Author: Ami Chopine
Publisher: Taylor & Francis
ISBN: 113613221X
Category : Computers
Languages : en
Pages : 290
Book Description
Create high-quality 3D animations and models by using the basic concepts and principles of 3D art presented by GeekAtPlay.com's Ami Chopine. This handy studio reference breaks down the core concepts into easy-to-understand segments and teaches you the 'why' in addition to the 'how.' Using application agnostic step-by-step tutorials, this book teaches you how to model, pose, and texture your creations as well as scenery creation, animation, and rendering. Learn which applications are best for your needs and how you can get started making money in the 3D field. The companion website includes video tutorials, models, project files, and other resources. This book is endorsed by Daz3d.com and includes exclusive Daz3d models.
3D Art Essentials
Author: Ami Chopine
Publisher: Taylor & Francis
ISBN: 0240814711
Category : Art
Languages : en
Pages : 290
Book Description
Looks at the principles of 3D art and offers instructions on creating a variety of 3D graphics and animation.
Publisher: Taylor & Francis
ISBN: 0240814711
Category : Art
Languages : en
Pages : 290
Book Description
Looks at the principles of 3D art and offers instructions on creating a variety of 3D graphics and animation.
3D Art Essentials
Author: Ami Chopine
Publisher: Taylor & Francis
ISBN: 113613221X
Category : Computers
Languages : en
Pages : 290
Book Description
Create high-quality 3D animations and models by using the basic concepts and principles of 3D art presented by GeekAtPlay.com's Ami Chopine. This handy studio reference breaks down the core concepts into easy-to-understand segments and teaches you the 'why' in addition to the 'how.' Using application agnostic step-by-step tutorials, this book teaches you how to model, pose, and texture your creations as well as scenery creation, animation, and rendering. Learn which applications are best for your needs and how you can get started making money in the 3D field. The companion website includes video tutorials, models, project files, and other resources. This book is endorsed by Daz3d.com and includes exclusive Daz3d models.
Publisher: Taylor & Francis
ISBN: 113613221X
Category : Computers
Languages : en
Pages : 290
Book Description
Create high-quality 3D animations and models by using the basic concepts and principles of 3D art presented by GeekAtPlay.com's Ami Chopine. This handy studio reference breaks down the core concepts into easy-to-understand segments and teaches you the 'why' in addition to the 'how.' Using application agnostic step-by-step tutorials, this book teaches you how to model, pose, and texture your creations as well as scenery creation, animation, and rendering. Learn which applications are best for your needs and how you can get started making money in the 3D field. The companion website includes video tutorials, models, project files, and other resources. This book is endorsed by Daz3d.com and includes exclusive Daz3d models.
3D Animation Essentials
Author: Andy Beane
Publisher: John Wiley & Sons
ISBN: 1118239059
Category : Computers
Languages : en
Pages : 357
Book Description
The essential fundamentals of 3D animation for aspiring 3D artists 3D is everywhere--video games, movie and television special effects, mobile devices, etc. Many aspiring artists and animators have grown up with 3D and computers, and naturally gravitate to this field as their area of interest. Bringing a blend of studio and classroom experience to offer you thorough coverage of the 3D animation industry, this must-have book shows you what it takes to create compelling and realistic 3D imagery. Serves as the first step to understanding the language of 3D and computer graphics (CG) Covers 3D animation basics: pre-production, modeling, animation, rendering, and post-production Dissects core 3D concepts including design, film, video, and games Examines what artistic and technical skills are needed to succeed in the industry Offers helpful real-world scenarios and informative interviews with key educators and studio and industry professionals Whether you're considering a career in as a 3D artist or simply wish to expand your understanding of general CG principles, this book will give you a great overview and knowledge of core 3D Animation concepts and the industry.
Publisher: John Wiley & Sons
ISBN: 1118239059
Category : Computers
Languages : en
Pages : 357
Book Description
The essential fundamentals of 3D animation for aspiring 3D artists 3D is everywhere--video games, movie and television special effects, mobile devices, etc. Many aspiring artists and animators have grown up with 3D and computers, and naturally gravitate to this field as their area of interest. Bringing a blend of studio and classroom experience to offer you thorough coverage of the 3D animation industry, this must-have book shows you what it takes to create compelling and realistic 3D imagery. Serves as the first step to understanding the language of 3D and computer graphics (CG) Covers 3D animation basics: pre-production, modeling, animation, rendering, and post-production Dissects core 3D concepts including design, film, video, and games Examines what artistic and technical skills are needed to succeed in the industry Offers helpful real-world scenarios and informative interviews with key educators and studio and industry professionals Whether you're considering a career in as a 3D artist or simply wish to expand your understanding of general CG principles, this book will give you a great overview and knowledge of core 3D Animation concepts and the industry.
Essential Skills for 3D Modeling, Rendering, and Animation
Author: Nicholas Bernhardt Zeman
Publisher: CRC Press
ISBN: 1482224143
Category : Computers
Languages : en
Pages : 264
Book Description
The Key to Fully Understanding the Basics of a 3D WorldProminently used in games, movies, and on television, 3D graphics are tools of creation used to enhance how material and light come together to manipulate objects in 3D space. A game-changer written for the non-technical mind, Essential Skills for 3D Modeling, Rendering, and Animation examines
Publisher: CRC Press
ISBN: 1482224143
Category : Computers
Languages : en
Pages : 264
Book Description
The Key to Fully Understanding the Basics of a 3D WorldProminently used in games, movies, and on television, 3D graphics are tools of creation used to enhance how material and light come together to manipulate objects in 3D space. A game-changer written for the non-technical mind, Essential Skills for 3D Modeling, Rendering, and Animation examines
The 3D Art Book
Author: Tristan Eaton
Publisher: Prestel Publishing
ISBN: 9783791345499
Category : Art, Modern
Languages : en
Pages : 0
Book Description
This text presents a carefully curated selection of over 100 works by established and up-and-coming contemporary artists, expertly rendered as 3D images that can be viewed with red and blue glasses. Many of the pieces were created specifically for this project.
Publisher: Prestel Publishing
ISBN: 9783791345499
Category : Art, Modern
Languages : en
Pages : 0
Book Description
This text presents a carefully curated selection of over 100 works by established and up-and-coming contemporary artists, expertly rendered as 3D images that can be viewed with red and blue glasses. Many of the pieces were created specifically for this project.
Forensic Art Essentials
Author: Lois Gibson
Publisher: Academic Press
ISBN: 0080559298
Category : Social Science
Languages : en
Pages : 447
Book Description
Forensic Art Essentials teaches artists to extract information from a witness or victim about a face they have seen, and produce an image good enough to lead detectives to the criminal being described. After reading this book, anyone with adequate drawing skills will be able to learn the tools necessary to develop his or her skills as a forensic artist. Instruction focuses on an explanation of techniques for various scenarios and includes the use of case studies of special situations and how they should be handled. The book covers skull reconstructions of unidentified murder victims and age progressions to aid in the apprehension of known fugitives. It also provides step-by-step illustrations of how to reconstruct a face from a skull, and offers solutions to a multitude of common problems that occur in the field. With 500 full-color illustrations, this book is an essential tool for any forensic artist. - Provides insight as to the best way to responsibly interview and extract information from eye-witnesses and victims to develop accurate composite sketches - 500 illustrations, many full color, show examples of various challenges in developing sketches and reconstructing from skulls - Serves as a guide for forensic art professionals as well as a call to law enforcement agencies to expand the use of this valuable forensic tool
Publisher: Academic Press
ISBN: 0080559298
Category : Social Science
Languages : en
Pages : 447
Book Description
Forensic Art Essentials teaches artists to extract information from a witness or victim about a face they have seen, and produce an image good enough to lead detectives to the criminal being described. After reading this book, anyone with adequate drawing skills will be able to learn the tools necessary to develop his or her skills as a forensic artist. Instruction focuses on an explanation of techniques for various scenarios and includes the use of case studies of special situations and how they should be handled. The book covers skull reconstructions of unidentified murder victims and age progressions to aid in the apprehension of known fugitives. It also provides step-by-step illustrations of how to reconstruct a face from a skull, and offers solutions to a multitude of common problems that occur in the field. With 500 full-color illustrations, this book is an essential tool for any forensic artist. - Provides insight as to the best way to responsibly interview and extract information from eye-witnesses and victims to develop accurate composite sketches - 500 illustrations, many full color, show examples of various challenges in developing sketches and reconstructing from skulls - Serves as a guide for forensic art professionals as well as a call to law enforcement agencies to expand the use of this valuable forensic tool
The Artful Parent
Author: Jean Van't Hul
Publisher: Shambhala Publications
ISBN: 1611807204
Category : Family & Relationships
Languages : en
Pages : 297
Book Description
Bring out your child’s creativity and imagination with more than 60 artful activities in this completely revised and updated edition Art making is a wonderful way for young children to tap into their imagination, deepen their creativity, and explore new materials, all while strengthening their fine motor skills and developing self-confidence. The Artful Parent has all the tools and information you need to encourage creative activities for ages one to eight. From setting up a studio space in your home to finding the best art materials for children, this book gives you all the information you need to get started. You’ll learn how to: * Pick the best materials for your child’s age and learn to make your very own * Prepare art activities to ease children through transitions, engage the most energetic of kids, entertain small groups, and more * Encourage artful living through everyday activities * Foster a love of creativity in your family
Publisher: Shambhala Publications
ISBN: 1611807204
Category : Family & Relationships
Languages : en
Pages : 297
Book Description
Bring out your child’s creativity and imagination with more than 60 artful activities in this completely revised and updated edition Art making is a wonderful way for young children to tap into their imagination, deepen their creativity, and explore new materials, all while strengthening their fine motor skills and developing self-confidence. The Artful Parent has all the tools and information you need to encourage creative activities for ages one to eight. From setting up a studio space in your home to finding the best art materials for children, this book gives you all the information you need to get started. You’ll learn how to: * Pick the best materials for your child’s age and learn to make your very own * Prepare art activities to ease children through transitions, engage the most energetic of kids, entertain small groups, and more * Encourage artful living through everyday activities * Foster a love of creativity in your family
How to Understand Art
Author: Janetta Rebold Benton
Publisher: National Geographic Books
ISBN: 0500295832
Category : Art
Languages : en
Pages : 0
Book Description
A clear and concise overview of the fundamentals shared by visual arts across the globe, enabling the reader to think carefully, inquisitively, and critically about art. The visual arts enrich our lives in so many ways, presenting beauty, emotion, and ideas—but sometimes looking at art is confusing and challenging. This new volume in the Art Essentials series, How to Understand Art, sets out to enhance the viewer’s experience by breaking down the elements of art to provide a firm basis for simple enjoyment as well as further understanding. With one hundred visual examples drawn from across the globe, the emphasis is on how to assess art objectively—a key skill for any art student, museum visitor, or cultural enthusiast. Art historian and museum lecturer Janetta Rebold Benton teaches the reader to reevaluate their experiences of looking at art by learning to move beyond “I don’t know much about art, but I know what I like,” toward an understanding of “why I like it.” By looking at artists’ materials and techniques, such as drawing, painting, printing, photography, sculpture, and decorative art, Benton makes it possible to assess what can (and cannot) be done in certain media. With these tools at hand, it’s possible to break down any work of art. Further framing the lesson, there is a section devoted to six key artists that have had a particularly notable and innovative influence on the history of art. Perfectly aimed at students and the general reader, this indispensable guide encourages everyone to develop confidence in experiencing, analyzing, and appreciating art.
Publisher: National Geographic Books
ISBN: 0500295832
Category : Art
Languages : en
Pages : 0
Book Description
A clear and concise overview of the fundamentals shared by visual arts across the globe, enabling the reader to think carefully, inquisitively, and critically about art. The visual arts enrich our lives in so many ways, presenting beauty, emotion, and ideas—but sometimes looking at art is confusing and challenging. This new volume in the Art Essentials series, How to Understand Art, sets out to enhance the viewer’s experience by breaking down the elements of art to provide a firm basis for simple enjoyment as well as further understanding. With one hundred visual examples drawn from across the globe, the emphasis is on how to assess art objectively—a key skill for any art student, museum visitor, or cultural enthusiast. Art historian and museum lecturer Janetta Rebold Benton teaches the reader to reevaluate their experiences of looking at art by learning to move beyond “I don’t know much about art, but I know what I like,” toward an understanding of “why I like it.” By looking at artists’ materials and techniques, such as drawing, painting, printing, photography, sculpture, and decorative art, Benton makes it possible to assess what can (and cannot) be done in certain media. With these tools at hand, it’s possible to break down any work of art. Further framing the lesson, there is a section devoted to six key artists that have had a particularly notable and innovative influence on the history of art. Perfectly aimed at students and the general reader, this indispensable guide encourages everyone to develop confidence in experiencing, analyzing, and appreciating art.
3D Modeling for Beginners
Author: Danan Thilakanathan
Publisher: Createspace Independent Publishing Platform
ISBN: 9781530799626
Category :
Languages : en
Pages : 240
Book Description
3D Modeling For Beginners aims to help you become the best 3D modeler you can be. This book will help you get started with modeling in 3D and you will learn some important concepts about 3D modeling as well as some of the popular techniques which you can utilize to create any 3D model. You will learn about creating hard-surfaced objects like vases, tables and chairs. You will get a thorough overview of the steps needed to approach modeling detailed human characters. You will also learn about how to approach the creation of epic 3D environments. This book shares tips and tricks throughout, that will help you become a better 3D modeler and ways to speed up your workflow. Practicing is one of the best ways to become better at any skill. Towards the second half of the book, there are a number of exercises covering the creation of a variety of different 3D objects, of which you are highly encouraged to follow along, to get practice and ultimately gain confidence in being able to tackle any 3D project with ease. Although this book is designed for beginners, it is aimed to be a solid teaching resource since it will cover almost everything about 3D modeling. There are 12 chapters and over 200 pages of helpful advice, lessons and exercises that are solely aimed at making you a better 3D modeler. This book avoids any jargon and will explain concepts in an easy-to-understand manner. Furthermore, this book is written in a personable manner where I share my own experiences as a 3D modeler. Blender, the open-source 3D software, is utilized for the exercises in this course. While Blender users may gain a slight advantage from using this book, any person with any 3D software should be able to follow this book. The tools and techniques described in this book can be transferred to other 3D software. Thus, the one prerequisite of this book is that you, at the very least, know the bare basics of navigating your way around your preferred 3D software. By the end of this book, you will understand the main concepts and techniques of 3D modeling. You will also gain confidence in being able to tackle your own 3D modeling projects on your own. More specifically, in this book, you will learn about: - Ways to become a better 3D modeler - The Essentials of the 3D Viewport - Modeling Tools - Modifiers - 3D Modeling Methods - Hard-surfaced Modeling - Organic Modeling - Environment Modeling - More Exercises - High-Poly vs. Low-Poly - Texturing your 3D Model - Showcasing and selling your 3D Models Subscribe to the email list at ThilakanathanStudios.com to receive regular 3D Modeling tutorials for FREE!
Publisher: Createspace Independent Publishing Platform
ISBN: 9781530799626
Category :
Languages : en
Pages : 240
Book Description
3D Modeling For Beginners aims to help you become the best 3D modeler you can be. This book will help you get started with modeling in 3D and you will learn some important concepts about 3D modeling as well as some of the popular techniques which you can utilize to create any 3D model. You will learn about creating hard-surfaced objects like vases, tables and chairs. You will get a thorough overview of the steps needed to approach modeling detailed human characters. You will also learn about how to approach the creation of epic 3D environments. This book shares tips and tricks throughout, that will help you become a better 3D modeler and ways to speed up your workflow. Practicing is one of the best ways to become better at any skill. Towards the second half of the book, there are a number of exercises covering the creation of a variety of different 3D objects, of which you are highly encouraged to follow along, to get practice and ultimately gain confidence in being able to tackle any 3D project with ease. Although this book is designed for beginners, it is aimed to be a solid teaching resource since it will cover almost everything about 3D modeling. There are 12 chapters and over 200 pages of helpful advice, lessons and exercises that are solely aimed at making you a better 3D modeler. This book avoids any jargon and will explain concepts in an easy-to-understand manner. Furthermore, this book is written in a personable manner where I share my own experiences as a 3D modeler. Blender, the open-source 3D software, is utilized for the exercises in this course. While Blender users may gain a slight advantage from using this book, any person with any 3D software should be able to follow this book. The tools and techniques described in this book can be transferred to other 3D software. Thus, the one prerequisite of this book is that you, at the very least, know the bare basics of navigating your way around your preferred 3D software. By the end of this book, you will understand the main concepts and techniques of 3D modeling. You will also gain confidence in being able to tackle your own 3D modeling projects on your own. More specifically, in this book, you will learn about: - Ways to become a better 3D modeler - The Essentials of the 3D Viewport - Modeling Tools - Modifiers - 3D Modeling Methods - Hard-surfaced Modeling - Organic Modeling - Environment Modeling - More Exercises - High-Poly vs. Low-Poly - Texturing your 3D Model - Showcasing and selling your 3D Models Subscribe to the email list at ThilakanathanStudios.com to receive regular 3D Modeling tutorials for FREE!
Mastering Digital 2D and 3D Art
Author: Les Pardew
Publisher: Course Technology Ptr
ISBN: 9781592005611
Category : Games
Languages : en
Pages : 328
Book Description
Provides step-by-step instructions on creating digital 2D and 3D portraits and figures.
Publisher: Course Technology Ptr
ISBN: 9781592005611
Category : Games
Languages : en
Pages : 328
Book Description
Provides step-by-step instructions on creating digital 2D and 3D portraits and figures.