Author: A Young Don Juan
Publisher: iUniverse
ISBN: 1532085478
Category : Biography & Autobiography
Languages : en
Pages : 178
Book Description
This rare, uncensored glimpse into the intimate life of a celebrity—albeit anonymously—feels raw and genuine, infused with a vulnerability that appeals to the voyeur in all of us. - Blue Ink Review The author’s writing is regal, intelligent, social media contemporary, and provocative without becoming raunchy...Readers who enjoy erotic accounts written from a unique, cleverly intuitive perspective and spiced with a pungent, feverish hedonism will be pleased to discover the heady material blossoming in the pages of this candid memoir. A provocative and entrancing autobiography that’s both titillating and authentic. - Kirkus Review This is a dangerous book. It is in the tradition of forbidden works, like Casanova’s and Henry Miller’s. More than a simple autobiography, this personal narrative is a revolutionary glimpse into the insatiable desires and endless depths of youthful feelings, exposing things best-kept secret. A Player’s Tale recounts the adventures and misadventures of a young man who was born into the purple glow of “Hollywood Royalty.” He tells of his first childhood glimpses of the nude female form, his loss of virginity with a prostitute, and his most excessive exploits in a culture of selfie-fueled libido, before finally discovering the peace of love. He speaks frankly about sex in the modern age—from insecurity at sleepovers to the problems of fidelity, from sex tapes to chakra openings, from ayahuasca trips to bedding sisters, from threesomes to attempted suicide, from ego death to alchemical transformation. It is a coming-of-age narrative not just for the anonymous author but for the world, as it deals with sexuality and spiritualty at the dawn of the twenty-first century. Reflective and humorous, this memoir of a man’s eternal quest for love led him to countless women, exotic lands, and the ultimate awakening to his soul.
A Player’s Tale
Author: A Young Don Juan
Publisher: iUniverse
ISBN: 1532085478
Category : Biography & Autobiography
Languages : en
Pages : 178
Book Description
This rare, uncensored glimpse into the intimate life of a celebrity—albeit anonymously—feels raw and genuine, infused with a vulnerability that appeals to the voyeur in all of us. - Blue Ink Review The author’s writing is regal, intelligent, social media contemporary, and provocative without becoming raunchy...Readers who enjoy erotic accounts written from a unique, cleverly intuitive perspective and spiced with a pungent, feverish hedonism will be pleased to discover the heady material blossoming in the pages of this candid memoir. A provocative and entrancing autobiography that’s both titillating and authentic. - Kirkus Review This is a dangerous book. It is in the tradition of forbidden works, like Casanova’s and Henry Miller’s. More than a simple autobiography, this personal narrative is a revolutionary glimpse into the insatiable desires and endless depths of youthful feelings, exposing things best-kept secret. A Player’s Tale recounts the adventures and misadventures of a young man who was born into the purple glow of “Hollywood Royalty.” He tells of his first childhood glimpses of the nude female form, his loss of virginity with a prostitute, and his most excessive exploits in a culture of selfie-fueled libido, before finally discovering the peace of love. He speaks frankly about sex in the modern age—from insecurity at sleepovers to the problems of fidelity, from sex tapes to chakra openings, from ayahuasca trips to bedding sisters, from threesomes to attempted suicide, from ego death to alchemical transformation. It is a coming-of-age narrative not just for the anonymous author but for the world, as it deals with sexuality and spiritualty at the dawn of the twenty-first century. Reflective and humorous, this memoir of a man’s eternal quest for love led him to countless women, exotic lands, and the ultimate awakening to his soul.
Publisher: iUniverse
ISBN: 1532085478
Category : Biography & Autobiography
Languages : en
Pages : 178
Book Description
This rare, uncensored glimpse into the intimate life of a celebrity—albeit anonymously—feels raw and genuine, infused with a vulnerability that appeals to the voyeur in all of us. - Blue Ink Review The author’s writing is regal, intelligent, social media contemporary, and provocative without becoming raunchy...Readers who enjoy erotic accounts written from a unique, cleverly intuitive perspective and spiced with a pungent, feverish hedonism will be pleased to discover the heady material blossoming in the pages of this candid memoir. A provocative and entrancing autobiography that’s both titillating and authentic. - Kirkus Review This is a dangerous book. It is in the tradition of forbidden works, like Casanova’s and Henry Miller’s. More than a simple autobiography, this personal narrative is a revolutionary glimpse into the insatiable desires and endless depths of youthful feelings, exposing things best-kept secret. A Player’s Tale recounts the adventures and misadventures of a young man who was born into the purple glow of “Hollywood Royalty.” He tells of his first childhood glimpses of the nude female form, his loss of virginity with a prostitute, and his most excessive exploits in a culture of selfie-fueled libido, before finally discovering the peace of love. He speaks frankly about sex in the modern age—from insecurity at sleepovers to the problems of fidelity, from sex tapes to chakra openings, from ayahuasca trips to bedding sisters, from threesomes to attempted suicide, from ego death to alchemical transformation. It is a coming-of-age narrative not just for the anonymous author but for the world, as it deals with sexuality and spiritualty at the dawn of the twenty-first century. Reflective and humorous, this memoir of a man’s eternal quest for love led him to countless women, exotic lands, and the ultimate awakening to his soul.
The A Player
Author: Rick Crossland
Publisher: Morgan James Publishing
ISBN: 1630479934
Category : Business & Economics
Languages : en
Pages : 291
Book Description
Nothing is more important to your success than the quality of your team. In fact, they go hand in hand. Whether you are a CEO, senior executive, manager or an employee looking to raise his or her performance, "The A Player" is packed with proven strategies to get you to A Player status. Businesses filled with A Players are not only more profitable and able to share in that prosperity, but those A Players are happier and lead more purpose-filled lives as well. "The A Player" will teach everyone on your team the required steps to achieve and sustain A Player performance and lead the charge in creating remarkable steps both personally and professionally.
Publisher: Morgan James Publishing
ISBN: 1630479934
Category : Business & Economics
Languages : en
Pages : 291
Book Description
Nothing is more important to your success than the quality of your team. In fact, they go hand in hand. Whether you are a CEO, senior executive, manager or an employee looking to raise his or her performance, "The A Player" is packed with proven strategies to get you to A Player status. Businesses filled with A Players are not only more profitable and able to share in that prosperity, but those A Players are happier and lead more purpose-filled lives as well. "The A Player" will teach everyone on your team the required steps to achieve and sustain A Player performance and lead the charge in creating remarkable steps both personally and professionally.
How to Tell a Story
Author: Daniel Nayeri
Publisher: Workman Publishing
ISBN: 0761184570
Category : Juvenile Nonfiction
Languages : en
Pages : 145
Book Description
Introducing an incredible storytelling package—a full-color, 144-page book paired with a collection of 20 six-sided, beautifully illustrated storytelling cubes that make it easy for any imaginative child (and that is every child) to start creating wonderful stories. Roll the blocks, and you can make anything happen, to anyone, anyplace in this or any other world. The book is a guide to the principles of creative storytelling. It covers the essential elements like conflict—that thing that no one likes in real life, but without which no story could ever start—characters, motivation, dialogue, theme, and, of course, the climax. As you turn the pages, you’ll be prompted to roll the story blocks. And that’s when the magic starts to happen. The blocks are coded by color, each loosely associated with a part of speech. A simple exercise about motivation, for example, asks the reader to roll the blocks and find one red block (person or animal) “who wanted nothing more in this world than to” one green block (action). Depending on the outcome, the reader might end up telling a tale of a cowboy who just wanted to dance or a mummy who wanted to race cars. How to Tell a Story combines the surprising whimsy of Mad Libs with the compelling fun of storytelling cubes. Its exercises and games will have readers mastering the basics of storytelling while exercising their creative muscles. And who knows where that journey will end?
Publisher: Workman Publishing
ISBN: 0761184570
Category : Juvenile Nonfiction
Languages : en
Pages : 145
Book Description
Introducing an incredible storytelling package—a full-color, 144-page book paired with a collection of 20 six-sided, beautifully illustrated storytelling cubes that make it easy for any imaginative child (and that is every child) to start creating wonderful stories. Roll the blocks, and you can make anything happen, to anyone, anyplace in this or any other world. The book is a guide to the principles of creative storytelling. It covers the essential elements like conflict—that thing that no one likes in real life, but without which no story could ever start—characters, motivation, dialogue, theme, and, of course, the climax. As you turn the pages, you’ll be prompted to roll the story blocks. And that’s when the magic starts to happen. The blocks are coded by color, each loosely associated with a part of speech. A simple exercise about motivation, for example, asks the reader to roll the blocks and find one red block (person or animal) “who wanted nothing more in this world than to” one green block (action). Depending on the outcome, the reader might end up telling a tale of a cowboy who just wanted to dance or a mummy who wanted to race cars. How to Tell a Story combines the surprising whimsy of Mad Libs with the compelling fun of storytelling cubes. Its exercises and games will have readers mastering the basics of storytelling while exercising their creative muscles. And who knows where that journey will end?
Mathematical Circles
Author: Sergeĭ Aleksandrovich Genkin
Publisher: American Mathematical Soc.
ISBN: 9780821890608
Category : Mathematics
Languages : en
Pages : 292
Book Description
What kind of book is this? It is a book produced by a remarkable cultural circumstance in the former Soviet Union which fostered the creation of groups of students, teachers, and mathematicians called "mathematical circles". The work is predicated on the idea that studying mathematics can generate the same enthusiasm as playing a team sport - without necessarily being competitive. This book is intended for both students and teachers who love mathematics and want to study its various branches beyond the limits of school curriculum.
Publisher: American Mathematical Soc.
ISBN: 9780821890608
Category : Mathematics
Languages : en
Pages : 292
Book Description
What kind of book is this? It is a book produced by a remarkable cultural circumstance in the former Soviet Union which fostered the creation of groups of students, teachers, and mathematicians called "mathematical circles". The work is predicated on the idea that studying mathematics can generate the same enthusiasm as playing a team sport - without necessarily being competitive. This book is intended for both students and teachers who love mathematics and want to study its various branches beyond the limits of school curriculum.
Camelot Cosmos: Player's Guide
Author: Daniel Jupp
Publisher: Lulu.com
ISBN: 1471666611
Category : Crafts & Hobbies
Languages : en
Pages : 168
Book Description
The Camelot Cosmos Players Guide offers a new roleplaying setting and a user-friendly version of the FATE RPG system. The Players Book contains everything you need to know in order to create characters and select from hundreds of options. The setting combines Arthurian and post-apocalyptic elements as players take sides in an epic conflict between the forces of King Gawain and the dreaded Queen Morgan le Fay. AI, combat cyborgs, and VR meet mages, knights and holy relics in a game that breaks all the old genre barriers. The Players Guide is packed with info including: - A streamlined version of the FATE system. Quicker, deadlier, easier than other FATE versions. - 13 described Realms in an extensive Gazetteer of the setting. - A Players version of the History of the setting. - Scores of new playable Races with unique characteristics. - Over 200 fully described Aspects and 100 Skills. - Simple character creation and combat rules ensure that you can be playing within 20 minutes.
Publisher: Lulu.com
ISBN: 1471666611
Category : Crafts & Hobbies
Languages : en
Pages : 168
Book Description
The Camelot Cosmos Players Guide offers a new roleplaying setting and a user-friendly version of the FATE RPG system. The Players Book contains everything you need to know in order to create characters and select from hundreds of options. The setting combines Arthurian and post-apocalyptic elements as players take sides in an epic conflict between the forces of King Gawain and the dreaded Queen Morgan le Fay. AI, combat cyborgs, and VR meet mages, knights and holy relics in a game that breaks all the old genre barriers. The Players Guide is packed with info including: - A streamlined version of the FATE system. Quicker, deadlier, easier than other FATE versions. - 13 described Realms in an extensive Gazetteer of the setting. - A Players version of the History of the setting. - Scores of new playable Races with unique characteristics. - Over 200 fully described Aspects and 100 Skills. - Simple character creation and combat rules ensure that you can be playing within 20 minutes.
The Little Boy's Own Book of Sports, Pastimes and Amusements, Etc. [With Illustrations.]
Author: Boy
Publisher:
ISBN:
Category : Amusements
Languages : en
Pages : 304
Book Description
Publisher:
ISBN:
Category : Amusements
Languages : en
Pages : 304
Book Description
The Little Boy's Own Book of Sports, Pastimes, and Amusements
Author: William Clarke
Publisher:
ISBN:
Category :
Languages : en
Pages : 288
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 288
Book Description
Live to Tell the Tale
Author: Keith Ammann
Publisher: Gallery Books
ISBN: 1982122692
Category : Games & Activities
Languages : en
Pages : 240
Book Description
From the author of The Monsters Know What They’re Doing comes an introduction to combat tactics for Dungeons & Dragons players. In his first book, The Monsters Know What They’re Doing (based on his popular blog), Keith Ammann unleashed upon the D&D world a wave of clever, highly evolved monster tactics. Now it’s only fair that he gives players the tools they need to fight back…and prevail! An introduction to combat tactics for fifth-edition Dungeons & Dragons players, Live to Tell the Tale evens the score. It examines the fundamentals of D&D battles: combat roles, party composition, attacking combos, advantage and disadvantage, Stealth and Perception, and more…including the ever-important consideration of how to run away! Don’t worry about creating a mathematically perfect character from square one. Survival isn’t about stats—it’s about behavior! With four turn-by-turn, roll-by-roll, blow-by-blow sample battles, Live to Tell the Tale breaks down how to make the best choices for your cherished characters so that they can survive their adventures, retire upon their accumulated riches, and tell stories about the old days that nobody will ever believe.
Publisher: Gallery Books
ISBN: 1982122692
Category : Games & Activities
Languages : en
Pages : 240
Book Description
From the author of The Monsters Know What They’re Doing comes an introduction to combat tactics for Dungeons & Dragons players. In his first book, The Monsters Know What They’re Doing (based on his popular blog), Keith Ammann unleashed upon the D&D world a wave of clever, highly evolved monster tactics. Now it’s only fair that he gives players the tools they need to fight back…and prevail! An introduction to combat tactics for fifth-edition Dungeons & Dragons players, Live to Tell the Tale evens the score. It examines the fundamentals of D&D battles: combat roles, party composition, attacking combos, advantage and disadvantage, Stealth and Perception, and more…including the ever-important consideration of how to run away! Don’t worry about creating a mathematically perfect character from square one. Survival isn’t about stats—it’s about behavior! With four turn-by-turn, roll-by-roll, blow-by-blow sample battles, Live to Tell the Tale breaks down how to make the best choices for your cherished characters so that they can survive their adventures, retire upon their accumulated riches, and tell stories about the old days that nobody will ever believe.
Paul Sills' Story Theater
Author: Paul Sills
Publisher: Rowman & Littlefield
ISBN: 1617748005
Category : Drama
Languages : en
Pages : 273
Book Description
The creator of Story Theater, the original director of Second City, and one of the greatest popularizers of improvisational theater, Paul Sills has assembled some of his favorite adaptations from world literature. Includes: The Blue Light and Other Stories, A Christmas Carol (Dickens), Stories of God, Rumi.
Publisher: Rowman & Littlefield
ISBN: 1617748005
Category : Drama
Languages : en
Pages : 273
Book Description
The creator of Story Theater, the original director of Second City, and one of the greatest popularizers of improvisational theater, Paul Sills has assembled some of his favorite adaptations from world literature. Includes: The Blue Light and Other Stories, A Christmas Carol (Dickens), Stories of God, Rumi.
Rules of Play
Author: Katie Salen Tekinbas
Publisher: MIT Press
ISBN: 9780262240451
Category : Computers
Languages : en
Pages : 680
Book Description
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
Publisher: MIT Press
ISBN: 9780262240451
Category : Computers
Languages : en
Pages : 680
Book Description
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.