Author: Kara Ball
Publisher: Shell Education
ISBN:
Category : Education
Languages : en
Pages : 97
Book Description
Give students concrete opportunities to practice STEAM skills! This teacher resource includes easy-to-use classroom strategies and activities for science, technology, engineering, art, and mathematics. This teacher book provides 50 strategies to support STEAM instruction and build 21st-century skills such as collaboration, handling failure, problem-solving, communication, and creativity. With ten strategies per essential STEAM skill, this book provides educators with tools to build skills. These activities utilize accessible everyday materials, which makes them perfect for any classroom setting. The book also includes student activity pages, instruction sheets, and ideas for variation at every grade level. From building knowledge of STEAM concepts to strengthening lifelong learning skills, this book offers PreK–12 teachers the support they need to help students thrive.
50 Strategies for Teaching STEAM Skills
Author: Kara Ball
Publisher: Shell Education
ISBN:
Category : Education
Languages : en
Pages : 97
Book Description
Give students concrete opportunities to practice STEAM skills! This teacher resource includes easy-to-use classroom strategies and activities for science, technology, engineering, art, and mathematics. This teacher book provides 50 strategies to support STEAM instruction and build 21st-century skills such as collaboration, handling failure, problem-solving, communication, and creativity. With ten strategies per essential STEAM skill, this book provides educators with tools to build skills. These activities utilize accessible everyday materials, which makes them perfect for any classroom setting. The book also includes student activity pages, instruction sheets, and ideas for variation at every grade level. From building knowledge of STEAM concepts to strengthening lifelong learning skills, this book offers PreK–12 teachers the support they need to help students thrive.
Publisher: Shell Education
ISBN:
Category : Education
Languages : en
Pages : 97
Book Description
Give students concrete opportunities to practice STEAM skills! This teacher resource includes easy-to-use classroom strategies and activities for science, technology, engineering, art, and mathematics. This teacher book provides 50 strategies to support STEAM instruction and build 21st-century skills such as collaboration, handling failure, problem-solving, communication, and creativity. With ten strategies per essential STEAM skill, this book provides educators with tools to build skills. These activities utilize accessible everyday materials, which makes them perfect for any classroom setting. The book also includes student activity pages, instruction sheets, and ideas for variation at every grade level. From building knowledge of STEAM concepts to strengthening lifelong learning skills, this book offers PreK–12 teachers the support they need to help students thrive.
50 Strategies for Learning without Screens ebook
Author: Tom Rademacher
Publisher: Teacher Created Materials
ISBN:
Category : Education
Languages : en
Pages : 82
Book Description
In a world buzzing with screens, 50 Strategies for Learning without Screens offers educators engaging, hands-on learning experiences tailored for various grade levels. Each strategy deliberately steps away from the digital noise, concentrating on future-ready skills such as curiosity, critical thinking, collaboration, creativity, and compassion. These practical strategies are crafted to engage students and foster deeper learning competencies. This resource provides strategies that empower students to navigate a world driven by innovation, adaptability, and critical thinking. With complete sample lessons and digital resources, educators can seamlessly integrate these strategies into their curriculum. The adaptability of each strategy allows customization to fit individual content, style, and, most importantly, the diverse needs of students, making education a personalized and enriching journey.
Publisher: Teacher Created Materials
ISBN:
Category : Education
Languages : en
Pages : 82
Book Description
In a world buzzing with screens, 50 Strategies for Learning without Screens offers educators engaging, hands-on learning experiences tailored for various grade levels. Each strategy deliberately steps away from the digital noise, concentrating on future-ready skills such as curiosity, critical thinking, collaboration, creativity, and compassion. These practical strategies are crafted to engage students and foster deeper learning competencies. This resource provides strategies that empower students to navigate a world driven by innovation, adaptability, and critical thinking. With complete sample lessons and digital resources, educators can seamlessly integrate these strategies into their curriculum. The adaptability of each strategy allows customization to fit individual content, style, and, most importantly, the diverse needs of students, making education a personalized and enriching journey.
50 Strategies for Teaching STEAM Skills
Author: Kara Ball
Publisher: Teacher Created Materials
ISBN:
Category : Education
Languages : en
Pages : 0
Book Description
Give students concrete opportunities to practice STEAM skills! This teacher resource includes easy-to-use classroom strategies and activities for science, technology, engineering, art, and mathematics. This teacher book provides 50 strategies to support STEAM instruction and build 21st-century skills such as collaboration, handling failure, problem-solving, communication, and creativity. With ten strategies per essential STEAM skill, this book provides educators with tools to build skills. These activities utilize accessible everyday materials, which makes them perfect for any classroom setting. The book also includes student activity pages, instruction sheets, and ideas for variation at every grade level. From building knowledge of STEAM concepts to strengthening lifelong learning skills, this book offers PreK–12 teachers the support they need to help students thrive.
Publisher: Teacher Created Materials
ISBN:
Category : Education
Languages : en
Pages : 0
Book Description
Give students concrete opportunities to practice STEAM skills! This teacher resource includes easy-to-use classroom strategies and activities for science, technology, engineering, art, and mathematics. This teacher book provides 50 strategies to support STEAM instruction and build 21st-century skills such as collaboration, handling failure, problem-solving, communication, and creativity. With ten strategies per essential STEAM skill, this book provides educators with tools to build skills. These activities utilize accessible everyday materials, which makes them perfect for any classroom setting. The book also includes student activity pages, instruction sheets, and ideas for variation at every grade level. From building knowledge of STEAM concepts to strengthening lifelong learning skills, this book offers PreK–12 teachers the support they need to help students thrive.
An Educator's Guide to STEAM
Author: Cassie F. Quigley
Publisher: Teachers College Press
ISBN: 0807761389
Category : Education
Languages : en
Pages : 169
Book Description
This practical book will help readers understand what STEAM is, how it differs from STEM, and how it can be used to engage students in K–8 classrooms. The authors present a conceptual model with recommendations and classroom examples illustrating various key aspects of STEAM teaching in action, including creating the correct teaching environment, integrating STEAM content, and supporting students as they develop STEAM-related skills. The model includes specific strategies such as problem-based learning, student choice, technology integration, and teacher facilitation. Each chapter incorporates elements of connected learning—a type of learning that draws on students interests that teachers can capitalize on when using STEAM to address real-world problems.Readers will find easy-to-understand examples of what STEAM education looks like in a variety of classrooms, and will hear from teachers, instructional coaches, principals, and administrators about what it takes to ensure that STEAM is a schoolwide success. “Provides inspiration to sustain readers through this challenging work by emphasizing the rewards for both students and educators who engage in STEAM education.” —From the Foreword by Deborah Hanuscin, Western Washington University “This text will be appreciated by school and district staff interested in implementing STEAM education for students.” —Kevin OGorman, chief academic officer, Berkeley County School District, SC “This book will become a go-to for crafting meaningful STEAM learning experiences for students.” —Nicole Beeman-Cadwallader, National Math and Science Initiative
Publisher: Teachers College Press
ISBN: 0807761389
Category : Education
Languages : en
Pages : 169
Book Description
This practical book will help readers understand what STEAM is, how it differs from STEM, and how it can be used to engage students in K–8 classrooms. The authors present a conceptual model with recommendations and classroom examples illustrating various key aspects of STEAM teaching in action, including creating the correct teaching environment, integrating STEAM content, and supporting students as they develop STEAM-related skills. The model includes specific strategies such as problem-based learning, student choice, technology integration, and teacher facilitation. Each chapter incorporates elements of connected learning—a type of learning that draws on students interests that teachers can capitalize on when using STEAM to address real-world problems.Readers will find easy-to-understand examples of what STEAM education looks like in a variety of classrooms, and will hear from teachers, instructional coaches, principals, and administrators about what it takes to ensure that STEAM is a schoolwide success. “Provides inspiration to sustain readers through this challenging work by emphasizing the rewards for both students and educators who engage in STEAM education.” —From the Foreword by Deborah Hanuscin, Western Washington University “This text will be appreciated by school and district staff interested in implementing STEAM education for students.” —Kevin OGorman, chief academic officer, Berkeley County School District, SC “This book will become a go-to for crafting meaningful STEAM learning experiences for students.” —Nicole Beeman-Cadwallader, National Math and Science Initiative
From STEM to STEAM
Author: David A. Sousa
Publisher: Corwin Press
ISBN: 1506336760
Category : Education
Languages : en
Pages : 265
Book Description
This book presents a collection of exciting ideas, suggestions, and real lesson plans from teachers who are already using STEAM in their classrooms.
Publisher: Corwin Press
ISBN: 1506336760
Category : Education
Languages : en
Pages : 265
Book Description
This book presents a collection of exciting ideas, suggestions, and real lesson plans from teachers who are already using STEAM in their classrooms.
STEAM Power
Author: Tim Needles
Publisher: International Society for Technology in Education
ISBN: 1564848191
Category : Education
Languages : en
Pages : 177
Book Description
Award-winning artist and educator Tim Needles brings a fresh approach to STEAM topics, focusing on creativity, innovation and collaboration. There are numerous books on STEAM, but most are either arts and crafts project books designed for children or high-level books that can be weighty and inaccessible for new teachers. This accessible and engaging book offers creative ideas for blending arts and STEM learning (STEAM). It covers the fundamentals of STEAM, with project ideas and best practices, while providing insight from educators in the field. Technologies covered include: coding, robotics, 3D printing, virtual and augmented reality, photography, video, animation and digital drawing. In addition, the book addresses several different approaches to bringing STEAM learning to the next level, such as collaboration, global learning, project-based learning, makerspaces and social-emotional learning. The book: • Features a breadth of technology and project possibilities, with project ideas organized by technology type. • Explores long-standing concepts that are relevant regardless of specific advances in technology, providing the pedagogy behind the projects rather than technology for technology’s sake. • Offers a highly visual approach, incorporating photographs and hand-drawn sketchnotes. • Illustrates concepts through author examples as well as a series of interviews featuring STEAM professionals and expert teachers. • Presents topics in a clear, concise manner that's useful for repeated reading and as a practical resource. With its friendly style and visual design, the book is a practical guide for new and emerging educators, and for educators looking for fun and creative ways to invigorate their STEAM curriculum.
Publisher: International Society for Technology in Education
ISBN: 1564848191
Category : Education
Languages : en
Pages : 177
Book Description
Award-winning artist and educator Tim Needles brings a fresh approach to STEAM topics, focusing on creativity, innovation and collaboration. There are numerous books on STEAM, but most are either arts and crafts project books designed for children or high-level books that can be weighty and inaccessible for new teachers. This accessible and engaging book offers creative ideas for blending arts and STEM learning (STEAM). It covers the fundamentals of STEAM, with project ideas and best practices, while providing insight from educators in the field. Technologies covered include: coding, robotics, 3D printing, virtual and augmented reality, photography, video, animation and digital drawing. In addition, the book addresses several different approaches to bringing STEAM learning to the next level, such as collaboration, global learning, project-based learning, makerspaces and social-emotional learning. The book: • Features a breadth of technology and project possibilities, with project ideas organized by technology type. • Explores long-standing concepts that are relevant regardless of specific advances in technology, providing the pedagogy behind the projects rather than technology for technology’s sake. • Offers a highly visual approach, incorporating photographs and hand-drawn sketchnotes. • Illustrates concepts through author examples as well as a series of interviews featuring STEAM professionals and expert teachers. • Presents topics in a clear, concise manner that's useful for repeated reading and as a practical resource. With its friendly style and visual design, the book is a practical guide for new and emerging educators, and for educators looking for fun and creative ways to invigorate their STEAM curriculum.
Cases on STEAM Education in Practice
Author: Bazler, Judith
Publisher: IGI Global
ISBN: 1522523359
Category : Education
Languages : en
Pages : 406
Book Description
Curriculums for STEM education programs have been successfully implemented into numerous school systems for many years. Recently, the integration of arts education into such programs has proven to be significantly beneficial to students, resulting in a new method of teaching including science, technology, engineering, art, and mathematics. Cases on STEAM Education in Practice is an essential research publication for the latest scholarly information on curriculum development, instructional design, and educational benefits of STEAM learning initiatives. Featuring coverage on a range of topics including fine arts, differentiated instruction, and student engagement, this book is ideally designed for academicians, researchers, and professionals seeking current research on the implementation of STEAM education.
Publisher: IGI Global
ISBN: 1522523359
Category : Education
Languages : en
Pages : 406
Book Description
Curriculums for STEM education programs have been successfully implemented into numerous school systems for many years. Recently, the integration of arts education into such programs has proven to be significantly beneficial to students, resulting in a new method of teaching including science, technology, engineering, art, and mathematics. Cases on STEAM Education in Practice is an essential research publication for the latest scholarly information on curriculum development, instructional design, and educational benefits of STEAM learning initiatives. Featuring coverage on a range of topics including fine arts, differentiated instruction, and student engagement, this book is ideally designed for academicians, researchers, and professionals seeking current research on the implementation of STEAM education.
Teaching and Learning STEM
Author: Richard M. Felder
Publisher: John Wiley & Sons
ISBN: 1394196342
Category : Education
Languages : en
Pages : 374
Book Description
The widely used STEM education book, updated Teaching and Learning STEM: A Practical Guide covers teaching and learning issues unique to teaching in the science, technology, engineering, and math (STEM) disciplines. Secondary and postsecondary instructors in STEM areas need to master specific skills, such as teaching problem-solving, which are not regularly addressed in other teaching and learning books. This book fills the gap, addressing, topics like learning objectives, course design, choosing a text, effective instruction, active learning, teaching with technology, and assessment—all from a STEM perspective. You’ll also gain the knowledge to implement learner-centered instruction, which has been shown to improve learning outcomes across disciplines. For this edition, chapters have been updated to reflect recent cognitive science and empirical educational research findings that inform STEM pedagogy. You’ll also find a new section on actively engaging students in synchronous and asynchronous online courses, and content has been substantially revised to reflect recent developments in instructional technology and online course development and delivery. Plan and deliver lessons that actively engage students—in person or online Assess students’ progress and help ensure retention of all concepts learned Help students develop skills in problem-solving, self-directed learning, critical thinking, teamwork, and communication Meet the learning needs of STEM students with diverse backgrounds and identities The strategies presented in Teaching and Learning STEM don’t require revolutionary time-intensive changes in your teaching, but rather a gradual integration of traditional and new methods. The result will be a marked improvement in your teaching and your students’ learning.
Publisher: John Wiley & Sons
ISBN: 1394196342
Category : Education
Languages : en
Pages : 374
Book Description
The widely used STEM education book, updated Teaching and Learning STEM: A Practical Guide covers teaching and learning issues unique to teaching in the science, technology, engineering, and math (STEM) disciplines. Secondary and postsecondary instructors in STEM areas need to master specific skills, such as teaching problem-solving, which are not regularly addressed in other teaching and learning books. This book fills the gap, addressing, topics like learning objectives, course design, choosing a text, effective instruction, active learning, teaching with technology, and assessment—all from a STEM perspective. You’ll also gain the knowledge to implement learner-centered instruction, which has been shown to improve learning outcomes across disciplines. For this edition, chapters have been updated to reflect recent cognitive science and empirical educational research findings that inform STEM pedagogy. You’ll also find a new section on actively engaging students in synchronous and asynchronous online courses, and content has been substantially revised to reflect recent developments in instructional technology and online course development and delivery. Plan and deliver lessons that actively engage students—in person or online Assess students’ progress and help ensure retention of all concepts learned Help students develop skills in problem-solving, self-directed learning, critical thinking, teamwork, and communication Meet the learning needs of STEM students with diverse backgrounds and identities The strategies presented in Teaching and Learning STEM don’t require revolutionary time-intensive changes in your teaching, but rather a gradual integration of traditional and new methods. The result will be a marked improvement in your teaching and your students’ learning.
Discovering Science Through Inquiry - the Solar System
Author: Teacher Created Material
Publisher:
ISBN: 9781433313660
Category :
Languages : en
Pages :
Book Description
Publisher:
ISBN: 9781433313660
Category :
Languages : en
Pages :
Book Description
STEAM Education
Author: Myint Swe Khine
Publisher: Springer
ISBN: 3030040038
Category : Education
Languages : en
Pages : 192
Book Description
This book looks at the value of integrating the arts and sciences in the school curriculum. It argues that this will help students further their understanding of analytical concepts through the use of creativity. The authors illustrate how schools can work towards presenting common practices, concepts, and content. Coverage features case studies and lessons learned from classrooms across the United States. The notion of STEAM (Science, Technology, Engineering, Arts, and Mathematics) is an emerging discipline unique in its desire to provide a well-rounded approach to education. The chapters of this volume examine STEAM in a variety of settings, from kindergarten to higher education. Readers will learn about the practical considerations involved when introducing the arts and creativity into traditionally left brain processes. This includes best practices for creating and sustaining successful STEAM initiatives in any school, college, or university. For instance, one chapter discusses novel approaches to teach writing with the scientific method in order to help students better present their ideas. The authors also detail how the arts can engage more diverse learners, including students who are not traditionally interested in STEM subjects. They provide three concrete examples of classroom-tested inquiries: designing a prosthetic arm for a child, making a paleontology investigation, and taking a closer look at the arts within roller coaster engineering. This book is an invaluable resource for teachers and teacher trainers, university faculty, researchers, and school administrators. It will also be of interest to science, mathematics, engineering, computer science, information technology, arts and design and technology teachers.
Publisher: Springer
ISBN: 3030040038
Category : Education
Languages : en
Pages : 192
Book Description
This book looks at the value of integrating the arts and sciences in the school curriculum. It argues that this will help students further their understanding of analytical concepts through the use of creativity. The authors illustrate how schools can work towards presenting common practices, concepts, and content. Coverage features case studies and lessons learned from classrooms across the United States. The notion of STEAM (Science, Technology, Engineering, Arts, and Mathematics) is an emerging discipline unique in its desire to provide a well-rounded approach to education. The chapters of this volume examine STEAM in a variety of settings, from kindergarten to higher education. Readers will learn about the practical considerations involved when introducing the arts and creativity into traditionally left brain processes. This includes best practices for creating and sustaining successful STEAM initiatives in any school, college, or university. For instance, one chapter discusses novel approaches to teach writing with the scientific method in order to help students better present their ideas. The authors also detail how the arts can engage more diverse learners, including students who are not traditionally interested in STEM subjects. They provide three concrete examples of classroom-tested inquiries: designing a prosthetic arm for a child, making a paleontology investigation, and taking a closer look at the arts within roller coaster engineering. This book is an invaluable resource for teachers and teacher trainers, university faculty, researchers, and school administrators. It will also be of interest to science, mathematics, engineering, computer science, information technology, arts and design and technology teachers.