A Hitchhiker's Guide to Virtual Reality

A Hitchhiker's Guide to Virtual Reality PDF Author: Karen McMenemy
Publisher: CRC Press
ISBN: 1568814771
Category : Computers
Languages : en
Pages : 602

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Book Description
A Hitchhiker's Guide to Virtual Reality brings together under one cover all the aspects of graphics, video, audio, and haptics that have to work together to make virtual reality a reality. Like any good guide, it reveals the practical things you need to know, from the viewpoint of authors who have been there. This two-part guide covers the science, technology, and mathematics of virtual reality and then details its practical implementation. The first part looks at how the interface between human senses and technology works to create virtual reality, with a focus on vision, the most important sense in virtual reality. The second part of the book is tightly integrated with an accompanying CD, which contains the programs for more than 30 virtual reality projects, ranging in scope from a tool that simulates virtual sculpting to a suite of software for the control of a four-projector immersive virtual environment.

A Hitchhiker's Guide to Virtual Reality

A Hitchhiker's Guide to Virtual Reality PDF Author: Karen McMenemy
Publisher: CRC Press
ISBN: 1568814771
Category : Computers
Languages : en
Pages : 602

Get Book Here

Book Description
A Hitchhiker's Guide to Virtual Reality brings together under one cover all the aspects of graphics, video, audio, and haptics that have to work together to make virtual reality a reality. Like any good guide, it reveals the practical things you need to know, from the viewpoint of authors who have been there. This two-part guide covers the science, technology, and mathematics of virtual reality and then details its practical implementation. The first part looks at how the interface between human senses and technology works to create virtual reality, with a focus on vision, the most important sense in virtual reality. The second part of the book is tightly integrated with an accompanying CD, which contains the programs for more than 30 virtual reality projects, ranging in scope from a tool that simulates virtual sculpting to a suite of software for the control of a four-projector immersive virtual environment.

A Hitchhiker's Guide to Virtual Reality

A Hitchhiker's Guide to Virtual Reality PDF Author:
Publisher:
ISBN:
Category : Electronic book
Languages : en
Pages :

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Book Description
Annotation A Hitchhiker's Guide to Virtual Reality brings together under one cover all the aspects of graphics, video, audio, and haptics that have to work together to make virtual reality a reality. Like any good guide, it reveals the practical things you need to know, from the viewpoint of authors who have been there. This two-part guide covers the science, technology, and mathematics of virtual reality and then details its practical implementation. The first part looks at how the interface between human senses and technology works to create virtual reality, with a focus on vision, the most important sense in virtual reality. The second part of the book is tightly integrated with an accompanying CD, which contains the programs for more than 30 virtual reality projects, ranging in scope from a tool that simulates virtual sculpting to a suite of software for the control of a four-projector immersive virtual environment.

The Re-Emergence of Virtual Reality

The Re-Emergence of Virtual Reality PDF Author: Leighton Evans
Publisher: Routledge
ISBN: 1351009303
Category : Social Science
Languages : en
Pages : 152

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Book Description
In this short book, Evans interrogates the implications of VR’s re-emergence into the media mainstream, critiquing the notion of a VR revolution by analysing the development and ownership of VR companies while also exploring the possibilities of immersion in VR and the importance of immersion in the interest and ownership of VR enterprises. He assesses how the ideologies and desires of both computer programmers and major Silicon Valley industries may influence how VR worlds are conceived and experienced by users while also exploring the mechanisms that create the immersive experience that underpins interest in the medium.

The Hitchhiker's Guide to Python

The Hitchhiker's Guide to Python PDF Author: Kenneth Reitz
Publisher: "O'Reilly Media, Inc."
ISBN: 1491933224
Category : Computers
Languages : en
Pages : 331

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Book Description
The Hitchhiker's Guide to Python takes the journeyman Pythonista to true expertise. More than any other language, Python was created with the philosophy of simplicity and parsimony. Now 25 years old, Python has become the primary or secondary language (after SQL) for many business users. With popularity comes diversityâ??and possibly dilution. This guide, collaboratively written by over a hundred members of the Python community, describes best practices currently used by package and application developers. Unlike other books for this audience, The Hitchhikerâ??s Guide is light on reusable code and heavier on design philosophy, directing the reader to excellent sources that already exist.

The Hitchhiker's Guide to Virtual Reality

The Hitchhiker's Guide to Virtual Reality PDF Author: Mfon Akpan
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 104

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Book Description
Book Synopsis The purpose of this book is to give educators-K-12 and university professors-a practical and tactical method for using virtual reality in the classroom. I want educators to understand why it is important for students to be exposed to virtual reality, even if they're not able to use virtual reality in the form of headsets or other accessible technological hardware. Students can understand, comprehend, and touch the technology with their minds and in their hearts, which will allow them to transition to using it in its ever-evolving forms. Technology is changing continuously and at a faster pace than we can ever keep up with. The current forms of virtual reality will not be the same which students will see when they get into high school or graduate from college. When we think about students as they move through the education process, it is imperative that we make sure they are exposed to technological understanding so they will be able to use technology in the future and lower the shock to the system. The reason I say "shock to the system" is because there may be students who have no idea that this technology exists. By being exposed to it and understanding it in the classroom, they will greatly enhance their learning journey. As educators, we owe it to them to expose them to technology and give them as many tools as possible.

Absolute Beginner's Guide to Virtual Reality

Absolute Beginner's Guide to Virtual Reality PDF Author: Ron Wodaski
Publisher:
ISBN: 9780672307010
Category :
Languages : en
Pages : 350

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Book Description
This beginner's guide is a step-by-step tutorial that assumes no knowledge about virtual reality. The book focuses on three areas: virtual reality concepts, virtual reality in games, and hands-on experience with virtual reality products. The focus will be on short, fast-paced chapters with illustrations on (virtually) every page.

Life, the Universe and Everything

Life, the Universe and Everything PDF Author: Douglas Adams
Publisher: Pan Macmillan
ISBN: 0330513141
Category : Fiction
Languages : en
Pages : 190

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Book Description
In Life, the Universe and Everything, the third title in Douglas Adams' blockbusting sci-fi comedy series, The Hitchhiker's Guide to the Galaxy, Arthur Dent finds himself enlisted to prevent a galactic war. This edition includes exclusive bonus material from the Douglas Adams archives, and an introduction by Simon Brett, producer of the original radio broadcast. Following a number of stunning catastrophes, which have involved him being alternately blown up and insulted in ever stranger regions of the Galaxy, Arthur Dent is surprised to find himself living in a cave on prehistoric Earth. However, just as he thinks that things cannot get possibly worse, they suddenly do. An eddy in the space-time continuum lands him, Ford Prefect, and their flying sofa in the middle of the cricket ground at Lord's, just two days before the world is due to be destroyed by the Vogons. Escaping the end of the world for a second time, Arthur, Ford, and their old friend Slartibartfast embark (reluctantly) on a mission to save the whole galaxy from fanatical robots. Not bad for a man in his dressing gown . . . Follow Arthur Dent's galactic (mis)adventures in the rest of the trilogy with five parts: So Long, and Thanks for All the Fish, and Mostly Harmless.

Virtual Reality

Virtual Reality PDF Author: Brett S. Martin
Publisher: Norwood House Press
ISBN: 1599538857
Category : Juvenile Nonfiction
Languages : en
Pages : 50

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Book Description
Virtual Reality gives people the opportunity to visit and explore worlds created by computers. With the use of headsets and headphones, users are transported to a fantasy world full of incredible experiences. Correlates with STEM instruction and NexGen standards. Includes glossary, websites, and bibliography for further reading.

Hitchhiker's Guide to SQL Server 2000 Reporting Services

Hitchhiker's Guide to SQL Server 2000 Reporting Services PDF Author: Peter Blackburn
Publisher: Addison-Wesley Professional
ISBN: 0321268288
Category : Computers
Languages : en
Pages : 786

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Book Description
Taking readers far beyond official Microsoft documentation, the co-authors explore topics that range from how to securely install Reporting Services through virtually every facet of creating and deploying reports. In the accompanying DVD, video demonstrations show how to navigate through difficult and confusing parts of the technology.

Mastering Virtual Reality

Mastering Virtual Reality PDF Author: Adidas Wilson
Publisher: Adidas Wilson
ISBN:
Category : Computers
Languages : en
Pages : 48

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Book Description
People have been waiting for VR to take off for years and they have been met with disappointment—until recently. A lot of evidence is now promising a bright future for VR but investors should be knowledgeable about several things before diving in; like what the risks are, how big the market is going to be, why this strategy should be played out in the long term and who the key players are. Book Includes: Introduction 1.Virtual Reality Rises 2.Virtual Reality via Real Estate 3.VR Goldmine 4.Virtual Reality Apps 5.VR Business Opportunities 6.AR and VR in Education 7.VR Now 8.Diving Into VR 9.Medical VR Is Changing Healthcare 10. VR Golden Era 11. AR marketing Ideas 12. Making Money in Augmented Reality 13. Virtual Reality and Therapists 14. Before Investing In Virtual Reality 15. VR with Blockchain