Raspberry Pi is the ultimate hands-on guide.
Generation Code: I'm a Python Programmer
Author: Max Wainewright
Publisher: Generation Code
ISBN: 9781526300645
Category : Computer programming
Languages : en
Pages : 32
Book Description
EDUCATIONAL: IT & COMPUTING, ICT. Python is a great introduction to real-world coding languages. In this book, learn how to write programs that ask questions, draw shapes, throw dice and even build you a clock. As you go, get to grips with key coding concepts like loops, variables and functions. The Generation Code series is a hands-on guide to computer coding, designed to train you in the coding languages used by real-world computer programmers. You'll discover how to code exciting programs, web pages, apps and games, and learn how the tools and functions you're using can be applied to other situations. Age 9+
Publisher: Generation Code
ISBN: 9781526300645
Category : Computer programming
Languages : en
Pages : 32
Book Description
EDUCATIONAL: IT & COMPUTING, ICT. Python is a great introduction to real-world coding languages. In this book, learn how to write programs that ask questions, draw shapes, throw dice and even build you a clock. As you go, get to grips with key coding concepts like loops, variables and functions. The Generation Code series is a hands-on guide to computer coding, designed to train you in the coding languages used by real-world computer programmers. You'll discover how to code exciting programs, web pages, apps and games, and learn how the tools and functions you're using can be applied to other situations. Age 9+
Robot Adventures in Python and C
Author: Thomas Bräunl
Publisher: Springer
ISBN: 9783030388997
Category : Computers
Languages : en
Pages : 183
Book Description
In this book the author stresses software as the most important topic in modern robotics. In particular the book concentrates on software for mobile robots, and the author demonstrates how inexpensive solutions can be constructed by mounting Raspberry Pi controllers and cameras onto model cars or other simple mechanical drive systems. He introduces EyeSim-VR, a freely available system that can realistically simulate driving, swimming, diving, and walking robots. The emphasis throughout is on algorithm development and all software assignments can run on real robot hardware, as well as on the simulation system presented. The book is suitable for undergraduate and graduate courses in artificial intelligence and robotics, and also for self-study by practitioners. All software used in this book, including all example programs, can be freely downloaded online, with native applications for MacOS, Windows, Linux, and Raspberry Pi.
Publisher: Springer
ISBN: 9783030388997
Category : Computers
Languages : en
Pages : 183
Book Description
In this book the author stresses software as the most important topic in modern robotics. In particular the book concentrates on software for mobile robots, and the author demonstrates how inexpensive solutions can be constructed by mounting Raspberry Pi controllers and cameras onto model cars or other simple mechanical drive systems. He introduces EyeSim-VR, a freely available system that can realistically simulate driving, swimming, diving, and walking robots. The emphasis throughout is on algorithm development and all software assignments can run on real robot hardware, as well as on the simulation system presented. The book is suitable for undergraduate and graduate courses in artificial intelligence and robotics, and also for self-study by practitioners. All software used in this book, including all example programs, can be freely downloaded online, with native applications for MacOS, Windows, Linux, and Raspberry Pi.