Captain Invincible and the Space Shapes

Captain Invincible and the Space Shapes PDF Author: Stuart J. Murphy
Publisher: HarperCollins Children's Books
ISBN:
Category : Juvenile Nonfiction
Languages : en
Pages : 40

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Book Description
While piloting his spaceship through the skies, Captain Invincible encounters three-dimensional shapes, including cubes, cylinders, and pyramids.

3D Shape

3D Shape PDF Author: Zygmunt Pizlo
Publisher: MIT Press
ISBN: 026251513X
Category : Medical
Languages : en
Pages : 295

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Book Description
Zygmunt Pizlo is Professor of Psychological Sciences and Electrical and Computer Engineering (by courtesy) at Purdue University.

3D Shape Analysis

3D Shape Analysis PDF Author: Hamid Laga
Publisher: John Wiley & Sons
ISBN: 1119405106
Category : Mathematics
Languages : en
Pages : 368

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Book Description
An in-depth description of the state-of-the-art of 3D shape analysis techniques and their applications This book discusses the different topics that come under the title of "3D shape analysis". It covers the theoretical foundations and the major solutions that have been presented in the literature. It also establishes links between solutions proposed by different communities that studied 3D shape, such as mathematics and statistics, medical imaging, computer vision, and computer graphics. The first part of 3D Shape Analysis: Fundamentals, Theory, and Applications provides a review of the background concepts such as methods for the acquisition and representation of 3D geometries, and the fundamentals of geometry and topology. It specifically covers stereo matching, structured light, and intrinsic vs. extrinsic properties of shape. Parts 2 and 3 present a range of mathematical and algorithmic tools (which are used for e.g., global descriptors, keypoint detectors, local feature descriptors, and algorithms) that are commonly used for the detection, registration, recognition, classification, and retrieval of 3D objects. Both also place strong emphasis on recent techniques motivated by the spread of commodity devices for 3D acquisition. Part 4 demonstrates the use of these techniques in a selection of 3D shape analysis applications. It covers 3D face recognition, object recognition in 3D scenes, and 3D shape retrieval. It also discusses examples of semantic applications and cross domain 3D retrieval, i.e. how to retrieve 3D models using various types of modalities, e.g. sketches and/or images. The book concludes with a summary of the main ideas and discussions of the future trends. 3D Shape Analysis: Fundamentals, Theory, and Applications is an excellent reference for graduate students, researchers, and professionals in different fields of mathematics, computer science, and engineering. It is also ideal for courses in computer vision and computer graphics, as well as for those seeking 3D industrial/commercial solutions.

My Shapes Book

My Shapes Book PDF Author: Maria Yiangou
Publisher:
ISBN: 9781973273202
Category :
Languages : en
Pages : 29

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Book Description
Learn 2 dimensional and 3 dimensional shapes through fun shape characters. See examples of everyday objects that reflect the shapes. Colorful illustrations and basic words. The ideal learning book for toddlers, children in preschool, kindergarten or a higher grade, for ages 2 through to 7.

The Greedy Triangle

The Greedy Triangle PDF Author: Marilyn Burns
Publisher: Scholastic Inc.
ISBN: 9780590489911
Category : Education
Languages : en
Pages : 48

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Book Description
In this introduction to polygons, a triangle convinces a shapeshifter to make him a quadrilateral and later a pentagon, but discovers that where angles and sides are concerned, more isn't always better.

Cut and Fold 3D Shapes for Kids

Cut and Fold 3D Shapes for Kids PDF Author: Modpub Publishing
Publisher:
ISBN:
Category :
Languages : en
Pages : 82

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Book Description
coloring, Cut and Fold 3D shapes for kids Learn 2 dimensional and 3 dimensional shapes through fun shape characters. See examples of everyday objects that reflect the shapes. The ideal learning book for toddlers, children in preschool, kindergarten or a higher grade, for ages 2 through to 10 This fun and educational children's shapes picture book helps teach kids 2 and 3 dimensional shapes through fun shape characters and everyday objects.Find the suggested shape on the first page and then turn the page to reveal the answer to the picture puzzle.

One Zentangle A Day

One Zentangle A Day PDF Author: Beckah Krahula
Publisher:
ISBN: 1592538118
Category : Art
Languages : en
Pages : 128

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Book Description
One Zentangle A Day is a beautiful interactive book teaching the principles of Zentangles as well as offering fun, related drawing exercises. Zentangles are a new trend in the drawing and paper arts world. The concept was started by Rick Roberts and Maria Thomas as a way to practice focus and meditation through drawing, by using repetitive lines, marks, circles, and shapes. Each mark is called a "tangle," and you combine various tangles into patterns to create "tiles" or small square drawings. This step-by-step book is divided into 6 chapters, each with 7 daily exercises. Each exercise includes new tangles to draw in sketchbooks, teaches daily tile design, and offers tips on related art principles, and contains an inspirational "ZIA" (Zentangle Inspired Art) project on a tile that incorporates patterns, art principals, and new techniques.

Shape Spotters

Shape Spotters PDF Author: Megan E. Bryant
Publisher: Penguin
ISBN: 1101646330
Category : Juvenile Fiction
Languages : en
Pages : 36

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Book Description
Ms. Carey's class is looking for shapes in their school. Rectangles, triangles, circles, and squares are just a few of the shapes that they find. Hidden in the art of this Level 2 reader, children will find and identify all sorts of shapes!

Interactive Shape Design

Interactive Shape Design PDF Author: Marie-Paule Cani
Publisher: Morgan & Claypool Publishers
ISBN: 1598292102
Category : Computers
Languages : en
Pages : 99

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Book Description
Providing an intuitive modeling system, which would enable us to communicate about any free-form shape we have in mind at least as quickly as with real-world tools, is one of the main challenges of digital shape design. The user should ideally be able to create, deform, and progressively add details to a shape, without being aware of the underlying mathematical representation nor being tied by any constraint on the geometrical or topological nature of the model. This book presents the field of interactive shape design from this perspective. Since interactively creating a shape builds on the humans ability of modeling by gesture, we note that the recent advances in interactive shape design can be classified as those that rely on sculpting as opposed to sketching metaphors. Our synthetic presentation of these strategies enables us to compare the different families of solutions, discuss open issues, and identify directions for future research. Table of Contents: Introduction / Sculpting Metaphors / Sketching Systems / Future Directions: Modeling by Gesture

Geometric and Topological Mesh Feature Extraction for 3D Shape Analysis

Geometric and Topological Mesh Feature Extraction for 3D Shape Analysis PDF Author: Jean-Luc Mari
Publisher: John Wiley & Sons
ISBN: 1119680956
Category : Mathematics
Languages : en
Pages : 200

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Book Description
Three-dimensional surface meshes are the most common discrete representation of the exterior of a virtual shape. Extracting relevant geometric or topological features from them can simplify the way objects are looked at, help with their recognition, and facilitate description and categorization according to specific criteria. This book adopts the point of view of discrete mathematics, the aim of which is to propose discrete counterparts to concepts mathematically defined in continuous terms. It explains how standard geometric and topological notions of surfaces can be calculated and computed on a 3D surface mesh, as well as their use for shape analysis. Several applications are also detailed, demonstrating that each of them requires specific adjustments to fit with generic approaches. The book is intended not only for students, researchers and engineers in computer science and shape analysis, but also numerical geologists, anthropologists, biologists and other scientists looking for practical solutions to their shape analysis, understanding or recognition problems.