Author: Terri Toles Patkin
Publisher: McFarland
ISBN: 1476676917
Category : Games & Activities
Languages : en
Pages : 282
Book Description
Some board games--like Candy Land, Chutes & Ladders, Clue, Guess Who, The Game of Life, Monopoly, Operation and Payday--have popularity spanning generations. But over time, updates to games have created significantly different messages about personal identity and evolving social values. Games offer representations of gender, sexuality, race, ethnicity, religion, age, ability and social class that reflect the status quo and respond to social change. Using popular mass-market games, this rhetorical assessment explores board design, game implements (tokens, markers, 3-D elements) and playing instructions. This book argues the existence of board games as markers of an ever-changing sociocultural framework, exploring the nature of play and how games embody and extend societal themes and values.
100 Blackboard Games
Author: Leslie Landin
Publisher:
ISBN:
Category : Blackboard drawing
Languages : en
Pages : 44
Book Description
Publisher:
ISBN:
Category : Blackboard drawing
Languages : en
Pages : 44
Book Description
Who's in the Game?
Author: Terri Toles Patkin
Publisher: McFarland
ISBN: 1476642117
Category : Games & Activities
Languages : en
Pages : 282
Book Description
Some board games--like Candy Land, Chutes & Ladders, Clue, Guess Who, The Game of Life, Monopoly, Operation and Payday--have popularity spanning generations. But over time, updates to games have created significantly different messages about personal identity and evolving social values. Games offer representations of gender, sexuality, race, ethnicity, religion, age, ability and social class that reflect the status quo and respond to social change.Using popular mass-market games, this rhetorical assessment explores board design, game implements (tokens, markers, 3-D elements) and playing instructions. This book argues the existence of board games as markers of an ever-changing sociocultural framework, exploring the nature of play and how games embody and extend societal themes and values.
Publisher: McFarland
ISBN: 1476642117
Category : Games & Activities
Languages : en
Pages : 282
Book Description
Some board games--like Candy Land, Chutes & Ladders, Clue, Guess Who, The Game of Life, Monopoly, Operation and Payday--have popularity spanning generations. But over time, updates to games have created significantly different messages about personal identity and evolving social values. Games offer representations of gender, sexuality, race, ethnicity, religion, age, ability and social class that reflect the status quo and respond to social change.Using popular mass-market games, this rhetorical assessment explores board design, game implements (tokens, markers, 3-D elements) and playing instructions. This book argues the existence of board games as markers of an ever-changing sociocultural framework, exploring the nature of play and how games embody and extend societal themes and values.
Game AI Uncovered
Author: Paul Roberts
Publisher: CRC Press
ISBN: 1040025110
Category : Computers
Languages : en
Pages : 227
Book Description
Game AI Uncovered: Volume Two continues the series with the collected wisdom, ideas, tricks and cutting‐edge techniques from 22 of the top game AI professionals and researchers from around the world. The techniques discussed in these pages cover the underlying development of a wide array of published titles, including The Survivalists, Wheelman, Plants vs. Zombies: Battle for Neighborville, Dead Space, Zombie Army 4, Evil Genius 2, Sniper Elite 5, Sonic & All‐Stars Racing Transformed, DiRT: Showdown, and more. Contained within this volume are overviews and insights covering a host of different areas within game AI, including generalised planners, player imitation, awareness, dynamic behaviour trees, decision‐making architectures, agent learning for automated playthroughs, utility systems, machine learning for cinematography, directed acyclic graphs, environment steering, difficulty scenarios, environmental cues through voxels, automated testing approaches, dumbing down your AI, synchronized path following, and much more. Beginners to the area of game AI, along with professional developers, will find a wealth of knowledge that will not only help in the development of your own games but also spark ideas for new approaches. This volume includes chapters written by Nuno Vicente Barreto, Steve Bilton, Andy Brown, Dr Allan Bruce, Richard Bull, Phil Carlisle, Sarah Cook, Michele Condò, Steven Dalton, Rodolfo Fava, Jonas Gillberg, Dominik Gotojuch, Dale Green, Tobias Karlsson, Jonathan Keslake, Fernando Penousal Machado, Ivan Mateev, Dr Nic Melder, Dr Bram Ridder, Paul Roberts, Licínio Roque, and Andrea Schiel.
Publisher: CRC Press
ISBN: 1040025110
Category : Computers
Languages : en
Pages : 227
Book Description
Game AI Uncovered: Volume Two continues the series with the collected wisdom, ideas, tricks and cutting‐edge techniques from 22 of the top game AI professionals and researchers from around the world. The techniques discussed in these pages cover the underlying development of a wide array of published titles, including The Survivalists, Wheelman, Plants vs. Zombies: Battle for Neighborville, Dead Space, Zombie Army 4, Evil Genius 2, Sniper Elite 5, Sonic & All‐Stars Racing Transformed, DiRT: Showdown, and more. Contained within this volume are overviews and insights covering a host of different areas within game AI, including generalised planners, player imitation, awareness, dynamic behaviour trees, decision‐making architectures, agent learning for automated playthroughs, utility systems, machine learning for cinematography, directed acyclic graphs, environment steering, difficulty scenarios, environmental cues through voxels, automated testing approaches, dumbing down your AI, synchronized path following, and much more. Beginners to the area of game AI, along with professional developers, will find a wealth of knowledge that will not only help in the development of your own games but also spark ideas for new approaches. This volume includes chapters written by Nuno Vicente Barreto, Steve Bilton, Andy Brown, Dr Allan Bruce, Richard Bull, Phil Carlisle, Sarah Cook, Michele Condò, Steven Dalton, Rodolfo Fava, Jonas Gillberg, Dominik Gotojuch, Dale Green, Tobias Karlsson, Jonathan Keslake, Fernando Penousal Machado, Ivan Mateev, Dr Nic Melder, Dr Bram Ridder, Paul Roberts, Licínio Roque, and Andrea Schiel.
Arithmetic Games
Author: Enoch Dumas
Publisher:
ISBN:
Category : Arithmetic
Languages : en
Pages : 66
Book Description
Having fun is most desirable for both teachers and youngsters but it should add rather than subtract from the efficiency of teaching. Games should be a part of the teaching - learning situation.
Publisher:
ISBN:
Category : Arithmetic
Languages : en
Pages : 66
Book Description
Having fun is most desirable for both teachers and youngsters but it should add rather than subtract from the efficiency of teaching. Games should be a part of the teaching - learning situation.
Creative Chalkboard Activities
Author: Leslie Landin
Publisher: Fearon Teacher Aids
ISBN: 9780822416364
Category : Crafts & Hobbies
Languages : en
Pages : 36
Book Description
Publisher: Fearon Teacher Aids
ISBN: 9780822416364
Category : Crafts & Hobbies
Languages : en
Pages : 36
Book Description
Using the Brain to Spell
Author: Sally E. Burkhardt
Publisher: R&L Education
ISBN: 1607096986
Category : Education
Languages : en
Pages : 317
Book Description
"Now I have the tools with [this] book to make [my students] more confident and love the language."--Keith Bauman, honors English teacher, The Villages Charter High School, The Villages, Florida.
Publisher: R&L Education
ISBN: 1607096986
Category : Education
Languages : en
Pages : 317
Book Description
"Now I have the tools with [this] book to make [my students] more confident and love the language."--Keith Bauman, honors English teacher, The Villages Charter High School, The Villages, Florida.
Teaching Statistics
Author: Andrew Gelman
Publisher: Oxford University Press
ISBN: 0191088633
Category : Mathematics
Languages : en
Pages : 421
Book Description
Students in the sciences, economics, social sciences, and medicine take an introductory statistics course. And yet statistics can be notoriously difficult for instructors to teach and for students to learn. To help overcome these challenges, Gelman and Nolan have put together this fascinating and thought-provoking book. Based on years of teaching experience the book provides a wealth of demonstrations, activities, examples, and projects that involve active student participation. Part I of the book presents a large selection of activities for introductory statistics courses and has chapters such as 'First week of class'— with exercises to break the ice and get students talking; then descriptive statistics, graphics, linear regression, data collection (sampling and experimentation), probability, inference, and statistical communication. Part II gives tips on what works and what doesn't, how to set up effective demonstrations, how to encourage students to participate in class and to work effectively in group projects. Course plans for introductory statistics, statistics for social scientists, and communication and graphics are provided. Part III presents material for more advanced courses on topics such as decision theory, Bayesian statistics, sampling, and data science.
Publisher: Oxford University Press
ISBN: 0191088633
Category : Mathematics
Languages : en
Pages : 421
Book Description
Students in the sciences, economics, social sciences, and medicine take an introductory statistics course. And yet statistics can be notoriously difficult for instructors to teach and for students to learn. To help overcome these challenges, Gelman and Nolan have put together this fascinating and thought-provoking book. Based on years of teaching experience the book provides a wealth of demonstrations, activities, examples, and projects that involve active student participation. Part I of the book presents a large selection of activities for introductory statistics courses and has chapters such as 'First week of class'— with exercises to break the ice and get students talking; then descriptive statistics, graphics, linear regression, data collection (sampling and experimentation), probability, inference, and statistical communication. Part II gives tips on what works and what doesn't, how to set up effective demonstrations, how to encourage students to participate in class and to work effectively in group projects. Course plans for introductory statistics, statistics for social scientists, and communication and graphics are provided. Part III presents material for more advanced courses on topics such as decision theory, Bayesian statistics, sampling, and data science.
Yankee Magazine's Now That's Ingenious!
Author: The Editors of Yankee Magazine
Publisher: Rodale
ISBN: 9780899093871
Category : House & Home
Languages : en
Pages : 404
Book Description
Presents practical solutions for problems in both the house and garden.
Publisher: Rodale
ISBN: 9780899093871
Category : House & Home
Languages : en
Pages : 404
Book Description
Presents practical solutions for problems in both the house and garden.
Natural Language Processing: Concepts, Methodologies, Tools, and Applications
Author: Management Association, Information Resources
Publisher: IGI Global
ISBN: 1799809528
Category : Computers
Languages : en
Pages : 1704
Book Description
As technology continues to become more sophisticated, a computer’s ability to understand, interpret, and manipulate natural language is also accelerating. Persistent research in the field of natural language processing enables an understanding of the world around us, in addition to opportunities for manmade computing to mirror natural language processes that have existed for centuries. Natural Language Processing: Concepts, Methodologies, Tools, and Applications is a vital reference source on the latest concepts, processes, and techniques for communication between computers and humans. Highlighting a range of topics such as machine learning, computational linguistics, and semantic analysis, this multi-volume book is ideally designed for computer engineers, computer and software developers, IT professionals, academicians, researchers, and upper-level students seeking current research on the latest trends in the field of natural language processing.
Publisher: IGI Global
ISBN: 1799809528
Category : Computers
Languages : en
Pages : 1704
Book Description
As technology continues to become more sophisticated, a computer’s ability to understand, interpret, and manipulate natural language is also accelerating. Persistent research in the field of natural language processing enables an understanding of the world around us, in addition to opportunities for manmade computing to mirror natural language processes that have existed for centuries. Natural Language Processing: Concepts, Methodologies, Tools, and Applications is a vital reference source on the latest concepts, processes, and techniques for communication between computers and humans. Highlighting a range of topics such as machine learning, computational linguistics, and semantic analysis, this multi-volume book is ideally designed for computer engineers, computer and software developers, IT professionals, academicians, researchers, and upper-level students seeking current research on the latest trends in the field of natural language processing.
Resource Catalog
Author:
Publisher:
ISBN:
Category : Early childhood education
Languages : en
Pages : 160
Book Description
This catalogue of early childhood resources represents the current materials available from the Ohio Department of Education, Division of Early Childhood Education, Information Dissemination Project housed at the Central Ohio Special Education Regional Resource Center (COSERRC). These instructional and professional materials reflect a balance of items that will serve all children typically developing and those with disabilities, ages birth-age eight. The collection also contains resources relating to school-age child care programs.
Publisher:
ISBN:
Category : Early childhood education
Languages : en
Pages : 160
Book Description
This catalogue of early childhood resources represents the current materials available from the Ohio Department of Education, Division of Early Childhood Education, Information Dissemination Project housed at the Central Ohio Special Education Regional Resource Center (COSERRC). These instructional and professional materials reflect a balance of items that will serve all children typically developing and those with disabilities, ages birth-age eight. The collection also contains resources relating to school-age child care programs.