Author: Pierre Audet
Publisher: Xlibris Corporation
ISBN: 1456828525
Category : Games & Activities
Languages : en
Pages : 53
Book Description
This book has loads of hot tub games and jokes to keep your guests laughing until the sun comes up! It includes hilarious hot tub penalties that you can dish out to the losers of the hot tub games. You will keep playing these games all night long just so you can impose all of the penalties that are in this book. Super fun!!
Hot Tub Games
Author: Pierre Audet
Publisher: Xlibris Corporation
ISBN: 1456828525
Category : Games & Activities
Languages : en
Pages : 53
Book Description
This book has loads of hot tub games and jokes to keep your guests laughing until the sun comes up! It includes hilarious hot tub penalties that you can dish out to the losers of the hot tub games. You will keep playing these games all night long just so you can impose all of the penalties that are in this book. Super fun!!
Publisher: Xlibris Corporation
ISBN: 1456828525
Category : Games & Activities
Languages : en
Pages : 53
Book Description
This book has loads of hot tub games and jokes to keep your guests laughing until the sun comes up! It includes hilarious hot tub penalties that you can dish out to the losers of the hot tub games. You will keep playing these games all night long just so you can impose all of the penalties that are in this book. Super fun!!
Innovation Games
Author: Luke Hohmann
Publisher: Pearson Education
ISBN: 0132702223
Category : Business & Economics
Languages : en
Pages : 284
Book Description
Innovation Through Understandingsm The toughest part of innovation? Accurately predicting what customers want, need, and will pay for. Even if you ask them, they often can’t explain what they want. Now, there’s a breakthrough solution: Innovation Games. Drawing on his software product strategy and product management consulting experience, Luke Hohmann has created twelve games that help you uncover your customers’ true, hidden needs and desires. You’ll learn what each game will accomplish, why it works, and how to play it with customers. Then, Hohmann shows how to integrate the results into your product development processes, helping you focus your efforts, reduce your costs, accelerate time to market, and deliver the right solutions, right from the start. Learn how your customers define success Discover what customers don’t like about your offerings Uncover unspoken needs and breakthrough opportunities Understand where your offerings fit into your customers’ operations Clarify exactly how and when customers will use your product or service Deliver the right new features, and make better strategy decisions Increase empathy for the customers’ experience within your organization Improve the effectiveness of the sales and service organizations Identify your most effective marketing messages and sellable features Innovation Games will be indispensable for anyone who wants to drive more successful, customer-focused product development: product and R&D managers, CTOs and development leaders, marketers, and senior business executives alike.
Publisher: Pearson Education
ISBN: 0132702223
Category : Business & Economics
Languages : en
Pages : 284
Book Description
Innovation Through Understandingsm The toughest part of innovation? Accurately predicting what customers want, need, and will pay for. Even if you ask them, they often can’t explain what they want. Now, there’s a breakthrough solution: Innovation Games. Drawing on his software product strategy and product management consulting experience, Luke Hohmann has created twelve games that help you uncover your customers’ true, hidden needs and desires. You’ll learn what each game will accomplish, why it works, and how to play it with customers. Then, Hohmann shows how to integrate the results into your product development processes, helping you focus your efforts, reduce your costs, accelerate time to market, and deliver the right solutions, right from the start. Learn how your customers define success Discover what customers don’t like about your offerings Uncover unspoken needs and breakthrough opportunities Understand where your offerings fit into your customers’ operations Clarify exactly how and when customers will use your product or service Deliver the right new features, and make better strategy decisions Increase empathy for the customers’ experience within your organization Improve the effectiveness of the sales and service organizations Identify your most effective marketing messages and sellable features Innovation Games will be indispensable for anyone who wants to drive more successful, customer-focused product development: product and R&D managers, CTOs and development leaders, marketers, and senior business executives alike.
Early Intervention Games
Author: Barbara Sher
Publisher: John Wiley & Sons
ISBN: 047039126X
Category : Family & Relationships
Languages : en
Pages : 263
Book Description
A resource of fun games for parents or teachers to help young children learn social and motor skills Barbara Sher, an expert occupational therapist and teacher, has written a handy resource filled with games to play with young children who have Autistic Spectrum Disorder (ASD) or other sensory processing disorders (SPD). The games are designed to help children feel comfortable in social situations and teach other basic lessons including beginning and end, spatial relationships, hand-eye coordination, and more. Games can also be used in regular classrooms to encourage inclusion. A collection of fun, simple games that can improve the lives of children with ASD or other SPDs. Games can be played by parents or teachers and with individual children or groups. Games are designed to make children more comfortable in social situations and to develop motor and language skills Also included are a variety of interactive games to play in water, whether in a backyard kiddie pool, community swimming pool, or lake All the games are easy-to-do, utilizing common, inexpensive materials, and include several variations and modifications
Publisher: John Wiley & Sons
ISBN: 047039126X
Category : Family & Relationships
Languages : en
Pages : 263
Book Description
A resource of fun games for parents or teachers to help young children learn social and motor skills Barbara Sher, an expert occupational therapist and teacher, has written a handy resource filled with games to play with young children who have Autistic Spectrum Disorder (ASD) or other sensory processing disorders (SPD). The games are designed to help children feel comfortable in social situations and teach other basic lessons including beginning and end, spatial relationships, hand-eye coordination, and more. Games can also be used in regular classrooms to encourage inclusion. A collection of fun, simple games that can improve the lives of children with ASD or other SPDs. Games can be played by parents or teachers and with individual children or groups. Games are designed to make children more comfortable in social situations and to develop motor and language skills Also included are a variety of interactive games to play in water, whether in a backyard kiddie pool, community swimming pool, or lake All the games are easy-to-do, utilizing common, inexpensive materials, and include several variations and modifications
39 Hot Tub Games
Author: Bruce Evans
Publisher:
ISBN: 9781533299666
Category :
Languages : en
Pages : 96
Book Description
Know what's even better than couples game night? Naked couples game night! Seriously! If you and your partner enjoy a little friendly competition, sexy games are a great way to splash some excitement and novelty into your night. Plus, there are really no losers in these scenarios!Spin the Bottle, 7 Minutes in Heaven, Strip Poker, Twister - in college, flirty games are a rite of passage, but once you settle into a real relationship, it's easy to let all the grown up stuff push playtime to the bottom of your to do list. And sometimes, as hard as you both try, sex can start to feel pretty repetitive.These games are designed to get your friends in to the hot tub and out of their swim suits with an ever increasing series of sexually suggestive games.Here are 39 of our favorite hot tub games. Sure to not only break the ice, but completely melt it!
Publisher:
ISBN: 9781533299666
Category :
Languages : en
Pages : 96
Book Description
Know what's even better than couples game night? Naked couples game night! Seriously! If you and your partner enjoy a little friendly competition, sexy games are a great way to splash some excitement and novelty into your night. Plus, there are really no losers in these scenarios!Spin the Bottle, 7 Minutes in Heaven, Strip Poker, Twister - in college, flirty games are a rite of passage, but once you settle into a real relationship, it's easy to let all the grown up stuff push playtime to the bottom of your to do list. And sometimes, as hard as you both try, sex can start to feel pretty repetitive.These games are designed to get your friends in to the hot tub and out of their swim suits with an ever increasing series of sexually suggestive games.Here are 39 of our favorite hot tub games. Sure to not only break the ice, but completely melt it!
The South West Coast Path
Author: Stephen Neale
Publisher: Bloomsbury Publishing
ISBN: 1844866165
Category : Travel
Languages : en
Pages : 353
Book Description
Often featuring in lists of the world's best walks, the South West Coast Path is 630 miles long, and passes through two World Heritage Sites. This guide to the path is a modern take on the traditional (turn right at the stile, and follow the footpath to the bridge) guidebook: instead of telling readers where to go step by step, Stephen gives fantastic ideas for what to do as they travel along the path. There are so many amazing adventures and places to visit (some 'secret' and some well known) and this guide highlights 1,000 of them, all situated along the route. After an Introduction giving a history of the path and the stories of the people who made it (Why is this path the most popular National Trail? Why is it so closely associated with tales of King Arthur? When is the best time to visit?) the bulk of the book focuses on all the amazing things you can do along the path itself. It is divided into regions, with over 70 adventures/highlights per region: West Somerset, North Devon, Torridge, North Cornwall, South Cornwall, South Hams, Torbay, Teignbridge, East Devon, West Dorset, Weymouth and Portland, Purbeck and Poole. Each region is introduced with a 'Best For' section, with the ten best places for secret swims, tidal woods, fossils etc. It then highlights where to go, each place accompanied by basic directions, a short description and postcode/map coordinates. Readers can use this guide whilst walking the path in either direction, and at home when planning – Stephen Neale's engaging writing and beautiful photography make this book a joy to spend time with.
Publisher: Bloomsbury Publishing
ISBN: 1844866165
Category : Travel
Languages : en
Pages : 353
Book Description
Often featuring in lists of the world's best walks, the South West Coast Path is 630 miles long, and passes through two World Heritage Sites. This guide to the path is a modern take on the traditional (turn right at the stile, and follow the footpath to the bridge) guidebook: instead of telling readers where to go step by step, Stephen gives fantastic ideas for what to do as they travel along the path. There are so many amazing adventures and places to visit (some 'secret' and some well known) and this guide highlights 1,000 of them, all situated along the route. After an Introduction giving a history of the path and the stories of the people who made it (Why is this path the most popular National Trail? Why is it so closely associated with tales of King Arthur? When is the best time to visit?) the bulk of the book focuses on all the amazing things you can do along the path itself. It is divided into regions, with over 70 adventures/highlights per region: West Somerset, North Devon, Torridge, North Cornwall, South Cornwall, South Hams, Torbay, Teignbridge, East Devon, West Dorset, Weymouth and Portland, Purbeck and Poole. Each region is introduced with a 'Best For' section, with the ten best places for secret swims, tidal woods, fossils etc. It then highlights where to go, each place accompanied by basic directions, a short description and postcode/map coordinates. Readers can use this guide whilst walking the path in either direction, and at home when planning – Stephen Neale's engaging writing and beautiful photography make this book a joy to spend time with.
Crossword Puzzles and Word Games - The Complete Idiot's Guide
Author: Matt Gaffney
Publisher:
ISBN: 9781592573912
Category : Games & Activities
Languages : en
Pages : 340
Book Description
It’ll ____ like hotcakes! The Complete Idiot’s Guide to Crossword Puzzles and Word Gamesis designed for every puzzler, from novice to expert. Nationally known expert Matt Gaffney has crafted 150 crossword puzzles and exercises, not only to entertain readers, but also to improve their skills. With his unique feature of annotated solved grids that explain the process of how to solve the clues and complete the puzzle, it is destined to become a classic. -More than 150 crossword puzzles, exercises, and other word games -Unique feature of annotated solutions to increase the reader’s solving power -Comprehensive word lists -Nationally published crossword puzzle expert
Publisher:
ISBN: 9781592573912
Category : Games & Activities
Languages : en
Pages : 340
Book Description
It’ll ____ like hotcakes! The Complete Idiot’s Guide to Crossword Puzzles and Word Gamesis designed for every puzzler, from novice to expert. Nationally known expert Matt Gaffney has crafted 150 crossword puzzles and exercises, not only to entertain readers, but also to improve their skills. With his unique feature of annotated solved grids that explain the process of how to solve the clues and complete the puzzle, it is destined to become a classic. -More than 150 crossword puzzles, exercises, and other word games -Unique feature of annotated solutions to increase the reader’s solving power -Comprehensive word lists -Nationally published crossword puzzle expert
Music and Sonic Environments in Video Games
Author: Kate Galloway
Publisher: Taylor & Francis
ISBN: 1040135374
Category : Music
Languages : en
Pages : 222
Book Description
Music and Sonic Environments in Video Games brings together a range of perspectives that explore how music and sound in video games interact with virtual and real environments, often in innovative and unexpected ways. Drawing on a range of game case studies and disciplinary perspectives, the contributors consider the sonic environment in games as its own storytelling medium. Highlighting how dynamic video game soundscapes respond to players’ movements, engage them in collaborative composition, and actively contribute to worldbuilding, the chapters discuss topics including genre conventions around soundscape design, how sonic environments shape players’ perceptions, how game sound and music model ecological processes and nonhuman relationships, and issues of cultural and geographic representation. Together, the essays in this volume bring game music and sound into the environmental humanities and transform our understanding of sonic environments as an essential part of storytelling in interactive media. Engaging a wide variety of game genres and communities of play, this book will be of interest to students and scholars of music, media studies, critical game studies, popular culture, and sound studies.
Publisher: Taylor & Francis
ISBN: 1040135374
Category : Music
Languages : en
Pages : 222
Book Description
Music and Sonic Environments in Video Games brings together a range of perspectives that explore how music and sound in video games interact with virtual and real environments, often in innovative and unexpected ways. Drawing on a range of game case studies and disciplinary perspectives, the contributors consider the sonic environment in games as its own storytelling medium. Highlighting how dynamic video game soundscapes respond to players’ movements, engage them in collaborative composition, and actively contribute to worldbuilding, the chapters discuss topics including genre conventions around soundscape design, how sonic environments shape players’ perceptions, how game sound and music model ecological processes and nonhuman relationships, and issues of cultural and geographic representation. Together, the essays in this volume bring game music and sound into the environmental humanities and transform our understanding of sonic environments as an essential part of storytelling in interactive media. Engaging a wide variety of game genres and communities of play, this book will be of interest to students and scholars of music, media studies, critical game studies, popular culture, and sound studies.
Film Music
Author: Juan Chattah
Publisher: Taylor & Francis
ISBN: 0429996942
Category : Music
Languages : en
Pages : 309
Book Description
Film Music: Cognition to Interpretation explores the dynamic counterpoint between a film’s soundtrack, its visuals and narrative, and the audience’s perception and construction of meaning. Adopting a holistic approach covering both the humanities and the sciences—blending cognitive psychology, musical analysis, behavioral neuroscience, semiotics, linguistics, and other related fields—the author examines the perceptual and cognitive processes that elicit musical meaning in film and breathe life into our cinematic experiences. A clear and engaging writing style distills complex concepts, theories, and analytical methodologies into explanations accessible to readers from diverse disciplinary backgrounds, making it an indispensable companion for scholars and students of music, film studies, and cognition. Across ten chapters, extensive appendices, and hundreds of film references, Film Music: Cognition to Interpretation offers a new mode of analysis, inviting readers to unlock a deeper understanding of the expressive power of film music.
Publisher: Taylor & Francis
ISBN: 0429996942
Category : Music
Languages : en
Pages : 309
Book Description
Film Music: Cognition to Interpretation explores the dynamic counterpoint between a film’s soundtrack, its visuals and narrative, and the audience’s perception and construction of meaning. Adopting a holistic approach covering both the humanities and the sciences—blending cognitive psychology, musical analysis, behavioral neuroscience, semiotics, linguistics, and other related fields—the author examines the perceptual and cognitive processes that elicit musical meaning in film and breathe life into our cinematic experiences. A clear and engaging writing style distills complex concepts, theories, and analytical methodologies into explanations accessible to readers from diverse disciplinary backgrounds, making it an indispensable companion for scholars and students of music, film studies, and cognition. Across ten chapters, extensive appendices, and hundreds of film references, Film Music: Cognition to Interpretation offers a new mode of analysis, inviting readers to unlock a deeper understanding of the expressive power of film music.
The History of the NBA in Twelve Games
Author: Sean Deveney
Publisher: Rowman & Littlefield
ISBN: 1493069128
Category : Sports & Recreation
Languages : en
Pages : 281
Book Description
From its early days as a physical, plodding game with franchises parked in outpost towns like Fort Wayne, Moline, and Rochester, to today’s international showcase sport, professional basketball has evolved dramatically over the decades. But the development of the National Basketball Association and its star players was not preordained. There were moments, both obvious and subtle, that steered the direction of the sport, whether it was Bill Russell’s swan song, a near-miss on Michael Jordan, Kobe Bryant's All-Star debut at nineteen, a LeBron James legacy game or a deep 3-point-shot by Steph Curry, these moments gradually brought us the NBA we know today—a scrappy league that was jump-started by a 24-second timer and will be defined by the 30,000 3-pointers its players knock down per season. Veteran NBA reporter and editor Sean Deveney will explore the unique characters and backstories of 12 crucial games in the history of the NBA, while putting them into the context of their influence on the direction of the league.
Publisher: Rowman & Littlefield
ISBN: 1493069128
Category : Sports & Recreation
Languages : en
Pages : 281
Book Description
From its early days as a physical, plodding game with franchises parked in outpost towns like Fort Wayne, Moline, and Rochester, to today’s international showcase sport, professional basketball has evolved dramatically over the decades. But the development of the National Basketball Association and its star players was not preordained. There were moments, both obvious and subtle, that steered the direction of the sport, whether it was Bill Russell’s swan song, a near-miss on Michael Jordan, Kobe Bryant's All-Star debut at nineteen, a LeBron James legacy game or a deep 3-point-shot by Steph Curry, these moments gradually brought us the NBA we know today—a scrappy league that was jump-started by a 24-second timer and will be defined by the 30,000 3-pointers its players knock down per season. Veteran NBA reporter and editor Sean Deveney will explore the unique characters and backstories of 12 crucial games in the history of the NBA, while putting them into the context of their influence on the direction of the league.
Official Gazette of the United States Patent and Trademark Office
Author:
Publisher:
ISBN:
Category : Trademarks
Languages : en
Pages : 1418
Book Description
Publisher:
ISBN:
Category : Trademarks
Languages : en
Pages : 1418
Book Description