Author: Khari J. Nellum
Publisher: AuthorHouse
ISBN: 1410738248
Category :
Languages : en
Pages : 209
Book Description
This is a self-help book that asks the question, explains the emotions, agitation, and fears that are associated and provides tips on how to move forward with your goals and aspirations. The main focus is to realize your passion for a "second career" or occupation you might consider after your "initial" retirement. The book points out there will be a sense of fear and anxiety and supplies ways to overcome them while portraying an understanding of psychological considerations. We all need encouragement when we are beginning to embark upon a major change in our lives and this book offers sound advice in entrusting others with our plans and desires. Giving up is easy to do; however, believing in yourself is a strong motivator to get you through the process. Viable sources of information are provided on entrepreneurship and "do's" and "don'ts" when becoming self employed. Information regarding training is furnished as well as resources to aid you in seeking your passion. Issues relating to personal growth and self-worth are addressed in a straight forward format. As everyone is different, this may not be an issue for each individual; however, it will most certainly apply to many.
100 Games Women Play
Author: Khari J. Nellum
Publisher: AuthorHouse
ISBN: 1410738248
Category :
Languages : en
Pages : 209
Book Description
This is a self-help book that asks the question, explains the emotions, agitation, and fears that are associated and provides tips on how to move forward with your goals and aspirations. The main focus is to realize your passion for a "second career" or occupation you might consider after your "initial" retirement. The book points out there will be a sense of fear and anxiety and supplies ways to overcome them while portraying an understanding of psychological considerations. We all need encouragement when we are beginning to embark upon a major change in our lives and this book offers sound advice in entrusting others with our plans and desires. Giving up is easy to do; however, believing in yourself is a strong motivator to get you through the process. Viable sources of information are provided on entrepreneurship and "do's" and "don'ts" when becoming self employed. Information regarding training is furnished as well as resources to aid you in seeking your passion. Issues relating to personal growth and self-worth are addressed in a straight forward format. As everyone is different, this may not be an issue for each individual; however, it will most certainly apply to many.
Publisher: AuthorHouse
ISBN: 1410738248
Category :
Languages : en
Pages : 209
Book Description
This is a self-help book that asks the question, explains the emotions, agitation, and fears that are associated and provides tips on how to move forward with your goals and aspirations. The main focus is to realize your passion for a "second career" or occupation you might consider after your "initial" retirement. The book points out there will be a sense of fear and anxiety and supplies ways to overcome them while portraying an understanding of psychological considerations. We all need encouragement when we are beginning to embark upon a major change in our lives and this book offers sound advice in entrusting others with our plans and desires. Giving up is easy to do; however, believing in yourself is a strong motivator to get you through the process. Viable sources of information are provided on entrepreneurship and "do's" and "don'ts" when becoming self employed. Information regarding training is furnished as well as resources to aid you in seeking your passion. Issues relating to personal growth and self-worth are addressed in a straight forward format. As everyone is different, this may not be an issue for each individual; however, it will most certainly apply to many.
Games Women Play
Author: Zaire Crown
Publisher: Dafina
ISBN: 1617739898
Category : Fiction
Languages : en
Pages : 369
Book Description
In this fast-moving, gritty debut novel, one woman learns that even the strictest rules are made to be broken… At thirty-seven, Tuesday is eager for a better way of life. That means getting out of the game her gentleman’s club has been fronting. Her all-female “business” team has made a fortune using the club to attract, seduce—and rob—wealthy men. But in addition to being squeezed by a corrupt cop, an unfortunate incident has put Tuesday deep in debt to a ruthless gun dealer and is creating dangerous dissent behind-the-scenes... Tuesday only sees one option. She’ll have to go undercover playing girlfriend to legendary Detroit crime boss Sebastian Caine. But the risky move just might cause her to break her #1 rule: don’t catch feelings. Because things are not what they seem—and neither is Sebastian. Now Tuesday may have to choose between the future she’s always wanted, the team she swore loyalty to, and the money she desperately needs to save her own life…
Publisher: Dafina
ISBN: 1617739898
Category : Fiction
Languages : en
Pages : 369
Book Description
In this fast-moving, gritty debut novel, one woman learns that even the strictest rules are made to be broken… At thirty-seven, Tuesday is eager for a better way of life. That means getting out of the game her gentleman’s club has been fronting. Her all-female “business” team has made a fortune using the club to attract, seduce—and rob—wealthy men. But in addition to being squeezed by a corrupt cop, an unfortunate incident has put Tuesday deep in debt to a ruthless gun dealer and is creating dangerous dissent behind-the-scenes... Tuesday only sees one option. She’ll have to go undercover playing girlfriend to legendary Detroit crime boss Sebastian Caine. But the risky move just might cause her to break her #1 rule: don’t catch feelings. Because things are not what they seem—and neither is Sebastian. Now Tuesday may have to choose between the future she’s always wanted, the team she swore loyalty to, and the money she desperately needs to save her own life…
Women in Gaming: 100 Professionals of Play
Author: Meagan Marie
Publisher: Penguin
ISBN: 0744019931
Category : History
Languages : en
Pages : 354
Book Description
Women in Gaming: 100 Professionals of Play is a celebration of female accomplishments in the video game industry, ranging from high-level executives to programmers to cosplayers. This insightful and celebratory book highlights women who helped to establish the industry, women who disrupted it, women who fight to diversify it, and young women who will someday lead it. Featuring household names and unsung heroes, each individual profiled is a pioneer in their own right. Key features in this book include: *100 Professionals of Play: Interviews and Special Features with 100 diverse and prominent women highlighting their impact on the gaming industry in the fields of design, programming, animation, marketing, voiceover, and many more. *Pro Tips: Practical and anecdotal advice from industry professionals for young adults working toward a career in the video game industry. *Essays: Short essays covering various topics affecting women in gaming related careers, including "Difficult Women: The Importance of Female Characters Who Go Beyond Being Strong," "NPC: On Being Unseen in the Game Dev Community," and "Motherhood and Gaming: How Motherhood Can Help Rather Than Hinder a Career." *"A Day in the Life of" Features: An inside look at a typical day in the gaming industry across several vocations, including a streamer, a voice actor, and many more.
Publisher: Penguin
ISBN: 0744019931
Category : History
Languages : en
Pages : 354
Book Description
Women in Gaming: 100 Professionals of Play is a celebration of female accomplishments in the video game industry, ranging from high-level executives to programmers to cosplayers. This insightful and celebratory book highlights women who helped to establish the industry, women who disrupted it, women who fight to diversify it, and young women who will someday lead it. Featuring household names and unsung heroes, each individual profiled is a pioneer in their own right. Key features in this book include: *100 Professionals of Play: Interviews and Special Features with 100 diverse and prominent women highlighting their impact on the gaming industry in the fields of design, programming, animation, marketing, voiceover, and many more. *Pro Tips: Practical and anecdotal advice from industry professionals for young adults working toward a career in the video game industry. *Essays: Short essays covering various topics affecting women in gaming related careers, including "Difficult Women: The Importance of Female Characters Who Go Beyond Being Strong," "NPC: On Being Unseen in the Game Dev Community," and "Motherhood and Gaming: How Motherhood Can Help Rather Than Hinder a Career." *"A Day in the Life of" Features: An inside look at a typical day in the gaming industry across several vocations, including a streamer, a voice actor, and many more.
Games Girls Play
Author: Carolyn M. Cunningham
Publisher: Lexington Books
ISBN: 1498554571
Category : Language Arts & Disciplines
Languages : en
Pages : 191
Book Description
Games Girls Play examines the role that video games play in girls’ lives, including how games structure girls’ leisure time, how playing video games constitutes different performances of femininity, and what influences girls to play or not play video games. Through interviews, focus groups, and qualitative content analyses, this book analyzes girls’ involvement with video games. It also examines different contexts in which discourses of girls and video games occur, including girl-oriented video games, activist efforts to change the video game industry, and informal education programs that teach girls video game design.
Publisher: Lexington Books
ISBN: 1498554571
Category : Language Arts & Disciplines
Languages : en
Pages : 191
Book Description
Games Girls Play examines the role that video games play in girls’ lives, including how games structure girls’ leisure time, how playing video games constitutes different performances of femininity, and what influences girls to play or not play video games. Through interviews, focus groups, and qualitative content analyses, this book analyzes girls’ involvement with video games. It also examines different contexts in which discourses of girls and video games occur, including girl-oriented video games, activist efforts to change the video game industry, and informal education programs that teach girls video game design.
Play
Author:
Publisher:
ISBN:
Category : Playgrounds
Languages : en
Pages : 142
Book Description
Publisher:
ISBN:
Category : Playgrounds
Languages : en
Pages : 142
Book Description
Fair Play: Reese's Book Club
Author: Eve Rodsky
Publisher: Penguin
ISBN: 0525541942
Category : Social Science
Languages : en
Pages : 385
Book Description
AN INSTANT NEW YORK TIMES BESTSELLER • A REESE'S BOOK CLUB PICK Tired, stressed, and in need of more help from your partner? Imagine running your household (and life!) in a new way... It started with the Sh*t I Do List. Tired of being the “shefault” parent responsible for all aspects of her busy household, Eve Rodsky counted up all the unpaid, invisible work she was doing for her family—and then sent that list to her husband, asking for things to change. His response was...underwhelming. Rodsky realized that simply identifying the issue of unequal labor on the home front wasn't enough: She needed a solution to this universal problem. Her sanity, identity, career, and marriage depended on it. The result is Fair Play: a time- and anxiety-saving system that offers couples a completely new way to divvy up domestic responsibilities. Rodsky interviewed more than five hundred men and women from all walks of life to figure out what the invisible work in a family actually entails and how to get it all done efficiently. With 4 easy-to-follow rules, 100 household tasks, and a series of conversation starters for you and your partner, Fair Play helps you prioritize what's important to your family and who should take the lead on every chore, from laundry to homework to dinner. “Winning” this game means rebalancing your home life, reigniting your relationship with your significant other, and reclaiming your Unicorn Space—the time to develop the skills and passions that keep you interested and interesting. Stop drowning in to-dos and lose some of that invisible workload that's pulling you down. Are you ready to try Fair Play? Let's deal you in.
Publisher: Penguin
ISBN: 0525541942
Category : Social Science
Languages : en
Pages : 385
Book Description
AN INSTANT NEW YORK TIMES BESTSELLER • A REESE'S BOOK CLUB PICK Tired, stressed, and in need of more help from your partner? Imagine running your household (and life!) in a new way... It started with the Sh*t I Do List. Tired of being the “shefault” parent responsible for all aspects of her busy household, Eve Rodsky counted up all the unpaid, invisible work she was doing for her family—and then sent that list to her husband, asking for things to change. His response was...underwhelming. Rodsky realized that simply identifying the issue of unequal labor on the home front wasn't enough: She needed a solution to this universal problem. Her sanity, identity, career, and marriage depended on it. The result is Fair Play: a time- and anxiety-saving system that offers couples a completely new way to divvy up domestic responsibilities. Rodsky interviewed more than five hundred men and women from all walks of life to figure out what the invisible work in a family actually entails and how to get it all done efficiently. With 4 easy-to-follow rules, 100 household tasks, and a series of conversation starters for you and your partner, Fair Play helps you prioritize what's important to your family and who should take the lead on every chore, from laundry to homework to dinner. “Winning” this game means rebalancing your home life, reigniting your relationship with your significant other, and reclaiming your Unicorn Space—the time to develop the skills and passions that keep you interested and interesting. Stop drowning in to-dos and lose some of that invisible workload that's pulling you down. Are you ready to try Fair Play? Let's deal you in.
Girls Play to Win Track & Field
Author: Chrös McDougall
Publisher: Norwood House Press
ISBN: 1599534673
Category : Juvenile Nonfiction
Languages : en
Pages : 66
Book Description
We run, we jump, we throw. In track and field, we do it all! Also known simply as athletics, track and field is the oldest and most natural of sports. It's also one of the most exciting. Stars such as Babe Didrikson, Wilma Rudolph, and Jackie Joyner-Kersee have been pushing limits - and breaking - records - since women were first allowed into the Olympic Games in 1928. Now it's your turn to take it even further. In such an amazing sport, the possibilities are endless! The history, the rules, and the heroines: these nonfiction accounts of women's sports relate the interesting insights of each sport, including the rules, game play, and standout athletes. Girls looking for role models as well as the "hows and whys" of their favorite game will find the answers in these fresh, accessible titles. Part history, part biography, and part instruction, Girls Play to Win allows readers to access "everything they want to know" about the game. More than an introduction, this series takes what is likely an existing interest and allows the reader to delve deeper. Content consultants are real-world experts that include Olympic athletes and coaches. Library Media Connection's Editor's Choice
Publisher: Norwood House Press
ISBN: 1599534673
Category : Juvenile Nonfiction
Languages : en
Pages : 66
Book Description
We run, we jump, we throw. In track and field, we do it all! Also known simply as athletics, track and field is the oldest and most natural of sports. It's also one of the most exciting. Stars such as Babe Didrikson, Wilma Rudolph, and Jackie Joyner-Kersee have been pushing limits - and breaking - records - since women were first allowed into the Olympic Games in 1928. Now it's your turn to take it even further. In such an amazing sport, the possibilities are endless! The history, the rules, and the heroines: these nonfiction accounts of women's sports relate the interesting insights of each sport, including the rules, game play, and standout athletes. Girls looking for role models as well as the "hows and whys" of their favorite game will find the answers in these fresh, accessible titles. Part history, part biography, and part instruction, Girls Play to Win allows readers to access "everything they want to know" about the game. More than an introduction, this series takes what is likely an existing interest and allows the reader to delve deeper. Content consultants are real-world experts that include Olympic athletes and coaches. Library Media Connection's Editor's Choice
Perceiving Play
Author: Torill Elvira Mortensen
Publisher: Peter Lang
ISBN: 9780820497006
Category : Education
Languages : en
Pages : 188
Book Description
"Computer games are increasingly prevalent, and cause both curiosity and concern in the general public, so understanding these games and play is important. Game researchers need to work quickly to document, report, and analyse the effect on our modern society as an increasing amount of people make new and drastically different choices in how they spend their time. Perceiving Play: The Art and Study of Computer Games looks at the directions and findings of this research, and examines how game research integrates the studies of social science, ethnography, textual analysis and criticism, economy, law, and technology." --Book Jacket.
Publisher: Peter Lang
ISBN: 9780820497006
Category : Education
Languages : en
Pages : 188
Book Description
"Computer games are increasingly prevalent, and cause both curiosity and concern in the general public, so understanding these games and play is important. Game researchers need to work quickly to document, report, and analyse the effect on our modern society as an increasing amount of people make new and drastically different choices in how they spend their time. Perceiving Play: The Art and Study of Computer Games looks at the directions and findings of this research, and examines how game research integrates the studies of social science, ethnography, textual analysis and criticism, economy, law, and technology." --Book Jacket.
100 Great Plays for Women
Author: Lucy Kerbel
Publisher:
ISBN: 9781848421851
Category : Drama
Languages : en
Pages : 0
Book Description
This important, landmark survey dispels the myth that there aren't any good plays for women.
Publisher:
ISBN: 9781848421851
Category : Drama
Languages : en
Pages : 0
Book Description
This important, landmark survey dispels the myth that there aren't any good plays for women.
Parlour Games and the Public Life of Women in Renaissance Italy
Author: George W. McClure
Publisher: University of Toronto Press
ISBN: 1442646594
Category : History
Languages : en
Pages : 337
Book Description
Confined by behavioural norms and professional restrictions, women in Renaissance Italy found a welcome escape in an alternative world of play. This book examines the role of games of wit in the social and cultural experience of patrician women from the early sixteenth to the early eighteenth century. Beneath the frivolous exterior of such games as occasions for idle banter, flirtation, and seduction, there often lay a lively contest for power and agency, and the opportunity for conventional women to demonstrate their intellect, to achieve a public identity, and even to model new behaviour and institutions in the non-ludic world. By tapping into the records and cultural artifacts of these games, George McClure recovers a realm of female fame that has largely escaped the notice of modern historians, and in so doing, reveals a cohort of spirited, intellectual women outside of the courts.
Publisher: University of Toronto Press
ISBN: 1442646594
Category : History
Languages : en
Pages : 337
Book Description
Confined by behavioural norms and professional restrictions, women in Renaissance Italy found a welcome escape in an alternative world of play. This book examines the role of games of wit in the social and cultural experience of patrician women from the early sixteenth to the early eighteenth century. Beneath the frivolous exterior of such games as occasions for idle banter, flirtation, and seduction, there often lay a lively contest for power and agency, and the opportunity for conventional women to demonstrate their intellect, to achieve a public identity, and even to model new behaviour and institutions in the non-ludic world. By tapping into the records and cultural artifacts of these games, George McClure recovers a realm of female fame that has largely escaped the notice of modern historians, and in so doing, reveals a cohort of spirited, intellectual women outside of the courts.