Author: Ian McLean
Publisher: Prentice Hall
ISBN: 9780136350040
Category : Computers
Languages : en
Pages : 228
Book Description
100 Programs for the Amstrad 464, 664 and 6128
Author: Ian McLean
Publisher: Prentice Hall
ISBN: 9780136350040
Category : Computers
Languages : en
Pages : 228
Book Description
Publisher: Prentice Hall
ISBN: 9780136350040
Category : Computers
Languages : en
Pages : 228
Book Description
BASIC Programming on the Amstrad Computers CPC 464, 664 and 6128
Author: Wynford James
Publisher:
ISBN: 9780744700367
Category : Amstrad Microcomputer
Languages : en
Pages : 229
Book Description
Publisher:
ISBN: 9780744700367
Category : Amstrad Microcomputer
Languages : en
Pages : 229
Book Description
Games and Graphics Programming on the Amstrad CPC 464, 664 and 6128
Author: Stephen William Colwill
Publisher:
ISBN: 9780744700329
Category : Amstrad Microcomputer
Languages : en
Pages : 224
Book Description
Publisher:
ISBN: 9780744700329
Category : Amstrad Microcomputer
Languages : en
Pages : 224
Book Description
Amstrad 464 & 664 [& 6128]: Computer games
Author: Itzhak Kalisky
Publisher:
ISBN: 9781851810055
Category : Amstrad CPC464 (Computer)
Languages : en
Pages : 75
Book Description
Publisher:
ISBN: 9781851810055
Category : Amstrad CPC464 (Computer)
Languages : en
Pages : 75
Book Description
Practical Computing
Author:
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 854
Book Description
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 854
Book Description
Amstrad 464, 664 & 6128
Author: Itzhak Kalisky
Publisher:
ISBN: 9781851810024
Category : Amstrad CPC464 (Computer)
Languages : en
Pages : 83
Book Description
Publisher:
ISBN: 9781851810024
Category : Amstrad CPC464 (Computer)
Languages : en
Pages : 83
Book Description
The British Library General Catalogue of Printed Books, 1986 to 1987
Author: British Library
Publisher:
ISBN:
Category : English imprints
Languages : en
Pages : 446
Book Description
Publisher:
ISBN:
Category : English imprints
Languages : en
Pages : 446
Book Description
The Amstrad 464, 664 and 6128
Author: Boris Allan
Publisher: Pitman Publishing
ISBN: 9780273023906
Category : Amstrad CPC464 (Computer)
Languages : en
Pages : 113
Book Description
Publisher: Pitman Publishing
ISBN: 9780273023906
Category : Amstrad CPC464 (Computer)
Languages : en
Pages : 113
Book Description
Mission Python
Author: Sean McManus
Publisher: No Starch Press
ISBN: 1593278578
Category : Computers
Languages : en
Pages : 282
Book Description
Program a graphical adventure game in this hands-on, beginner-friendly introduction to coding in the Python language. Launch into coding with Mission Python, a space-themed guide to building a complete computer game in Python. You'll learn programming fundamentals like loops, strings, and lists as you build Escape!, an exciting game with a map to explore, items to collect, and tricky logic puzzles to solve. As you work through the book, you'll build exercises and mini-projects, like making a spacewalk simulator and creating an astronaut's safety checklist that will put your new Python skills to the test. You'll learn how to use Pygame Zero, a free resource that lets you add graphics and sound effects to your creations, and you'll get useful game-making tips, such as how to design fun puzzles and intriguing maps. Before you know it, you'll have a working, awesome game to stump your friends with (and some nifty coding skills, too!). You can follow this book using a Raspberry Pi or a Microsoft Windows PC, and the 3D graphics and sound effects you need are provided as a download.
Publisher: No Starch Press
ISBN: 1593278578
Category : Computers
Languages : en
Pages : 282
Book Description
Program a graphical adventure game in this hands-on, beginner-friendly introduction to coding in the Python language. Launch into coding with Mission Python, a space-themed guide to building a complete computer game in Python. You'll learn programming fundamentals like loops, strings, and lists as you build Escape!, an exciting game with a map to explore, items to collect, and tricky logic puzzles to solve. As you work through the book, you'll build exercises and mini-projects, like making a spacewalk simulator and creating an astronaut's safety checklist that will put your new Python skills to the test. You'll learn how to use Pygame Zero, a free resource that lets you add graphics and sound effects to your creations, and you'll get useful game-making tips, such as how to design fun puzzles and intriguing maps. Before you know it, you'll have a working, awesome game to stump your friends with (and some nifty coding skills, too!). You can follow this book using a Raspberry Pi or a Microsoft Windows PC, and the 3D graphics and sound effects you need are provided as a download.
Toward a Ludic Architecture
Author: Steffen P. Walz
Publisher: Lulu.com
ISBN: 0557285631
Category : Architecture
Languages : en
Pages : 384
Book Description
“Toward a Ludic Architecture†is a pioneering publication, architecturally framing play and games as human practices in and of space. Filling the gap in literature, Steffen P. Walz considers game design theory and practice alongside architectural theory and practice, asking: how are play and games architected? What kind of architecture do they produce and in what way does architecture program play and games? What kind of architecture could be produced by playing and gameplaying?
Publisher: Lulu.com
ISBN: 0557285631
Category : Architecture
Languages : en
Pages : 384
Book Description
“Toward a Ludic Architecture†is a pioneering publication, architecturally framing play and games as human practices in and of space. Filling the gap in literature, Steffen P. Walz considers game design theory and practice alongside architectural theory and practice, asking: how are play and games architected? What kind of architecture do they produce and in what way does architecture program play and games? What kind of architecture could be produced by playing and gameplaying?