Author: Gary Kroehnert
Publisher: McGraw-Hill Australia
ISBN: 9780074708026
Category : Business & Economics
Languages : en
Pages : 212
Book Description
The games in this training resource text are designed to enhance simulations, role-plays and exercises for both individuals and teams. The games focus on developing skills in communication, teamwork, and perception.
102 Extra Training Games
Author: Gary Kroehnert
Publisher: McGraw-Hill Australia
ISBN: 9780074708026
Category : Business & Economics
Languages : en
Pages : 212
Book Description
The games in this training resource text are designed to enhance simulations, role-plays and exercises for both individuals and teams. The games focus on developing skills in communication, teamwork, and perception.
Publisher: McGraw-Hill Australia
ISBN: 9780074708026
Category : Business & Economics
Languages : en
Pages : 212
Book Description
The games in this training resource text are designed to enhance simulations, role-plays and exercises for both individuals and teams. The games focus on developing skills in communication, teamwork, and perception.
103 Additional Training Games
Author: Gary Kroehnert
Publisher: McGraw Hill Professional
ISBN: 9780074710500
Category : Business & Economics
Languages : en
Pages : 208
Book Description
Part of the Training Games series, this collection of activities is designed to promote structured workplace learning. Aimed at both the new and the experienced trainer, it presents a range of learning exercises that can be used in individual or team-training programs. It is suitable for trainers, facilitators, supervisors, and consultants.
Publisher: McGraw Hill Professional
ISBN: 9780074710500
Category : Business & Economics
Languages : en
Pages : 208
Book Description
Part of the Training Games series, this collection of activities is designed to promote structured workplace learning. Aimed at both the new and the experienced trainer, it presents a range of learning exercises that can be used in individual or team-training programs. It is suitable for trainers, facilitators, supervisors, and consultants.
102 Extra Training Games
Author: Gary Kroehnert
Publisher:
ISBN:
Category : Employees
Languages : en
Pages : 197
Book Description
Publisher:
ISBN:
Category : Employees
Languages : en
Pages : 197
Book Description
Games Trainers Play Outdoors
Author:
Publisher: McGraw Hill Professional
ISBN: 9780071425711
Category : Active learning
Languages : en
Pages : 244
Book Description
InGames Trainers Play Outdoors, best-selling training author Gary Kroehnert presents a collection of 75 new and classic exercise, simulations and activities conducted outside the traditional 'classroom' environment. All are tried and tested, and all are deigned to bring a breath of fresh air to your training program. In the world of workplace learning, outdoor training offers the immediate benefit of improving trust and team awareness, as well as increasing individual self-confidence and self-esteem. When incorporated into an effective training program. These low-to-medium-risk activities lead to higher team productivity, lower turnover rates and a more enjoyable work environment. Games Trainers Play Outdoorscan be incorporated into a wide range of training environments-from an ongoing professional development program for seasoned executives to the special challenges of transition management during re-organisation. For trainers and facilitators, it's the ideal source of outdoor activities designed to: Improve cooperation and teamwork Develop problem-solving, decision-making and communication skills Build confidence in training groups, work groups and individuals Other best-selling books from Gary Kroehnert published by McGraw-Hill: Basic Training for Trainers 3/E 103 Additional Training Games 102 Extra Training Games 101 Training Games Basic Presentation Skills Taming Time
Publisher: McGraw Hill Professional
ISBN: 9780071425711
Category : Active learning
Languages : en
Pages : 244
Book Description
InGames Trainers Play Outdoors, best-selling training author Gary Kroehnert presents a collection of 75 new and classic exercise, simulations and activities conducted outside the traditional 'classroom' environment. All are tried and tested, and all are deigned to bring a breath of fresh air to your training program. In the world of workplace learning, outdoor training offers the immediate benefit of improving trust and team awareness, as well as increasing individual self-confidence and self-esteem. When incorporated into an effective training program. These low-to-medium-risk activities lead to higher team productivity, lower turnover rates and a more enjoyable work environment. Games Trainers Play Outdoorscan be incorporated into a wide range of training environments-from an ongoing professional development program for seasoned executives to the special challenges of transition management during re-organisation. For trainers and facilitators, it's the ideal source of outdoor activities designed to: Improve cooperation and teamwork Develop problem-solving, decision-making and communication skills Build confidence in training groups, work groups and individuals Other best-selling books from Gary Kroehnert published by McGraw-Hill: Basic Training for Trainers 3/E 103 Additional Training Games 102 Extra Training Games 101 Training Games Basic Presentation Skills Taming Time
Basic Training for Trainers
Author: Gary Kroehnert
Publisher: McGraw Hill Professional
ISBN: 9780074709139
Category : Business & Economics
Languages : en
Pages : 280
Book Description
This title is a standard reference on training with an established reputation amongst trainers, human resource managers and managers. Covering all the core principles of training, this revised edition is accessible and fun, and offers insights into achieving success in the constantly changing workplace.
Publisher: McGraw Hill Professional
ISBN: 9780074709139
Category : Business & Economics
Languages : en
Pages : 280
Book Description
This title is a standard reference on training with an established reputation amongst trainers, human resource managers and managers. Covering all the core principles of training, this revised edition is accessible and fun, and offers insights into achieving success in the constantly changing workplace.
Catalog and Yearbook
Author: University of Northern Colorado
Publisher:
ISBN:
Category :
Languages : en
Pages : 144
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 144
Book Description
A Comprehensive Library Staff Training Programme in the Information Age
Author: Aileen Wood
Publisher: Chandos Publishing
ISBN:
Category : Business & Economics
Languages : en
Pages : 380
Book Description
Discussing the issues surrounding the implementation and 'selling' of a comprehensive library staff training program, this title discusses aspects such as the need for continuous training, planning the appropriate programs and implementing a strategy.
Publisher: Chandos Publishing
ISBN:
Category : Business & Economics
Languages : en
Pages : 380
Book Description
Discussing the issues surrounding the implementation and 'selling' of a comprehensive library staff training program, this title discusses aspects such as the need for continuous training, planning the appropriate programs and implementing a strategy.
102 Construction Battalion: Second to None, 1943-1945
Author: United States. Naval Construction Battalion, 102nd
Publisher: U.S. Navy Seabee Museum
ISBN:
Category : World War, 1939-1945
Languages : en
Pages : 192
Book Description
Publisher: U.S. Navy Seabee Museum
ISBN:
Category : World War, 1939-1945
Languages : en
Pages : 192
Book Description
LSAT Logic Games For Dummies
Author: Mark Zegarelli
Publisher: John Wiley & Sons
ISBN: 0470525142
Category : Study Aids
Languages : en
Pages : 384
Book Description
Improve your score on the Analytical Reasoning portion of the LSAT If you're like most test-takers, you find the infamous Analytical Reasoning or "Logic Games" section of the LSAT to be the most elusive and troublesome. Now there's help! LSAT Logic Games For Dummies takes the puzzlement out of the Analytical Reasoning section of the exam and shows you that it's not so problematic after all! This easy-to-follow guide examines the types of logic puzzles presented on the LSAT and offers step-by-step instructions for how best to correctly identify and solve each problem within the allocated time. Coverage of all six question types Detailed strategies for quickly and correctly recognizing and solving each question type Complete with loads of practice problems Whether you're preparing to take the LSAT for the first time or looking to improve a previous score, LSAT Logic Games For Dummies is the logical study companion for anyone looking to score high on the LSAT!
Publisher: John Wiley & Sons
ISBN: 0470525142
Category : Study Aids
Languages : en
Pages : 384
Book Description
Improve your score on the Analytical Reasoning portion of the LSAT If you're like most test-takers, you find the infamous Analytical Reasoning or "Logic Games" section of the LSAT to be the most elusive and troublesome. Now there's help! LSAT Logic Games For Dummies takes the puzzlement out of the Analytical Reasoning section of the exam and shows you that it's not so problematic after all! This easy-to-follow guide examines the types of logic puzzles presented on the LSAT and offers step-by-step instructions for how best to correctly identify and solve each problem within the allocated time. Coverage of all six question types Detailed strategies for quickly and correctly recognizing and solving each question type Complete with loads of practice problems Whether you're preparing to take the LSAT for the first time or looking to improve a previous score, LSAT Logic Games For Dummies is the logical study companion for anyone looking to score high on the LSAT!
Computers and Games
Author: Jonathan Schaeffer
Publisher: Springer
ISBN: 3540400311
Category : Computers
Languages : en
Pages : 442
Book Description
The Computers and Games (CG) series began in 1998 with the objective of showcasing new developments in arti?cial intelligence (AI) research that used games as the experimental test-bed. The ?rst two CG conferences were held at Hamamatsu,Japan(1998,2000).ComputersandGames2002(CG2002)wasthe third event in this biennial series. The conference was held at the University of Alberta(Edmonton,Alberta,Canada),July25–27,2002.Theprogramconsisted of the main conference featuring refereed papers and keynote speakers, as well as several side events including the Games Informatics Workshop, the Agents in Computer Games Workshop, the Trading Agents Competition, and the North American Computer Go Championship. CG 2002 attracted 110 participants from over a dozen countries. Part of the successoftheconferencewasthatitwasco-locatedwiththeNationalConference of the American Association for Arti?cial Intelligence (AAAI), which began in Edmonton just as CG 2002 ended. The CG 2002 program had 27 refereed paper presentations. The papers ranged over a wide variety of AI-related topics including search, knowledge, learning, planning, and combinatorial game theory. Research test-beds included one-player games (blackjack, sliding-tile puzzles, Sokoban), two-player games (Amazons, awari, chess, Chinese chess, clobber, Go, Hex, Lines of Action, O- ello, shogi), multi-player games (Chinese checkers, cribbage, Diplomacy, hearts, spades), commercial games (role-playing games, real-time strategy games), and novel applications (Post’s Correspondence Problem).
Publisher: Springer
ISBN: 3540400311
Category : Computers
Languages : en
Pages : 442
Book Description
The Computers and Games (CG) series began in 1998 with the objective of showcasing new developments in arti?cial intelligence (AI) research that used games as the experimental test-bed. The ?rst two CG conferences were held at Hamamatsu,Japan(1998,2000).ComputersandGames2002(CG2002)wasthe third event in this biennial series. The conference was held at the University of Alberta(Edmonton,Alberta,Canada),July25–27,2002.Theprogramconsisted of the main conference featuring refereed papers and keynote speakers, as well as several side events including the Games Informatics Workshop, the Agents in Computer Games Workshop, the Trading Agents Competition, and the North American Computer Go Championship. CG 2002 attracted 110 participants from over a dozen countries. Part of the successoftheconferencewasthatitwasco-locatedwiththeNationalConference of the American Association for Arti?cial Intelligence (AAAI), which began in Edmonton just as CG 2002 ended. The CG 2002 program had 27 refereed paper presentations. The papers ranged over a wide variety of AI-related topics including search, knowledge, learning, planning, and combinatorial game theory. Research test-beds included one-player games (blackjack, sliding-tile puzzles, Sokoban), two-player games (Amazons, awari, chess, Chinese chess, clobber, Go, Hex, Lines of Action, O- ello, shogi), multi-player games (Chinese checkers, cribbage, Diplomacy, hearts, spades), commercial games (role-playing games, real-time strategy games), and novel applications (Post’s Correspondence Problem).