52 Ready-to-Use Gaming Programs for Libraries

52 Ready-to-Use Gaming Programs for Libraries PDF Author: Ellyssa Kroski
Publisher: ALA Editions
ISBN: 9780838947340
Category : Language Arts & Disciplines
Languages : en
Pages : 0

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Book Description
The engaging programs in this book will have people flocking to your library—it's all in the game.

52 Ready-to-Use Gaming Programs for Libraries

52 Ready-to-Use Gaming Programs for Libraries PDF Author: Ellyssa Kroski
Publisher: ALA Editions
ISBN: 9780838947340
Category : Language Arts & Disciplines
Languages : en
Pages : 0

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Book Description
The engaging programs in this book will have people flocking to your library—it's all in the game.

The Makerspace Librarian's Sourcebook

The Makerspace Librarian's Sourcebook PDF Author: Ellyssa Kroski
Publisher: ALA Editions
ISBN: 9780838915042
Category : Language Arts & Disciplines
Languages : en
Pages : 0

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Book Description
As useful for those just entering the "what if" stage as it is for those with makerspaces already up and running, this book will help libraries engage the community in their makerspaces.

32 Virtual, Augmented, and Mixed Reality Programs for Libraries

32 Virtual, Augmented, and Mixed Reality Programs for Libraries PDF Author: Ellyssa Kroski
Publisher: ALA Editions
ISBN: 9780838949481
Category : Language Arts & Disciplines
Languages : en
Pages : 216

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Book Description
Packed with real-world ideas drawn from an assortment of different libraries, alongside best practices for hygiene, implementation, and marketing, this resource will assist libraries in offering these exciting forms of programming to their patrons.

Disaster Response and Planning for Libraries

Disaster Response and Planning for Libraries PDF Author: Miriam B. Kahn
Publisher: American Library Association
ISBN: 9780838908372
Category : Language Arts & Disciplines
Languages : en
Pages : 172

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Book Description
Offers instructions on writing and implementing disaster plans for libraries.

Libraries Got Game

Libraries Got Game PDF Author: Brian Mayer
Publisher: American Library Association
ISBN: 0838910092
Category : Language Arts & Disciplines
Languages : en
Pages : 145

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Book Description
A much-talked-about topic gets thorough consideration from two educator-librarians, who explain exactly how designer board gameswhich are worlds apart from games produced strictly for the educational market can become curricular staples for students young and old.

The Tech Set

The Tech Set PDF Author: Ellyssa Kroski
Publisher:
ISBN: 9781856048590
Category :
Languages : en
Pages : 1280

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Book Description
Now TECH SET series editor Ellyssa Kroski brings you the field’s hottest tech gurus as they provide practical instructions and advice on everything from planning and development to marketing and metrics. Each title in the series is a one-stop passport to an emerging technology. If you’re ready to start creating, collaborating, connecting, and communicating through cutting-edge tools and techniques, you’ll want to get primed by the next ten books in the TECH SET. New tech skills for you spell new services for your users: - Use the latest, cutting-edge technologies- Plan new library services for these popular applications- Navigate the social mechanics involved with gaining buy-in for these forward-thinking initiatives- Utilise the social marketing techniques used by information professionals- Assess the benefits of these new technologies to maintain your success- Follow best practices already established by innovators and libraries using these technologies.

Putting the User First

Putting the User First PDF Author: Courtney Greene McDonald
Publisher:
ISBN: 9780838987322
Category : Academic libraries
Languages : en
Pages : 0

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Book Description
User experience is everywhere. From your library's website to the signage by the elevators, everything contributes to the overall user experience of our patrons. Just one simple idea can transform your library: put the user first. But as you likely already know, just because something's simple doesn't mean it's easy. How best to identify, implement, and evaluate user-driven changes in order to improve physical and virtual services? The good news is that even small changes can make big headway. Putting the User First: 30 Strategies for Transforming Library Services will give you 30 hands-on strategies and practical suggestions to enable you to begin transforming your library, library services, and even your personal practice to be more responsive, effective and user-centered today.

Games in Libraries

Games in Libraries PDF Author: Breanne A. Kirsch
Publisher: McFarland
ISBN: 0786474912
Category : Language Arts & Disciplines
Languages : en
Pages : 247

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Book Description
Librarians are beginning to see the importance of game based learning and the incorporation of games into library services. This book is written for them--so they can use games to improve people's understanding and enjoyment of the library. Full of practical suggestions, the essays discuss not only innovative uses of games in libraries but also the game making process. The contributors are all well versed in games and game-based learning and a variety of different types of libraries are considered. The essays will inspire librarians and educators to get into this exciting new area of patron and student services.

Everyone Plays at the Library

Everyone Plays at the Library PDF Author: Scott Nicholson
Publisher: Information Today, Inc.
ISBN: 9781573873987
Category : Games
Languages : en
Pages : 0

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Book Description
"Scott Nicholson ... shows how gaming programs can be successfully implemented in school, academic, and public libraries, covering all types of games for all age groups."--Back cover.

Gaming in Libraries

Gaming in Libraries PDF Author: Kelly Nicole Czarnecki
Publisher: ALA Neal-Schuman
ISBN:
Category : Language Arts & Disciplines
Languages : en
Pages : 140

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Book Description
Whether gaming is already a crucial part of your library's core services or it's only just been introduced, this do-it-yourself new resource will give you the practical tools you need to organize, implement, and market successful gaming events for users of all ages. Author Kelly Czarnecki shows you how to host gaming events for all different types of users. You'll learn to select systems and resources best suited to your library and budget, plan programs, and develop a circulating collection. Czarnecki gives you step-by-step instruction for implementing an array of different programs, including video games, board games, magic gatherings, Guitar Hero Fests, and more. You'll also find helpful techniques and best practices for marketing your gaming program and evaluating its success, as well as examples and insight from librarians running highly successful gaming programs. This easy-to-follow Tech Set title gives you the guidance you need to satisfy current and new users with exciting and educational gaming services!