A Learning Program for the Game of 'Go-Moku'

A Learning Program for the Game of 'Go-Moku' PDF Author: Dong-Ming Wang
Publisher:
ISBN:
Category : Gomoku
Languages : en
Pages : 118

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Book Description

A Learning Program for the Game of 'Go-Moku'

A Learning Program for the Game of 'Go-Moku' PDF Author: Dong-Ming Wang
Publisher:
ISBN:
Category : Gomoku
Languages : en
Pages : 118

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Book Description


Go and Go-Moku

Go and Go-Moku PDF Author: Edward Lasker
Publisher: Courier Corporation
ISBN: 048614304X
Category : Games & Activities
Languages : en
Pages : 258

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Book Description
Best introduction in English to a great Japanese game. Detailed instructions provide valuable information on basic patterns, strategy, tactics, analyzed games. Used as text by generations of Americans, Japanese. 72 diagrams.

Gomoku

Gomoku PDF Author: Richard H. Case
Publisher:
ISBN:
Category : Computer programming
Languages : en
Pages : 68

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Book Description
The GOMOKU game playing system was designed to provide a challenge to students taking an introductory course in programming. The challenge is to write a program in their newly learned BASIC language which will make a move in a Japanese game called GOMOKU. It is felt that the experience gained by the student in designing and debugging a program in this atmosphere is better for teaching purposes than assigned programming tasks. The student plays his program against another program whose level of difficulty can be controlled by the student. Thus the task is not bounded by a single opponent nor discouraging because of lack of success at any level. (Author).

Learning to Look

Learning to Look PDF Author: Walter Chromiak
Publisher:
ISBN:
Category : Gomoku
Languages : en
Pages : 110

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Book Description


Current Topics in Cybernetics and Systems

Current Topics in Cybernetics and Systems PDF Author: J. Rose
Publisher: Springer Science & Business Media
ISBN: 3642931049
Category : Science
Languages : en
Pages : 403

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Book Description
This book is a record of the contents of the papers accepted by the Congress Committee for presentation at the Fourth International Congress of Cybernetics and Systems (Amsterdam, The Netherlands, 21-25 August 1978). Two hundred and forty-five papers from authors from thirty-three countries of all the five continents are included. The papers are presented in an abridged form in order to highlight the main themes and produce a book that is both readable and relatively inexpensive. It was felt that after the publication of the weighty and rather costly form of the Proceedings of the Third International Congress of Cybernetics and Systems held in Bucharest, Romania in 1975 (Modern Trends in Cybernetics and Systems, eds. Rose and Bilciu, W. O. G. S. c. and Springer-Verlag, 1977; 3 volumes about 3500 pages; $150), an abridged but comprehen sive version would be more acceptable to readers. It is worth noting that the full names and addresses of authors are given for each paper, and requests to authors for more information and even full-scale papers would produce a positive response. As a matter of interest, each paper carries, in addition, brief summaries. The papers are arranged in each section or symposium in the alphabetical order of authors' names; this is not necessarily the order of presentation at the Congress.

Research in Education

Research in Education PDF Author:
Publisher:
ISBN:
Category : Education
Languages : en
Pages : 872

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Book Description


Machines that Learn to Play Games

Machines that Learn to Play Games PDF Author: Johannes Fürnkranz
Publisher: Nova Publishers
ISBN: 9781590330210
Category : Computers
Languages : en
Pages : 318

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Book Description
The mind-set that has dominated the history of computer game playing relies on straightforward exploitation of the available computing power. The fact that a machine can explore millions of variations sooner than the sluggish human can wink an eye has inspired hopes that the mystery of intelligence can be cracked, or at least side-stepped, by sheer force. Decades of the steadily growing strength of computer programs have attested to the soundness of this approach. It is clear that deeper understanding can cut the amount of necessary calculations by orders of magnitude. The papers collected in this volume describe how to instill learning skills in game playing machines. The reader is asked to keep in mind that this is not just about games -- the possibility that the discussed techniques will be used in control systems and in decision support always looms in the background.

Deep Reinforcement Learning

Deep Reinforcement Learning PDF Author: Hao Dong
Publisher: Springer Nature
ISBN: 9811540950
Category : Computers
Languages : en
Pages : 526

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Book Description
Deep reinforcement learning (DRL) is the combination of reinforcement learning (RL) and deep learning. It has been able to solve a wide range of complex decision-making tasks that were previously out of reach for a machine, and famously contributed to the success of AlphaGo. Furthermore, it opens up numerous new applications in domains such as healthcare, robotics, smart grids and finance. Divided into three main parts, this book provides a comprehensive and self-contained introduction to DRL. The first part introduces the foundations of deep learning, reinforcement learning (RL) and widely used deep RL methods and discusses their implementation. The second part covers selected DRL research topics, which are useful for those wanting to specialize in DRL research. To help readers gain a deep understanding of DRL and quickly apply the techniques in practice, the third part presents mass applications, such as the intelligent transportation system and learning to run, with detailed explanations. The book is intended for computer science students, both undergraduate and postgraduate, who would like to learn DRL from scratch, practice its implementation, and explore the research topics. It also appeals to engineers and practitioners who do not have strong machine learning background, but want to quickly understand how DRL works and use the techniques in their applications.

Artificial Neural Networks, 2

Artificial Neural Networks, 2 PDF Author: I. Aleksander
Publisher: Elsevier
ISBN: 148329806X
Category : Computers
Languages : en
Pages : 879

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Book Description
This two-volume proceedings compilation is a selection of research papers presented at the ICANN-92. The scope of the volumes is interdisciplinary, ranging from the minutiae of VLSI hardware, to new discoveries in neurobiology, through to the workings of the human mind. USA and European research is well represented, including not only new thoughts from old masters but also a large number of first-time authors who are ensuring the continued development of the field.

Encyclopedia of Computer Science and Technology

Encyclopedia of Computer Science and Technology PDF Author: Jack Belzer
Publisher: CRC Press
ISBN: 9780824722586
Category : Computers
Languages : en
Pages : 520

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Book Description
"This comprehensive reference work provides immediate, fingertip access to state-of-the-art technology in nearly 700 self-contained articles written by over 900 international authorities. Each article in the Encyclopedia features current developments and trends in computers, software, vendors, and applications...extensive bibliographies of leading figures in the field, such as Samuel Alexander, John von Neumann, and Norbert Wiener...and in-depth analysis of future directions."