Author: Jesus de la Villa
Publisher: New In Chess
ISBN: 9056916181
Category : Games & Activities
Languages : en
Pages : 495
Book Description
'New (4th) and improved edition of an all-time classic The good news about endgames is: • there are relatively few endings you should know by heart • once you know these endings, that's it. Your knowledge never goes out of date! The bad news is that, all the same, the endgame technique of most players is deficient. Modern time-controls make matters worse: there is simply not enough time to delve deep into the position. Jesus de la Vila debunks the myth that endgame theory is complex and he teaches you to steer the game into a position you are familiar with. This book contains only those endgames that: • show up most frequently • are easy to learn • contain ideas that are useful in more difficult positions. Your performance will improve dramatically because this book brings you: • simple rules • detailed and lively explanations • many diagrams • clear summaries of the most important themes • dozens of tests.
100 Endgames You Must Know
Author: Jesus de la Villa
Publisher: New In Chess
ISBN: 9056916181
Category : Games & Activities
Languages : en
Pages : 495
Book Description
'New (4th) and improved edition of an all-time classic The good news about endgames is: • there are relatively few endings you should know by heart • once you know these endings, that's it. Your knowledge never goes out of date! The bad news is that, all the same, the endgame technique of most players is deficient. Modern time-controls make matters worse: there is simply not enough time to delve deep into the position. Jesus de la Vila debunks the myth that endgame theory is complex and he teaches you to steer the game into a position you are familiar with. This book contains only those endgames that: • show up most frequently • are easy to learn • contain ideas that are useful in more difficult positions. Your performance will improve dramatically because this book brings you: • simple rules • detailed and lively explanations • many diagrams • clear summaries of the most important themes • dozens of tests.
Publisher: New In Chess
ISBN: 9056916181
Category : Games & Activities
Languages : en
Pages : 495
Book Description
'New (4th) and improved edition of an all-time classic The good news about endgames is: • there are relatively few endings you should know by heart • once you know these endings, that's it. Your knowledge never goes out of date! The bad news is that, all the same, the endgame technique of most players is deficient. Modern time-controls make matters worse: there is simply not enough time to delve deep into the position. Jesus de la Vila debunks the myth that endgame theory is complex and he teaches you to steer the game into a position you are familiar with. This book contains only those endgames that: • show up most frequently • are easy to learn • contain ideas that are useful in more difficult positions. Your performance will improve dramatically because this book brings you: • simple rules • detailed and lively explanations • many diagrams • clear summaries of the most important themes • dozens of tests.
Who's in the Game?
Author: Terri Toles Patkin
Publisher: McFarland
ISBN: 1476676917
Category : Games & Activities
Languages : en
Pages : 282
Book Description
Some board games--like Candy Land, Chutes & Ladders, Clue, Guess Who, The Game of Life, Monopoly, Operation and Payday--have popularity spanning generations. But over time, updates to games have created significantly different messages about personal identity and evolving social values. Games offer representations of gender, sexuality, race, ethnicity, religion, age, ability and social class that reflect the status quo and respond to social change. Using popular mass-market games, this rhetorical assessment explores board design, game implements (tokens, markers, 3-D elements) and playing instructions. This book argues the existence of board games as markers of an ever-changing sociocultural framework, exploring the nature of play and how games embody and extend societal themes and values.
Publisher: McFarland
ISBN: 1476676917
Category : Games & Activities
Languages : en
Pages : 282
Book Description
Some board games--like Candy Land, Chutes & Ladders, Clue, Guess Who, The Game of Life, Monopoly, Operation and Payday--have popularity spanning generations. But over time, updates to games have created significantly different messages about personal identity and evolving social values. Games offer representations of gender, sexuality, race, ethnicity, religion, age, ability and social class that reflect the status quo and respond to social change. Using popular mass-market games, this rhetorical assessment explores board design, game implements (tokens, markers, 3-D elements) and playing instructions. This book argues the existence of board games as markers of an ever-changing sociocultural framework, exploring the nature of play and how games embody and extend societal themes and values.
Game AI Uncovered
Author: Paul Roberts
Publisher: CRC Press
ISBN: 1040025110
Category : Computers
Languages : en
Pages : 227
Book Description
Game AI Uncovered: Volume Two continues the series with the collected wisdom, ideas, tricks and cutting‐edge techniques from 22 of the top game AI professionals and researchers from around the world. The techniques discussed in these pages cover the underlying development of a wide array of published titles, including The Survivalists, Wheelman, Plants vs. Zombies: Battle for Neighborville, Dead Space, Zombie Army 4, Evil Genius 2, Sniper Elite 5, Sonic & All‐Stars Racing Transformed, DiRT: Showdown, and more. Contained within this volume are overviews and insights covering a host of different areas within game AI, including generalised planners, player imitation, awareness, dynamic behaviour trees, decision‐making architectures, agent learning for automated playthroughs, utility systems, machine learning for cinematography, directed acyclic graphs, environment steering, difficulty scenarios, environmental cues through voxels, automated testing approaches, dumbing down your AI, synchronized path following, and much more. Beginners to the area of game AI, along with professional developers, will find a wealth of knowledge that will not only help in the development of your own games but also spark ideas for new approaches. This volume includes chapters written by Nuno Vicente Barreto, Steve Bilton, Andy Brown, Dr Allan Bruce, Richard Bull, Phil Carlisle, Sarah Cook, Michele Condò, Steven Dalton, Rodolfo Fava, Jonas Gillberg, Dominik Gotojuch, Dale Green, Tobias Karlsson, Jonathan Keslake, Fernando Penousal Machado, Ivan Mateev, Dr Nic Melder, Dr Bram Ridder, Paul Roberts, Licínio Roque, and Andrea Schiel.
Publisher: CRC Press
ISBN: 1040025110
Category : Computers
Languages : en
Pages : 227
Book Description
Game AI Uncovered: Volume Two continues the series with the collected wisdom, ideas, tricks and cutting‐edge techniques from 22 of the top game AI professionals and researchers from around the world. The techniques discussed in these pages cover the underlying development of a wide array of published titles, including The Survivalists, Wheelman, Plants vs. Zombies: Battle for Neighborville, Dead Space, Zombie Army 4, Evil Genius 2, Sniper Elite 5, Sonic & All‐Stars Racing Transformed, DiRT: Showdown, and more. Contained within this volume are overviews and insights covering a host of different areas within game AI, including generalised planners, player imitation, awareness, dynamic behaviour trees, decision‐making architectures, agent learning for automated playthroughs, utility systems, machine learning for cinematography, directed acyclic graphs, environment steering, difficulty scenarios, environmental cues through voxels, automated testing approaches, dumbing down your AI, synchronized path following, and much more. Beginners to the area of game AI, along with professional developers, will find a wealth of knowledge that will not only help in the development of your own games but also spark ideas for new approaches. This volume includes chapters written by Nuno Vicente Barreto, Steve Bilton, Andy Brown, Dr Allan Bruce, Richard Bull, Phil Carlisle, Sarah Cook, Michele Condò, Steven Dalton, Rodolfo Fava, Jonas Gillberg, Dominik Gotojuch, Dale Green, Tobias Karlsson, Jonathan Keslake, Fernando Penousal Machado, Ivan Mateev, Dr Nic Melder, Dr Bram Ridder, Paul Roberts, Licínio Roque, and Andrea Schiel.
Resource Catalog
Author:
Publisher:
ISBN:
Category : Early childhood education
Languages : en
Pages : 160
Book Description
This catalogue of early childhood resources represents the current materials available from the Ohio Department of Education, Division of Early Childhood Education, Information Dissemination Project housed at the Central Ohio Special Education Regional Resource Center (COSERRC). These instructional and professional materials reflect a balance of items that will serve all children typically developing and those with disabilities, ages birth-age eight. The collection also contains resources relating to school-age child care programs.
Publisher:
ISBN:
Category : Early childhood education
Languages : en
Pages : 160
Book Description
This catalogue of early childhood resources represents the current materials available from the Ohio Department of Education, Division of Early Childhood Education, Information Dissemination Project housed at the Central Ohio Special Education Regional Resource Center (COSERRC). These instructional and professional materials reflect a balance of items that will serve all children typically developing and those with disabilities, ages birth-age eight. The collection also contains resources relating to school-age child care programs.
Instructional Media
Author: R. Lynne Ruben
Publisher: Kendall/Hunt Publishing Company
ISBN:
Category : Education
Languages : en
Pages : 492
Book Description
Publisher: Kendall/Hunt Publishing Company
ISBN:
Category : Education
Languages : en
Pages : 492
Book Description
Using the Brain to Spell
Author: Sally E. Burkhardt
Publisher: R&L Education
ISBN: 1607096986
Category : Education
Languages : en
Pages : 317
Book Description
"Now I have the tools with [this] book to make [my students] more confident and love the language."--Keith Bauman, honors English teacher, The Villages Charter High School, The Villages, Florida.
Publisher: R&L Education
ISBN: 1607096986
Category : Education
Languages : en
Pages : 317
Book Description
"Now I have the tools with [this] book to make [my students] more confident and love the language."--Keith Bauman, honors English teacher, The Villages Charter High School, The Villages, Florida.
Clinical Rehabilitation Experience Utilizing Serious Games
Author: Michael Lawo
Publisher: Springer
ISBN: 3658219572
Category : Computers
Languages : en
Pages : 243
Book Description
This book emerged out of research done during the period between 2004 and 2016 on the topic of mobile and wearable computing. It did not solely focus on technical solutions and the search for a general approach but also on the question how people can live with this technology. Thus social and organizational aspects were also part of the research. The findings demonstrate the opportunities of serious games and reveal the need of clinical studies when targeting at solutions that are to become part of any kind of therapy. The result is a comprehensive presentation of research findings covering different important aspects in the domain of wearable and pervasive computing for a better life.
Publisher: Springer
ISBN: 3658219572
Category : Computers
Languages : en
Pages : 243
Book Description
This book emerged out of research done during the period between 2004 and 2016 on the topic of mobile and wearable computing. It did not solely focus on technical solutions and the search for a general approach but also on the question how people can live with this technology. Thus social and organizational aspects were also part of the research. The findings demonstrate the opportunities of serious games and reveal the need of clinical studies when targeting at solutions that are to become part of any kind of therapy. The result is a comprehensive presentation of research findings covering different important aspects in the domain of wearable and pervasive computing for a better life.
Catalog of Copyright Entries. Third Series
Author: Library of Congress. Copyright Office
Publisher: Copyright Office, Library of Congress
ISBN:
Category : Copyright
Languages : en
Pages : 1794
Book Description
Includes Part 1, Number 1 & 2: Books and Pamphlets, Including Serials and Contributions to Periodicals (January - December)
Publisher: Copyright Office, Library of Congress
ISBN:
Category : Copyright
Languages : en
Pages : 1794
Book Description
Includes Part 1, Number 1 & 2: Books and Pamphlets, Including Serials and Contributions to Periodicals (January - December)
Primary Arithmetic Games
Author: Detroit Public Schools
Publisher:
ISBN:
Category : Arithmetic
Languages : en
Pages : 37
Book Description
Publisher:
ISBN:
Category : Arithmetic
Languages : en
Pages : 37
Book Description
Early Years
Author:
Publisher:
ISBN:
Category : Education
Languages : en
Pages : 784
Book Description
Publisher:
ISBN:
Category : Education
Languages : en
Pages : 784
Book Description