Author: Christie Golden
Publisher: Simon and Schuster
ISBN: 1439196648
Category : Fiction
Languages : en
Pages : 372
Book Description
An original story based on the popular video game sequel "Starcraft II" chronicles the legendary exploits that shaped the lives of outlaw heroes Jim Raynor and Tychus Findlay.
StarCraft II: Devils' Due
Author: Christie Golden
Publisher: Simon and Schuster
ISBN: 1439196648
Category : Fiction
Languages : en
Pages : 372
Book Description
An original story based on the popular video game sequel "Starcraft II" chronicles the legendary exploits that shaped the lives of outlaw heroes Jim Raynor and Tychus Findlay.
Publisher: Simon and Schuster
ISBN: 1439196648
Category : Fiction
Languages : en
Pages : 372
Book Description
An original story based on the popular video game sequel "Starcraft II" chronicles the legendary exploits that shaped the lives of outlaw heroes Jim Raynor and Tychus Findlay.
Starcraft
Author: Simon Furman
Publisher: Wildstorm
ISBN: 9781401231675
Category : Graphic novels
Languages : en
Pages : 0
Book Description
"Betrayed by Tamsen Cauley, the man who let them out of prison, the War Pigs split up and thought to live out their days separately, hiding from friends and foes alike. Two years later they get an offer: if they kill Jim Raynor, Cauley will wipe the War Pigs' slates clean. They know they can't trust him, but sticking together offers a slim chance of survival now that they've been found. And the Dominion may hate Raynor, but that doesn't make him a hero-- does it?"--Jacket
Publisher: Wildstorm
ISBN: 9781401231675
Category : Graphic novels
Languages : en
Pages : 0
Book Description
"Betrayed by Tamsen Cauley, the man who let them out of prison, the War Pigs split up and thought to live out their days separately, hiding from friends and foes alike. Two years later they get an offer: if they kill Jim Raynor, Cauley will wipe the War Pigs' slates clean. They know they can't trust him, but sticking together offers a slim chance of survival now that they've been found. And the Dominion may hate Raynor, but that doesn't make him a hero-- does it?"--Jacket
Level Up!
Author: Scott Rogers
Publisher: John Wiley & Sons
ISBN: 0470970928
Category : Computers
Languages : en
Pages : 515
Book Description
Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!
Publisher: John Wiley & Sons
ISBN: 0470970928
Category : Computers
Languages : en
Pages : 515
Book Description
Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!
The Songs of Distant Earth
Author: Arthur C. Clarke
Publisher: Rosetta Books
ISBN: 0795325843
Category : Fiction
Languages : en
Pages : 279
Book Description
Earth refugees threaten a peaceful space settlement in this influential novel from the Golden Age science fiction author of 2001: A Space Odyssey. More than two thousand years in the future, a small human colony thrives on the ocean paradise of Thalassa—sent there centuries ago to continue the human race before Earth’s destruction. Thalassa’s resources are vast—and the human colony has lived a bucolic life there. But their existence is threatened when the spaceship Magellan arrives on their world—carrying one million refugees from Earth, fleeing the dying planet. Reputed to be Arthur C. Clarke’s favorite novel, The Songs of Distant Earth addresses several fascinating scientific questions unresolved in their time—including the question of why so few neutrinos from the sun have been measured on Earth. In addition, Clarke presents an inventive depiction of the use of vacuum energy to power spacecraft—and the technical logistics of space travel near the speed of light. “Clarke’s simple, musical style never falters in this sobering yet far from bleak commentary on humanity’s longing for the stars. Highly recommended.” —Library Journal
Publisher: Rosetta Books
ISBN: 0795325843
Category : Fiction
Languages : en
Pages : 279
Book Description
Earth refugees threaten a peaceful space settlement in this influential novel from the Golden Age science fiction author of 2001: A Space Odyssey. More than two thousand years in the future, a small human colony thrives on the ocean paradise of Thalassa—sent there centuries ago to continue the human race before Earth’s destruction. Thalassa’s resources are vast—and the human colony has lived a bucolic life there. But their existence is threatened when the spaceship Magellan arrives on their world—carrying one million refugees from Earth, fleeing the dying planet. Reputed to be Arthur C. Clarke’s favorite novel, The Songs of Distant Earth addresses several fascinating scientific questions unresolved in their time—including the question of why so few neutrinos from the sun have been measured on Earth. In addition, Clarke presents an inventive depiction of the use of vacuum energy to power spacecraft—and the technical logistics of space travel near the speed of light. “Clarke’s simple, musical style never falters in this sobering yet far from bleak commentary on humanity’s longing for the stars. Highly recommended.” —Library Journal
League of Extraordinary Gentlemen
Author: Alan Moore
Publisher: WildStorm
ISBN: 1401236618
Category : Comics & Graphic Novels
Languages : en
Pages : 196
Book Description
A sharp-witted gloss on the scientific and sexual obsessions of Victorian society.'-TIME London, 1898. The Victorian Era draws to a close and the twentieth century approaches. It is a time of great change and an age of stagnation, a period ofchaste order and ignoble chaos. It is an era in need of champions. In this amazingly imaginative tale, literary figures from throughout time and various bodies of work are brought together to face any and all threats to Britain. Allan Quatermain,Mina Murray, Captain Nemo, Dr. Henry Jekyll and Edward Hyde and Hawley Griffin, the Invisible Man, form a remarkable legion of intellectual aptitude and physical prowess: The League of Extraordinary Gentlemen.
Publisher: WildStorm
ISBN: 1401236618
Category : Comics & Graphic Novels
Languages : en
Pages : 196
Book Description
A sharp-witted gloss on the scientific and sexual obsessions of Victorian society.'-TIME London, 1898. The Victorian Era draws to a close and the twentieth century approaches. It is a time of great change and an age of stagnation, a period ofchaste order and ignoble chaos. It is an era in need of champions. In this amazingly imaginative tale, literary figures from throughout time and various bodies of work are brought together to face any and all threats to Britain. Allan Quatermain,Mina Murray, Captain Nemo, Dr. Henry Jekyll and Edward Hyde and Hawley Griffin, the Invisible Man, form a remarkable legion of intellectual aptitude and physical prowess: The League of Extraordinary Gentlemen.
1001 Video Games You Must Play Before You Die
Author: Tony Mott
Publisher: Hachette UK
ISBN: 1844037150
Category : Games & Activities
Languages : en
Pages : 1773
Book Description
In fewer than fifty years videogames have become one of the most popular forms of entertainment, but which are the best games, the ones you must play? This action packed book presents the best videogames from around the world - from 80's classic Donkey Kong to Doom, Frogger and Final Fantasy. Covering everything from old favourites to those breaking new ground, these are the games that should not be missed. Video game expert Tony Mott presents 1001 of the best video games from around the world and on all formats, from primitive pioneering consoles like Atari's VCS to modern-day home entertainment platforms such as Sony's PlayStation 3. 1001 VIDEO GAMES defines arcade experiences that first turned video gaming into a worldwide phenomenon such as Space Invaders, Asteroids, and Pac-Man - games that made the likes of Atari, Sinclair and Commadore household names. It also includes the games that have taken the console era by storm from Nintendo Wii to Sony Playstation and beyond - games of the modern era that have become cultural reference points in their own right including multi-million selling series such as Halo, Grand Theft Auto and Resident Evil. For aficionados this is a keepsake - charting the highlights of the past fifty years giving them key information for games they must play. For those just discovering the appeal of gaming this extensive volume will provide everything they need to ensure they don't miss out on the games that revolutionized this overwhelmingly popular medium.
Publisher: Hachette UK
ISBN: 1844037150
Category : Games & Activities
Languages : en
Pages : 1773
Book Description
In fewer than fifty years videogames have become one of the most popular forms of entertainment, but which are the best games, the ones you must play? This action packed book presents the best videogames from around the world - from 80's classic Donkey Kong to Doom, Frogger and Final Fantasy. Covering everything from old favourites to those breaking new ground, these are the games that should not be missed. Video game expert Tony Mott presents 1001 of the best video games from around the world and on all formats, from primitive pioneering consoles like Atari's VCS to modern-day home entertainment platforms such as Sony's PlayStation 3. 1001 VIDEO GAMES defines arcade experiences that first turned video gaming into a worldwide phenomenon such as Space Invaders, Asteroids, and Pac-Man - games that made the likes of Atari, Sinclair and Commadore household names. It also includes the games that have taken the console era by storm from Nintendo Wii to Sony Playstation and beyond - games of the modern era that have become cultural reference points in their own right including multi-million selling series such as Halo, Grand Theft Auto and Resident Evil. For aficionados this is a keepsake - charting the highlights of the past fifty years giving them key information for games they must play. For those just discovering the appeal of gaming this extensive volume will provide everything they need to ensure they don't miss out on the games that revolutionized this overwhelmingly popular medium.
Man of Steel: The Early Years
Author: Frank Whitman
Publisher: Harper Collins
ISBN: 0062235990
Category : Juvenile Fiction
Languages : en
Pages : 113
Book Description
Middle-grade readers will be able to experience the thrills of the major motion picture Man of Steel in this junior novel that follows young Clark Kent as he learns to control his awesome powers and finds out who he really is. Eight pages of full-color movie stills featuring Superman™ add to the action. Featuring characters from the action-packed new movie, the Junior Novel tells the story of Clark Kent as he learns he is not the biological son of a Kansas couple from a town called Smallville. Clark is actually from the planet Krypton. As Clark slowly learns about his amazing powers and uncovers truth of where he came from, he begins to accept that it is his destiny to be Superman.
Publisher: Harper Collins
ISBN: 0062235990
Category : Juvenile Fiction
Languages : en
Pages : 113
Book Description
Middle-grade readers will be able to experience the thrills of the major motion picture Man of Steel in this junior novel that follows young Clark Kent as he learns to control his awesome powers and finds out who he really is. Eight pages of full-color movie stills featuring Superman™ add to the action. Featuring characters from the action-packed new movie, the Junior Novel tells the story of Clark Kent as he learns he is not the biological son of a Kansas couple from a town called Smallville. Clark is actually from the planet Krypton. As Clark slowly learns about his amazing powers and uncovers truth of where he came from, he begins to accept that it is his destiny to be Superman.
Holy F*ck
Author: Nick Marino
Publisher: Holy F*ck Tp
ISBN: 9781632290977
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
Sister Maria has recruited two horny drug-fueled weirdos to stop the apocalypse. Their names? Jesus and Satan. Can these biblical frenemies help this nun with a gun defeat an army of pissed off mythological gods? Only one thing's for sure -- it's gonna be a wild ride Collecting the controversially-contagious Holy F*ck #1-4.
Publisher: Holy F*ck Tp
ISBN: 9781632290977
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
Sister Maria has recruited two horny drug-fueled weirdos to stop the apocalypse. Their names? Jesus and Satan. Can these biblical frenemies help this nun with a gun defeat an army of pissed off mythological gods? Only one thing's for sure -- it's gonna be a wild ride Collecting the controversially-contagious Holy F*ck #1-4.
The Art of Toy Story 4
Author:
Publisher: Chronicle Books
ISBN: 1452164088
Category : Performing Arts
Languages : en
Pages : 181
Book Description
With a story that's spanned more than 20 years, the adventures of Woody, Buzz Lightyear, and the gang have captured the hearts of millions. The Art of Toy Story 4 invites readers to explore the next installment of Pixar's beloved franchise through never-before-seen concept art, character studies, process animation, storyboards, colorscripts, and more. Featuring exclusive interviews with the production team on the making of the film and insights into their creative vision, The Art of Toy Story 4 reveals the vivid imagination that brought this story to life. Copyright ©2019 Disney Enterprises, Inc. and Pixar. All rights reserved.
Publisher: Chronicle Books
ISBN: 1452164088
Category : Performing Arts
Languages : en
Pages : 181
Book Description
With a story that's spanned more than 20 years, the adventures of Woody, Buzz Lightyear, and the gang have captured the hearts of millions. The Art of Toy Story 4 invites readers to explore the next installment of Pixar's beloved franchise through never-before-seen concept art, character studies, process animation, storyboards, colorscripts, and more. Featuring exclusive interviews with the production team on the making of the film and insights into their creative vision, The Art of Toy Story 4 reveals the vivid imagination that brought this story to life. Copyright ©2019 Disney Enterprises, Inc. and Pixar. All rights reserved.
Official List of Section 13(f) Securities
Author:
Publisher:
ISBN:
Category : Securities
Languages : en
Pages : 182
Book Description
Publisher:
ISBN:
Category : Securities
Languages : en
Pages : 182
Book Description