Author: Heather Collins
Publisher: Independently Published
ISBN: 9781691423989
Category :
Languages : en
Pages : 221
Book Description
200 fun games for kids, tweens, and teens. Each game includes a hard mode so older kids and adults can participate. Examples: Game #2: Jobimals. Players select a random job and a random animal, either by picking them or using an online generator. Then they try to draw the animal doing the job. Like a gorilla dentist, or a lion firefighter. Once they've drawn the picture, it's time to color it in! Grab your colored pencils and get to work. You'll need: Random lists of jobs and animals, paper, colored pencils. Hard mode: Put a time limit on drawing. Best drawing wins. (Can't vote for your own.) Game #9: Stupid Movie Lines. Download the script/screenplay to a movie or TV show that everyone in the group has seen. One player (or parent) picks a line, players have three minutes to write a new line on a scrap of paper. Throw the scraps into a hat. One player reads the scraps and then everyone votes for their favorite line (can't vote for yours.) Player with the most votes gets a point. You'll need: Paper, movie lines. Hard mode: Less time. Order now!
200 Games for Kids
Author: Heather Collins
Publisher: Independently Published
ISBN: 9781691423989
Category :
Languages : en
Pages : 221
Book Description
200 fun games for kids, tweens, and teens. Each game includes a hard mode so older kids and adults can participate. Examples: Game #2: Jobimals. Players select a random job and a random animal, either by picking them or using an online generator. Then they try to draw the animal doing the job. Like a gorilla dentist, or a lion firefighter. Once they've drawn the picture, it's time to color it in! Grab your colored pencils and get to work. You'll need: Random lists of jobs and animals, paper, colored pencils. Hard mode: Put a time limit on drawing. Best drawing wins. (Can't vote for your own.) Game #9: Stupid Movie Lines. Download the script/screenplay to a movie or TV show that everyone in the group has seen. One player (or parent) picks a line, players have three minutes to write a new line on a scrap of paper. Throw the scraps into a hat. One player reads the scraps and then everyone votes for their favorite line (can't vote for yours.) Player with the most votes gets a point. You'll need: Paper, movie lines. Hard mode: Less time. Order now!
Publisher: Independently Published
ISBN: 9781691423989
Category :
Languages : en
Pages : 221
Book Description
200 fun games for kids, tweens, and teens. Each game includes a hard mode so older kids and adults can participate. Examples: Game #2: Jobimals. Players select a random job and a random animal, either by picking them or using an online generator. Then they try to draw the animal doing the job. Like a gorilla dentist, or a lion firefighter. Once they've drawn the picture, it's time to color it in! Grab your colored pencils and get to work. You'll need: Random lists of jobs and animals, paper, colored pencils. Hard mode: Put a time limit on drawing. Best drawing wins. (Can't vote for your own.) Game #9: Stupid Movie Lines. Download the script/screenplay to a movie or TV show that everyone in the group has seen. One player (or parent) picks a line, players have three minutes to write a new line on a scrap of paper. Throw the scraps into a hat. One player reads the scraps and then everyone votes for their favorite line (can't vote for yours.) Player with the most votes gets a point. You'll need: Paper, movie lines. Hard mode: Less time. Order now!
Brain Games Kids - Amazing Activity Book - Pi Kids
Author: Editors of Phoenix International Publications
Publisher: Pi Kids
ISBN: 9781450830577
Category :
Languages : en
Pages : 0
Book Description
Looking for a way to challenge young children and feed their creativity. This collection will keep kids focused, thinking, and entertained all at the same time. Inside, find more than 100 brightly designed pages offering a range of boredom-busters for home or on the go.
Publisher: Pi Kids
ISBN: 9781450830577
Category :
Languages : en
Pages : 0
Book Description
Looking for a way to challenge young children and feed their creativity. This collection will keep kids focused, thinking, and entertained all at the same time. Inside, find more than 100 brightly designed pages offering a range of boredom-busters for home or on the go.
200+ Activities for Children's Ministry
Author: Susan L. Lingo
Publisher: Standard Publishing Company
ISBN: 9780784709399
Category : Family & Relationships
Languages : en
Pages : 148
Book Description
Inside this valuable resource, you'll find more than 200 ideas and learning activities organized into 8 categories: crafts, games, songs (rhymes and rhythms), seasonal ideas and activities, devotions and object lessons, prayer and worship activities, edible activities and food ideas, and organizational helps for teachers.
Publisher: Standard Publishing Company
ISBN: 9780784709399
Category : Family & Relationships
Languages : en
Pages : 148
Book Description
Inside this valuable resource, you'll find more than 200 ideas and learning activities organized into 8 categories: crafts, games, songs (rhymes and rhythms), seasonal ideas and activities, devotions and object lessons, prayer and worship activities, edible activities and food ideas, and organizational helps for teachers.
Hangman Game
Author: Philip Pub
Publisher:
ISBN:
Category :
Languages : en
Pages : 122
Book Description
Hangman is a simple word guessing game. Players try to figure out an unknown word by guessing letters. If too many letters that do not appear in the word are guessed, the player is hanged. Set up the game by drawing a gallow and a underline for each letter in the unknown word. As letters in the word are guessed, write them above the corresponding underline. If a letter not in the word is guess, draw a picture of a person on the gallow-one part for each incorrect letter guess. Most frequently, the person is drawn in 6 parts (for 6 letter guesses) in the order: head, body, left leg, right leg, left arm, right arm.
Publisher:
ISBN:
Category :
Languages : en
Pages : 122
Book Description
Hangman is a simple word guessing game. Players try to figure out an unknown word by guessing letters. If too many letters that do not appear in the word are guessed, the player is hanged. Set up the game by drawing a gallow and a underline for each letter in the unknown word. As letters in the word are guessed, write them above the corresponding underline. If a letter not in the word is guess, draw a picture of a person on the gallow-one part for each incorrect letter guess. Most frequently, the person is drawn in 6 parts (for 6 letter guesses) in the order: head, body, left leg, right leg, left arm, right arm.
After Dinner Amusements - Charades
Author:
Publisher:
ISBN: 9781452167466
Category :
Languages : en
Pages : 0
Book Description
Publisher:
ISBN: 9781452167466
Category :
Languages : en
Pages : 0
Book Description
Designing Games for Children
Author: Carla Fisher
Publisher: CRC Press
ISBN: 1317915143
Category : Games & Activities
Languages : en
Pages : 277
Book Description
When making games for kids, it’s tempting to simply wing-it on the design. We were all children once, right? The reality is that adults are far removed from the cognitive changes and the motor skill challenges that are the hallmark of the developing child. Designing Games for Children, helps you understand these developmental needs of children and how to effectively apply them to games. Whether you’re a seasoned game designer, a children's media professional, or an instructor teaching the next generation of game designers, Designing Games for Children is the first book dedicated to service the specific needs of children's game designers. This is a hands-on manual of child psychology as it relates to game design and the common challenges designers face. Designing Games for Children is the definitive, comprehensive guide to making great games for kids, featuring: Guidelines and recommendations divided by the most common target audiences – babies and toddlers (0-2), preschoolers (3-5), early elementary students (6-8), and tweens (9-12). Approachable and actionable breakdown of child developmental psychology, including cognitive, physical, social, and emotional development, as it applies to game design Game design insights and guidelines for all aspects of game production, from ideation to marketing
Publisher: CRC Press
ISBN: 1317915143
Category : Games & Activities
Languages : en
Pages : 277
Book Description
When making games for kids, it’s tempting to simply wing-it on the design. We were all children once, right? The reality is that adults are far removed from the cognitive changes and the motor skill challenges that are the hallmark of the developing child. Designing Games for Children, helps you understand these developmental needs of children and how to effectively apply them to games. Whether you’re a seasoned game designer, a children's media professional, or an instructor teaching the next generation of game designers, Designing Games for Children is the first book dedicated to service the specific needs of children's game designers. This is a hands-on manual of child psychology as it relates to game design and the common challenges designers face. Designing Games for Children is the definitive, comprehensive guide to making great games for kids, featuring: Guidelines and recommendations divided by the most common target audiences – babies and toddlers (0-2), preschoolers (3-5), early elementary students (6-8), and tweens (9-12). Approachable and actionable breakdown of child developmental psychology, including cognitive, physical, social, and emotional development, as it applies to game design Game design insights and guidelines for all aspects of game production, from ideation to marketing
300+ Mathematical Pattern Puzzles
Author: Chris McMullen
Publisher: CreateSpace
ISBN: 9781512044287
Category :
Languages : en
Pages : 172
Book Description
Enjoy a variety of mathematical pattern puzzles. It starts out easy with basic patterns and simple puzzles, and the challenge level grows progressively. This way, puzzlers of all ages and abilities can enjoy many of the patterns and puzzles in this book. Patterns include: Arithmetic Prime numbers Fibonacci sequence Visual puzzles Roman numerals Arrays and more Challenge yourself and develop useful skills: pattern recognition visual discrimination analytical skills logic and reasoning analogies mathematics Answers and explanations for all puzzles can be found at the back of the book. Each chapter begins with a brief introduction or review of the relevant concepts, followed by 2-3 examples of pattern puzzles with explanations.
Publisher: CreateSpace
ISBN: 9781512044287
Category :
Languages : en
Pages : 172
Book Description
Enjoy a variety of mathematical pattern puzzles. It starts out easy with basic patterns and simple puzzles, and the challenge level grows progressively. This way, puzzlers of all ages and abilities can enjoy many of the patterns and puzzles in this book. Patterns include: Arithmetic Prime numbers Fibonacci sequence Visual puzzles Roman numerals Arrays and more Challenge yourself and develop useful skills: pattern recognition visual discrimination analytical skills logic and reasoning analogies mathematics Answers and explanations for all puzzles can be found at the back of the book. Each chapter begins with a brief introduction or review of the relevant concepts, followed by 2-3 examples of pattern puzzles with explanations.
Tangle Art and Drawing Games for Kids
Author: Jeanette Nyberg
Publisher: Quarry Books
ISBN: 1631591916
Category : Juvenile Nonfiction
Languages : en
Pages : 116
Book Description
Tangle Art and Drawing Games for Kids is perfect for families who want to sneak a little more creativity into their lives and have fun doing it. It's about exploring, experimenting, and getting lost in creativity. It's not focused on goals, but on enjoying the process. Professional artist Jeanette Nyberg brings to life 46 drawing games that offer playful, easy ways to get a pen moving across a page, help keep the mind focused, and provide hours of edifying entertainment. Move through the book at your own pace. Start with basic drawing games, followed by a section of activities that can be done with friends, then work with some mixed-media activities, and end with awesome tangle art games. Each activity includes ideas for how to "Make it Silly," and ways to vary the themes so you can play the games over and over. Families will make exciting discoveries, find creative ways to spend their time, master visual and manual skills, and most importantly, have fun!
Publisher: Quarry Books
ISBN: 1631591916
Category : Juvenile Nonfiction
Languages : en
Pages : 116
Book Description
Tangle Art and Drawing Games for Kids is perfect for families who want to sneak a little more creativity into their lives and have fun doing it. It's about exploring, experimenting, and getting lost in creativity. It's not focused on goals, but on enjoying the process. Professional artist Jeanette Nyberg brings to life 46 drawing games that offer playful, easy ways to get a pen moving across a page, help keep the mind focused, and provide hours of edifying entertainment. Move through the book at your own pace. Start with basic drawing games, followed by a section of activities that can be done with friends, then work with some mixed-media activities, and end with awesome tangle art games. Each activity includes ideas for how to "Make it Silly," and ways to vary the themes so you can play the games over and over. Families will make exciting discoveries, find creative ways to spend their time, master visual and manual skills, and most importantly, have fun!
Native American Games and Stories
Author: James Bruchac
Publisher: Fulcrum Publishing
ISBN: 9781555919795
Category : Juvenile Nonfiction
Languages : en
Pages : 100
Book Description
Recognizing the widespread American Indian belief that you can learn while you play and play while you learn, "Native American Games and Stories" provides young readers with stories and games that educate and entertain them. Illustrations.
Publisher: Fulcrum Publishing
ISBN: 9781555919795
Category : Juvenile Nonfiction
Languages : en
Pages : 100
Book Description
Recognizing the widespread American Indian belief that you can learn while you play and play while you learn, "Native American Games and Stories" provides young readers with stories and games that educate and entertain them. Illustrations.
Pass Go and Collect $200
Author: Tanya Lee Stone
Publisher: Henry Holt and Company (BYR)
ISBN: 1250213924
Category : Juvenile Nonfiction
Languages : en
Pages : 21
Book Description
Boldness, imagination, and ruthless competition combine in Tanya Lee Stone and Steven Salerno's Pass Go and Collect $200, a riveting picture book history of Monopoly, one of the world's most famous games. In the late 1800s lived Lizzie Magie, a clever and charismatic woman with a strong sense of justice. Waves of urban migration drew Lizzie’s attention to rising financial inequality. One day she had an idea: create a game that shows the unfairness of the landlord-tenant relationship. But game players seemed to have the most fun pretending to be wealthy landowners. Enter Charles Darrow, a marketer and salesman with a vision for transforming Lizzie’s game into an exciting staple of American family entertainment. Features back matter that includes "Monopoly Math" word problems and equations. Excellent STEM connections and resources. This title has Common Core connections. Christy Ottaviano Books
Publisher: Henry Holt and Company (BYR)
ISBN: 1250213924
Category : Juvenile Nonfiction
Languages : en
Pages : 21
Book Description
Boldness, imagination, and ruthless competition combine in Tanya Lee Stone and Steven Salerno's Pass Go and Collect $200, a riveting picture book history of Monopoly, one of the world's most famous games. In the late 1800s lived Lizzie Magie, a clever and charismatic woman with a strong sense of justice. Waves of urban migration drew Lizzie’s attention to rising financial inequality. One day she had an idea: create a game that shows the unfairness of the landlord-tenant relationship. But game players seemed to have the most fun pretending to be wealthy landowners. Enter Charles Darrow, a marketer and salesman with a vision for transforming Lizzie’s game into an exciting staple of American family entertainment. Features back matter that includes "Monopoly Math" word problems and equations. Excellent STEM connections and resources. This title has Common Core connections. Christy Ottaviano Books