2022 1st IEEE International Conference on Cognitive Aspects of Virtual Reality (CVR)

2022 1st IEEE International Conference on Cognitive Aspects of Virtual Reality (CVR) PDF Author: IEEE Staff
Publisher:
ISBN: 9781665485173
Category :
Languages : en
Pages : 0

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Book Description
The Cognitive aspects of Virtual reality conference aims to gather original works on the cognitive capabilities of humans and AI within the realm of Virtual Reality (VR), Augmented Reality (AR) Extended Reality (XR), and Mixed Reality (MR) environments The conference is strongly motivated by a holistic view of reality plus capability technologies, which are expected to take the human ICT combo behind cognitive infocommunications to the next level of a global cognitive cloud

2022 1st IEEE International Conference on Cognitive Aspects of Virtual Reality

2022 1st IEEE International Conference on Cognitive Aspects of Virtual Reality PDF Author:
Publisher:
ISBN: 9781665485166
Category :
Languages : en
Pages : 0

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Book Description


"Cognitive Aspects of Virtual Reality (CVR), IEEE International Conference On".

Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 0

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2022 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR)

2022 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR) PDF Author: IEEE Staff
Publisher:
ISBN: 9781665457262
Category :
Languages : en
Pages : 0

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Book Description
Systems, including techniques, performance, and implementation System components, virtual reality platforms AI platforms for VR AR, cloud based platforms Data generation, manipulation, analysis, and validation Tracking, physical environment mapping, registration Vision for VR AR, deep learning for VR AR Standards and theoretical models for AI and or VR Content creation and modelling Generation of immersive environments and virtual worlds Environments for gaming, simulation, training Visualization, optimized and realistic rendering Geometric modelling and design in immersive settings Animations, crowd simulation, character modelling Customization and personalization (e g , for training) Cognitive aspects, perception, user behaviour Semantic and cognitive aspects of virtual reality Depth perception, multimodal perception Behaviour and activity generation Representations of self (avatars), embodiment, presence Virtual agents

Advanced Intelligent Virtual Reality Technologies

Advanced Intelligent Virtual Reality Technologies PDF Author: Kazumi Nakamatsu
Publisher: Springer Nature
ISBN: 9811977429
Category : Technology & Engineering
Languages : en
Pages : 255

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Book Description
This book gathers a collection of selected works and new research results of scholars and graduate students presented at the 6th International Conference on Artificial Intelligence and Virtual Reality (AIVR 2022) via the Internet, during July 22-24 2022, hosted and organized by Sojo University in conjunction with other three universities and Beijing Huaxia Rongzhi Blockchain Technology Institute. The focus of the book is interdisciplinary in nature and includes research on all aspects of artificial intelligence and virtual reality, from fundamental development to the applied system. The book covers topics such as system techniques, performance, and implementation; content creation and modelling; cognitive aspects, perception, user behaviour; AI technologies; interactions, interactive and responsive environments; AI/VR applications and case studies.

2022 IEEE International Conference on Artificial Intelligence and Virtual Reality

2022 IEEE International Conference on Artificial Intelligence and Virtual Reality PDF Author:
Publisher:
ISBN: 9781665457255
Category :
Languages : en
Pages : 0

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Book Description


Cognitive Infocommunications (CogInfoCom)

Cognitive Infocommunications (CogInfoCom) PDF Author: PĂ©ter Baranyi
Publisher: Springer
ISBN: 3319196081
Category : Technology & Engineering
Languages : en
Pages : 229

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Book Description
This book describes the theoretical foundations of cognitive infocommunications (CogInfoCom), and provides a survey on state-of-the-art solutions and applications within the field. The book covers aspects of cognitive infocommunications in research fields such as affective computing, BCI, future internet, HCI, HRI, sensory substitution, and virtual/augmented interactions, and also introduces newly proposed paradigms and initiatives under the field, including CogInfoCom channels, speechability and socio-cognitive ICT. The book focuses on describing the merging between humans and information and communications technology (ICT) at the level of cognitive capabilities with an approach towards developing future cognitive ICT.

The VR Book

The VR Book PDF Author: Jason Jerald
Publisher: Morgan & Claypool
ISBN: 1970001135
Category : Computers
Languages : en
Pages : 637

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Book Description
This is a strong foundation of human-centric virtual reality design for anyone and everyone involved in creating VR experiences. Without a clear understanding of the human side of virtual reality (VR), the experience will always fail. The VR Book bridges this gap by focusing on human-centered design. Creating compelling VR applications is an incredibly complex challenge. When done well, these experiences can be brilliant and pleasurable, but when done badly, they can result in frustration and sickness. Whereas limitations of technology can cause bad VR execution, problems are oftentimes caused by a lack of understanding human perception, interaction, design principles, and real users. This book focuses on the human elements of VR, such as how users perceive and intuitively interact with various forms of reality, causes of VR sickness, creating useful and pleasing content, and how to design and iterate upon effective VR applications. This book is not just for VR designers, it is for managers, programmers, artists, psychologists, engineers, students, educators, and user experience professionals. It is for the entire VR team, as everyone contributing should understand at least the basics of the many aspects of VR design. The industry is rapidly evolving, and The VR Book stresses the importance of building prototypes, gathering feedback, and using adjustable processes to efficiently iterate towards success. It contains extensive details on the most important aspects of VR, more than 600 applicable guidelines, and over 300 additional references.

Interactive Narratives and Transmedia Storytelling

Interactive Narratives and Transmedia Storytelling PDF Author: Kelly McErlean
Publisher: Taylor & Francis
ISBN: 1317268431
Category : Art
Languages : en
Pages : 308

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Book Description
Interactive Narratives and Transmedia Storytelling provides media students and industry professionals with strategies for creating innovative new media projects across a variety of platforms. Synthesizing ideas from a range of theorists and practitioners across visual, audio, and interactive media, Kelly McErlean offers a practical reference guide and toolkit to best practices, techniques, key historical and theoretical concepts, and terminology that media storytellers and creatives need to create compelling interactive and transmedia narratives. McErlean takes a broad lens, exploring traditional narrative, virtual reality and augmented reality, audience interpretation, sound design, montage, the business of transmedia storytelling, and much more. Written for both experienced media practitioners and those looking for a reference to help bolster their creative toolkit or learn how to better craft multiplatform stories, Interactive Narratives and Transmedia Storytelling serves as a guide to navigating this evolving world.

Didactics of Smart Pedagogy

Didactics of Smart Pedagogy PDF Author: Linda Daniela
Publisher: Springer
ISBN: 3030015513
Category : Education
Languages : en
Pages : 496

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Book Description
The focus on smart education has become a new trend in the global educational field. Some countries have already developed smart education systems and there is increasing pressure coming from business and tech communities to continue this development. Simultaneously, there are only fragmented studies on the didactic aspects of technology usage. Thus, pedagogy as a science must engage in a new research direction—smart pedagogy. This book seeks to engage in a new research direction, that of smart pedagogy. It launches discussions on how to use all sorts of smart education solutions in the context of existing learning theories and on how to apply innovative solutions in order to reduce the marginalization of groups in educational contexts. It also explores transformations of pedagogical science, the role of the educator, applicable teaching methods, learning outcomes, and research and assessment of acquired knowledge in an effort to make the smart education process meaningful to a wide audience of international educators, researchers, and administrators working within and tangential to TEL.