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Author: Shannon McClintock Miller
Publisher: Capstone
ISBN: 1496588096
Category : Juvenile Fiction
Languages : en
Pages : 36
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Book Description
When you have a problem, where can you go for answers? The library! When Codie and her friends join Ms. Gillian, the Specialist, on another Adventure in Makerspace, they find themselves lost in a maze, with a monster just around the corner! Can they code their way out? Join them to complete Mission: Coding! This graphic novel includes fun bonus features such as a theme song and author interview available through the free Capstone 4D app. A great way to add augmented reality to your reading experience!
Author: Shannon McClintock Miller
Publisher: Capstone
ISBN: 1496588096
Category : Juvenile Fiction
Languages : en
Pages : 36
Get Book Here
Book Description
When you have a problem, where can you go for answers? The library! When Codie and her friends join Ms. Gillian, the Specialist, on another Adventure in Makerspace, they find themselves lost in a maze, with a monster just around the corner! Can they code their way out? Join them to complete Mission: Coding! This graphic novel includes fun bonus features such as a theme song and author interview available through the free Capstone 4D app. A great way to add augmented reality to your reading experience!
Author: Shannon McClintock Miller
Publisher: Capstone
ISBN: 1496588258
Category : Juvenile Fiction
Languages : en
Pages : 32
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Book Description
When you have a problem, where can you go for answers? The library! When Codie and her friends join Ms. Gillian, the Specialist, on another Adventure in Makerspace, they find themselves lost in a maze, with a monster just around the corner! Can they code their way out? Join them to complete Mission: Coding!
Author: Sean McManus
Publisher: No Starch Press
ISBN: 1593278578
Category : Computers
Languages : en
Pages : 282
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Book Description
Program a graphical adventure game in this hands-on, beginner-friendly introduction to coding in the Python language. Launch into coding with Mission Python, a space-themed guide to building a complete computer game in Python. You'll learn programming fundamentals like loops, strings, and lists as you build Escape!, an exciting game with a map to explore, items to collect, and tricky logic puzzles to solve. As you work through the book, you'll build exercises and mini-projects, like making a spacewalk simulator and creating an astronaut's safety checklist that will put your new Python skills to the test. You'll learn how to use Pygame Zero, a free resource that lets you add graphics and sound effects to your creations, and you'll get useful game-making tips, such as how to design fun puzzles and intriguing maps. Before you know it, you'll have a working, awesome game to stump your friends with (and some nifty coding skills, too!). You can follow this book using a Raspberry Pi or a Microsoft Windows PC, and the 3D graphics and sound effects you need are provided as a download.
Author: Blake Hoena
Publisher: Adventures in Makerspace
ISBN: 9781496579645
Category : Juvenile Fiction
Languages : en
Pages : 256
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Book Description
Author: Sheela Preuitt
Publisher: Lerner Publications (Tm)
ISBN: 1541555910
Category : Computers
Languages : en
Pages : 36
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Book Description
"This book zeroes in on the language of HTML and CSS and describes its uses, the basics of using it, and provides fun HTML and CSS coding activities for readers try"--
Author: David Whitney
Publisher: Candlewick
ISBN: 1536210307
Category : Juvenile Nonfiction
Languages : en
Pages : 225
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Book Description
Ready to learn how to code a game? Get an introduction to programming with this fun and accessible guide. Learn HTML and JavaScript. Design and build five interactive computer games. Create cool graphics. Code simple artificial intelligence. This appealing guide, covering essential coding concepts, offers an ideal introduction to all these activities and more. By following simple step-by-step instructions and completing five exciting missions, aspiring programmers are invited to code well-known games such as tic-tac-toe and table tennis, then customize their projects to test their skills.
Author: Michelle Schusterman
Publisher: Penguin
ISBN: 1524790176
Category : Juvenile Fiction
Languages : en
Pages : 144
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Book Description
Perfect for fans of The Babysitters Club and anyone interested in computer science, this series is published in partnership with the organization Girls Who Code! It's almost time for the talent show at school, and Erin couldn't be more excited. It's her time to take center stage! Plus, she and her friends from coding club are putting together an awesome coding program for the show. But Erin has a big secret: she has anxiety. And when things start piling up at home and school, she starts having trouble handling everything. Her friends from coding club have always been there for her, but will they be as understanding when the going gets tough? Sometimes in coding--like in friendship--things don't go exactly as planned, but the outcome can be even better than you'd imagined.
Author: Reshma Saujani
Publisher: Penguin
ISBN: 0425287548
Category : Juvenile Nonfiction
Languages : en
Pages : 176
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Book Description
NEW YORK TIMES BESTSELLER! Part how-to, part girl-empowerment, and all fun, from the leader of the movement championed by Sheryl Sandberg, Malala Yousafzai, and John Legend. Since 2012, the organization Girls Who Code has taught computing skills to and inspired over 40,000 girls across America. Now its founder, and author Brave Not Perfect, Reshma Saujani, wants to inspire you to be a girl who codes! Bursting with dynamic artwork, down-to-earth explanations of coding principles, and real-life stories of girls and women working at places like Pixar and NASA, this graphically animated book shows what a huge role computer science plays in our lives and how much fun it can be. No matter your interest—sports, the arts, baking, student government, social justice—coding can help you do what you love and make your dreams come true. Whether you’re a girl who’s never coded before, a girl who codes, or a parent raising one, this entertaining book, printed in bold two-color and featuring art on every page, will have you itching to create your own apps, games, and robots to make the world a better place.
Author: Craig Richardson
Publisher: No Starch Press
ISBN: 1593277458
Category : Computers
Languages : en
Pages : 336
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Book Description
You’ve bested creepers, traveled deep into caves, and maybe even gone to The End and back—but have you ever transformed a sword into a magic wand? Built a palace in the blink of an eye? Designed your own color-changing disco dance floor? In Learn to Program with Minecraft®, you’ll do all this and more with the power of Python, a free language used by millions of professional and first-time programmers! Begin with some short, simple Python lessons and then use your new skills to modify Minecraft to produce instant and totally awesome results. Learn how to customize Minecraft to make mini-games, duplicate entire buildings, and turn boring blocks into gold. You’ll also write programs that: –Take you on an automated teleportation tour around your Minecraft world –Build massive monuments, pyramids, forests, and more in a snap! –Make secret passageways that open when you activate a hidden switch –Create a spooky ghost town that vanishes and reappears elsewhere –Show exactly where to dig for rare blocks –Cast a spell so that a cascade of flowers (or dynamite if you’re daring!) follows your every move –Make mischief with dastardly lava traps and watery curses that cause huge floods Whether you’re a Minecraft megafan or a newbie, you’ll see Minecraft in a whole new light while learning the basics of programming. Sure, you could spend all day mining for precious resources or building your mansion by hand, but with the power of Python, those days are over! Requires: Windows 7 or later; OS X 10.10 or later; or a Raspberry Pi. Uses Python 3
Author: Greg Wilson
Publisher: "O'Reilly Media, Inc."
ISBN: 0596554672
Category : Computers
Languages : en
Pages : 621
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Book Description
How do the experts solve difficult problems in software development? In this unique and insightful book, leading computer scientists offer case studies that reveal how they found unusual, carefully designed solutions to high-profile projects. You will be able to look over the shoulder of major coding and design experts to see problems through their eyes. This is not simply another design patterns book, or another software engineering treatise on the right and wrong way to do things. The authors think aloud as they work through their project's architecture, the tradeoffs made in its construction, and when it was important to break rules. This book contains 33 chapters contributed by Brian Kernighan, KarlFogel, Jon Bentley, Tim Bray, Elliotte Rusty Harold, Michael Feathers,Alberto Savoia, Charles Petzold, Douglas Crockford, Henry S. Warren,Jr., Ashish Gulhati, Lincoln Stein, Jim Kent, Jack Dongarra and PiotrLuszczek, Adam Kolawa, Greg Kroah-Hartman, Diomidis Spinellis, AndrewKuchling, Travis E. Oliphant, Ronald Mak, Rogerio Atem de Carvalho andRafael Monnerat, Bryan Cantrill, Jeff Dean and Sanjay Ghemawat, SimonPeyton Jones, Kent Dybvig, William Otte and Douglas C. Schmidt, AndrewPatzer, Andreas Zeller, Yukihiro Matsumoto, Arun Mehta, TV Raman,Laura Wingerd and Christopher Seiwald, and Brian Hayes. Beautiful Code is an opportunity for master coders to tell their story. All author royalties will be donated to Amnesty International.