Quicktionary

Quicktionary PDF Author:
Publisher:
ISBN: 9781452159218
Category :
Languages : en
Pages : 0

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Book Description

Quicktionary

Quicktionary PDF Author:
Publisher:
ISBN: 9781452159218
Category :
Languages : en
Pages : 0

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Book Description


The Speed Game

The Speed Game PDF Author: Paul Westhead
Publisher: U of Nebraska Press
ISBN: 1496224051
Category : Biography & Autobiography
Languages : en
Pages : 255

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Book Description
Paul Westhead was teaching high school in his native Philadelphia when he was named La Salle University's men's basketball coach in 1970. By 1980 he was a Los Angeles Lakers assistant, soon to be hired as head coach, winning an NBA title with Hall of Fame center Kareem Abdul-Jabbar and rookie guard Magic Johnson. After compiling a 112-50 record, he was fired in November 1981. After a short stay as coach of the Chicago Bulls, Westhead reemerged in the mideighties as a coach at Loyola Marymount in California, where he designed his highly unusual signature run-and-gun offense that came to be known as "The system." The Speed Game offers a vibrant account of how Westhead helped develop a style of basketball that not only won at the highest levels but went on to influence basketball as it's played today. Known for implementing an up-tempo, quick-possession, high-octane offense, Westhead is the only coach to have won championships in both the NBA and WNBA. But his long career can be defined by one simple question he's heard from journalists, fellow coaches, his wife, and, well, himself: Why? Why did he insist on playing such a controversial style of basketball that could vary from brilliant to busted? Westhead speaks candidly here about the feathers he ruffled and about his own shortcomings as he takes readers from Philadelphia's West Catholic High, where he couldn't make varsity, to the birth of the Showtime Lakers and to the powerhouse he built nearly ten years later at Loyola, where his team set records likely never to be approached. Westhead says he always found himself telling prospective bosses, "My speed game is gonna knock your socks off!" So will his story and what it could do to bring back a popular style of play.

The Ultimate Micro-RPG Book

The Ultimate Micro-RPG Book PDF Author: James D’Amato
Publisher: Simon and Schuster
ISBN: 1507212879
Category : Games & Activities
Languages : en
Pages : 128

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Book Description
Enjoy these 40 expertly crafted micro-RPGs that are fast, fun, easy to learn, and come in a variety of genres—from space exploration to jungle dungeon crawlers—everything you need to pick up and play today. Get gaming fast with The Ultimate Micro-RPG Book including brand-new micro-RPGs created by experts across the gaming world. From space exploration to jungle dungeon crawlers this book has everything you need to pick up and play today. With these quick-start games, you can create your own adventures, alone or with friends, without any prep, and with minimal set up and pieces. Whether you’re new to RPGs or working towards your level 20 mage, this collection is a great way to try out different games and systems, and test your roleplay skills on different character types and situations.

Back to Basics: Tactics

Back to Basics: Tactics PDF Author: Dan Heisman
Publisher: SCB Distributors
ISBN: 1936490145
Category : Games & Activities
Languages : en
Pages : 429

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Book Description
Chess Tactics Can Be Fun! This book is an introduction to the various kinds of basic chess tactics. With instructional material, examples, and problems of all types, the subject of chess tactics is covered comprehensively. There are approximately 500 examples ranging from too easy to very difficult! Tactics are usually why most people find chess fun! This book will greatly enhance your enjoyment learning about - and benefiting from - the recurring patterns of tactics. It is well established that the study of basic tactics is probably the single most important thing any beginner can do to improve at chess. This book will help you do that!

The Wolverine

The Wolverine PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 16

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A Fast Games a Good Game?.

A Fast Games a Good Game?. PDF Author:
Publisher:
ISBN: 9781875445943
Category : Court congestion and delay
Languages : en
Pages : 29

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Book Description


Game Programming Patterns

Game Programming Patterns PDF Author: Robert Nystrom
Publisher: Genever Benning
ISBN: 0990582914
Category : Computers
Languages : en
Pages : 353

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Book Description
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

50 Digital Team-Building Games

50 Digital Team-Building Games PDF Author: John Chen
Publisher: John Wiley & Sons
ISBN: 1118180933
Category : Business & Economics
Languages : en
Pages : 242

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Book Description
Use technology to increase loyalty and productivity in your employees 50 Digital Team-Building Games offers fun, energizing meeting openers, team activities, and group adventures for business teams, using Twitter, GPS, Facebook, smartphones, and other technology. The games can be played in-person or virtually, and range from 5-minute ice-breakers to an epic four-hour GPS-based adventure. Designed to be lead by managers, facilitators, presenters, and speakers, the activities help teams and groups get comfortable with technology, get to know each other better, build trust, improve communication, and more. No need to be a "techie" to lead these games—they're simple and well-scripted. Author John Chen is the CEO of Geoteaming, a company that uses technology and adventure to teach teams how to collaborate. How to lead a simple, fast, fun team building activity with easy-to-follow instructions How to create successful "virtual" team building that requires NO travel and little to no additional expenses How to engage standoffish engineers, "hard to reach" technical teams, or Gen X/Y teammates with technology they enjoy using Successful technology-based team building can build buzz for your company, build critically important relationships and communication internally, and keep your team talking about it for weeks afterward!

A Great Game

A Great Game PDF Author: Stephen Harper
Publisher: Simon and Schuster
ISBN: 1476716544
Category : Biography & Autobiography
Languages : en
Pages : 368

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Book Description
History of the game of hockey and the teams who pursued the first Stanley Cup during the early 1900's.

The Great Mental Models, Volume 1

The Great Mental Models, Volume 1 PDF Author: Shane Parrish
Publisher: Penguin
ISBN: 0593719972
Category : Business & Economics
Languages : en
Pages : 209

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Book Description
Discover the essential thinking tools you’ve been missing with The Great Mental Models series by Shane Parrish, New York Times bestselling author and the mind behind the acclaimed Farnam Street blog and “The Knowledge Project” podcast. This first book in the series is your guide to learning the crucial thinking tools nobody ever taught you. Time and time again, great thinkers such as Charlie Munger and Warren Buffett have credited their success to mental models–representations of how something works that can scale onto other fields. Mastering a small number of mental models enables you to rapidly grasp new information, identify patterns others miss, and avoid the common mistakes that hold people back. The Great Mental Models: Volume 1, General Thinking Concepts shows you how making a few tiny changes in the way you think can deliver big results. Drawing on examples from history, business, art, and science, this book details nine of the most versatile, all-purpose mental models you can use right away to improve your decision making and productivity. This book will teach you how to: Avoid blind spots when looking at problems. Find non-obvious solutions. Anticipate and achieve desired outcomes. Play to your strengths, avoid your weaknesses, … and more. The Great Mental Models series demystifies once elusive concepts and illuminates rich knowledge that traditional education overlooks. This series is the most comprehensive and accessible guide on using mental models to better understand our world, solve problems, and gain an advantage.