Author: Kenneth C. Finney
Publisher: Course Technology
ISBN:
Category : Computers
Languages : en
Pages : 620
Book Description
Covers 3D game programming, art and design. Written for intermediate to advanced level game programmers, this book uses the Torque Game Engine to show readers how they can create their own high quality games. This book focuses on how to use a game engine to maximum effect, revealing and explaining the inner workings of the Torque Game Engine.