Author: Erin Staley
Publisher: The Rosen Publishing Group, Inc
ISBN: 1499438494
Category : Juvenile Nonfiction
Languages : en
Pages : 66
Book Description
Makerspaces are community-based, hands-on workshops in which people of all ages and skill levels come together to learn, work together, and create. Using creativity and collaboration, makerspace science projects are both fun and fulfilling. This guide brings science to life with ten easy-to-follow makerspace activities using sewing machines, laser cutters, 3D printers, electronics, woodworking tools, and metalworking equipment. Makers will develop new people and project skills, build confidence by overcoming challenges, and possibly discover innovative ways to address modern-day issues with science.
10 Great Makerspace Projects Using Science
Author: Erin Staley
Publisher: The Rosen Publishing Group, Inc
ISBN: 1499438494
Category : Juvenile Nonfiction
Languages : en
Pages : 66
Book Description
Makerspaces are community-based, hands-on workshops in which people of all ages and skill levels come together to learn, work together, and create. Using creativity and collaboration, makerspace science projects are both fun and fulfilling. This guide brings science to life with ten easy-to-follow makerspace activities using sewing machines, laser cutters, 3D printers, electronics, woodworking tools, and metalworking equipment. Makers will develop new people and project skills, build confidence by overcoming challenges, and possibly discover innovative ways to address modern-day issues with science.
Publisher: The Rosen Publishing Group, Inc
ISBN: 1499438494
Category : Juvenile Nonfiction
Languages : en
Pages : 66
Book Description
Makerspaces are community-based, hands-on workshops in which people of all ages and skill levels come together to learn, work together, and create. Using creativity and collaboration, makerspace science projects are both fun and fulfilling. This guide brings science to life with ten easy-to-follow makerspace activities using sewing machines, laser cutters, 3D printers, electronics, woodworking tools, and metalworking equipment. Makers will develop new people and project skills, build confidence by overcoming challenges, and possibly discover innovative ways to address modern-day issues with science.
Explore Makerspace!
Author: Alicia Z. Klepeis
Publisher: Nomad Press
ISBN: 161930564X
Category : Juvenile Nonfiction
Languages : en
Pages : 200
Book Description
Bridges, furniture, musical instruments, games, vehicles—all of these things were invented and improved upon by people who love to put stuff together, take stuff apart, and figure out how things work! In Explore Makerspace! With 25 Great Projects, readers ages 7 through 10 explore what it means to be an engineer. They discover how inventors use science, art, and math to create new and exciting structures, games, and more. Readers also learn how to set up their own makerspaces at home, using inexpensive and easy-to-find supplies for their tinkering projects. Humans have been inventors throughout history. From the wheel to the rocket, scientists and other engineers have designed new technologies that have made daily life easier and stretched our horizons far beyond our own atmosphere. But inventions don’t have to be full of computer chips or other sophisticated parts. Designing the fastest toy car made from recycled materials can be just as thrilling! Makerspaces can be found in schools, libraries, community centers, and homes all around the country. These are places where both children and adults can work with materials and use the engineer design process to come up with new ideas. Here, imagination, art, and logic combine to produce lasting lessons in science, math, and physics. In Explore Makerspace! With 25 Great Projects, readers learn how to think proactively when faced with a challenge and discover the trial-and-error processes that lead to new discoveries. They find out about the motivation behind some of the world’s most amazing inventions. Through STEAM projects ranging from designing a bridge to creating board games and musical instruments, children discover how to be an engineer.
Publisher: Nomad Press
ISBN: 161930564X
Category : Juvenile Nonfiction
Languages : en
Pages : 200
Book Description
Bridges, furniture, musical instruments, games, vehicles—all of these things were invented and improved upon by people who love to put stuff together, take stuff apart, and figure out how things work! In Explore Makerspace! With 25 Great Projects, readers ages 7 through 10 explore what it means to be an engineer. They discover how inventors use science, art, and math to create new and exciting structures, games, and more. Readers also learn how to set up their own makerspaces at home, using inexpensive and easy-to-find supplies for their tinkering projects. Humans have been inventors throughout history. From the wheel to the rocket, scientists and other engineers have designed new technologies that have made daily life easier and stretched our horizons far beyond our own atmosphere. But inventions don’t have to be full of computer chips or other sophisticated parts. Designing the fastest toy car made from recycled materials can be just as thrilling! Makerspaces can be found in schools, libraries, community centers, and homes all around the country. These are places where both children and adults can work with materials and use the engineer design process to come up with new ideas. Here, imagination, art, and logic combine to produce lasting lessons in science, math, and physics. In Explore Makerspace! With 25 Great Projects, readers learn how to think proactively when faced with a challenge and discover the trial-and-error processes that lead to new discoveries. They find out about the motivation behind some of the world’s most amazing inventions. Through STEAM projects ranging from designing a bridge to creating board games and musical instruments, children discover how to be an engineer.
10 Great Makerspace Projects Using Social Studies
Author: Kerry Hinton
Publisher: The Rosen Publishing Group, Inc
ISBN: 1499438508
Category : Juvenile Nonfiction
Languages : en
Pages : 66
Book Description
Technology and tools once available only in factories can now be found in classroom makerspaces. Maker culture uses 3D printers, laser cutters, and other manufacturing tools to provide invaluable learning experiences. Combining technology with more abstract ideas such as social justice, history, and civics can lead students to become more involved with the local community as well the global one. This interesting guide provides step-by-step instructions to help both educators and students experience social studies projects like never before. Learn how to implement STEM principles to make social studies hands-on and fun at the same time.
Publisher: The Rosen Publishing Group, Inc
ISBN: 1499438508
Category : Juvenile Nonfiction
Languages : en
Pages : 66
Book Description
Technology and tools once available only in factories can now be found in classroom makerspaces. Maker culture uses 3D printers, laser cutters, and other manufacturing tools to provide invaluable learning experiences. Combining technology with more abstract ideas such as social justice, history, and civics can lead students to become more involved with the local community as well the global one. This interesting guide provides step-by-step instructions to help both educators and students experience social studies projects like never before. Learn how to implement STEM principles to make social studies hands-on and fun at the same time.
10 Great Makerspace Projects Using Language Arts
Author: Anita Louise McCormick
Publisher: The Rosen Publishing Group, Inc
ISBN: 1499438443
Category : Juvenile Nonfiction
Languages : en
Pages : 66
Book Description
Makerspaces, equipped with 3D printers, laser cutters, robotics, and other high-tech tools, are often associated with STEM programs like science, math, and technology. Educators have discovered that the learning opportunities makerspaces offer can be just as valuable in other curriculum areas as well. This volume fuses this fabulous technology with the Language Arts.
Publisher: The Rosen Publishing Group, Inc
ISBN: 1499438443
Category : Juvenile Nonfiction
Languages : en
Pages : 66
Book Description
Makerspaces, equipped with 3D printers, laser cutters, robotics, and other high-tech tools, are often associated with STEM programs like science, math, and technology. Educators have discovered that the learning opportunities makerspaces offer can be just as valuable in other curriculum areas as well. This volume fuses this fabulous technology with the Language Arts.
10 Great Makerspace Projects Using Math
Author: Kevin Hall
Publisher: The Rosen Publishing Group, Inc
ISBN: 149943846X
Category : Juvenile Nonfiction
Languages : en
Pages : 66
Book Description
Technology has become a major component of today�s classroom environment. Teachers are using new methods like makerspaces in order to engage their students. Makerspaces refer to tools students can use to explore, discover, and create new ideas and concepts using technology. This book will focus on makerspace projects that will help students with math. Complete with detailed directions and examples, this easy-to-read guide will focus on new methods of learning and mastering mathematical concepts. At last there's a way to make math fun and hands-on using the latest tools and technology.
Publisher: The Rosen Publishing Group, Inc
ISBN: 149943846X
Category : Juvenile Nonfiction
Languages : en
Pages : 66
Book Description
Technology has become a major component of today�s classroom environment. Teachers are using new methods like makerspaces in order to engage their students. Makerspaces refer to tools students can use to explore, discover, and create new ideas and concepts using technology. This book will focus on makerspace projects that will help students with math. Complete with detailed directions and examples, this easy-to-read guide will focus on new methods of learning and mastering mathematical concepts. At last there's a way to make math fun and hands-on using the latest tools and technology.
Exploring Journal Writing Through Science Research Projects
Author: Alexis Burling
Publisher: The Rosen Publishing Group, Inc
ISBN: 1508184771
Category : Juvenile Nonfiction
Languages : en
Pages : 66
Book Description
Throughout history, scientists such as Marie Curie and Isaac Newton recorded their hypotheses and predictions, kept track of data during experiments, and protected precious samples from the field in journals. This instructive volume covers the four main areas of science: Physical Science, Life Science, Earth and Space Science, and Engineering Design. Students will learn how to create their own science journals. They can choose from a variety of hands-on experiments, such as creating a model of the new ninth planet to designing a water filtration system, in order to broaden and deepen their learning experience and share newfound knowledge with their peers.
Publisher: The Rosen Publishing Group, Inc
ISBN: 1508184771
Category : Juvenile Nonfiction
Languages : en
Pages : 66
Book Description
Throughout history, scientists such as Marie Curie and Isaac Newton recorded their hypotheses and predictions, kept track of data during experiments, and protected precious samples from the field in journals. This instructive volume covers the four main areas of science: Physical Science, Life Science, Earth and Space Science, and Engineering Design. Students will learn how to create their own science journals. They can choose from a variety of hands-on experiments, such as creating a model of the new ninth planet to designing a water filtration system, in order to broaden and deepen their learning experience and share newfound knowledge with their peers.
10 Great Makerspace Projects Using Science
Author: Erin Staley
Publisher: The Rosen Publishing Group, Inc
ISBN: 1499438486
Category : Juvenile Nonfiction
Languages : en
Pages : 66
Book Description
Makerspaces are community-based, hands-on workshops in which people of all ages and skill levels come together to learn, work together, and create. Using creativity and collaboration, makerspace science projects are both fun and fulfilling. This guide brings science to life with ten easy-to-follow makerspace activities using sewing machines, laser cutters, 3D printers, electronics, woodworking tools, and metalworking equipment. Makers will develop new people and project skills, build confidence by overcoming challenges, and possibly discover innovative ways to address modern-day issues with science.
Publisher: The Rosen Publishing Group, Inc
ISBN: 1499438486
Category : Juvenile Nonfiction
Languages : en
Pages : 66
Book Description
Makerspaces are community-based, hands-on workshops in which people of all ages and skill levels come together to learn, work together, and create. Using creativity and collaboration, makerspace science projects are both fun and fulfilling. This guide brings science to life with ten easy-to-follow makerspace activities using sewing machines, laser cutters, 3D printers, electronics, woodworking tools, and metalworking equipment. Makers will develop new people and project skills, build confidence by overcoming challenges, and possibly discover innovative ways to address modern-day issues with science.
10 Great Makerspace Projects Using Art
Author: Adam Furgang
Publisher: The Rosen Publishing Group, Inc
ISBN: 1499438435
Category : Juvenile Nonfiction
Languages : en
Pages : 66
Book Description
Makerspaces are public spaces located in schools, public libraries, and other community locations where people can meet up, share creative interests, tinker with new technologies, and learn as they go. The specialized resources in many makerspaces are perfectly suited for artists and other creative people. This easy-to-follow guide explores ten compelling art projects students can work on with friends at local makerspaces. 3D printers, graphic computer programs, creative mobile apps, traditional arts and crafts supplies, and even LEGOs are just some of the tools used in the projects described in this dynamic book.
Publisher: The Rosen Publishing Group, Inc
ISBN: 1499438435
Category : Juvenile Nonfiction
Languages : en
Pages : 66
Book Description
Makerspaces are public spaces located in schools, public libraries, and other community locations where people can meet up, share creative interests, tinker with new technologies, and learn as they go. The specialized resources in many makerspaces are perfectly suited for artists and other creative people. This easy-to-follow guide explores ten compelling art projects students can work on with friends at local makerspaces. 3D printers, graphic computer programs, creative mobile apps, traditional arts and crafts supplies, and even LEGOs are just some of the tools used in the projects described in this dynamic book.
How to Create Digital Portfolios to Showcase Your Achievements and Interests
Author: Anita Louise McCormick
Publisher: The Rosen Publishing Group, Inc
ISBN: 1508175349
Category : Juvenile Nonfiction
Languages : en
Pages : 66
Book Description
In today�s world, creating a digital portfolio that showcases academic and personal achievements is one of the best ways for students to present their accomplishments to organizations, college administrators, and potential employers. A digital portfolio can creatively demonstrate how a student�s interests and academic abilities have developed over time through the use of various media, including photos, blogs, sound files, and videos. This title will help readers learn how to select the best digital portfolio for their needs and know what to include so their accomplishments will truly stand out.
Publisher: The Rosen Publishing Group, Inc
ISBN: 1508175349
Category : Juvenile Nonfiction
Languages : en
Pages : 66
Book Description
In today�s world, creating a digital portfolio that showcases academic and personal achievements is one of the best ways for students to present their accomplishments to organizations, college administrators, and potential employers. A digital portfolio can creatively demonstrate how a student�s interests and academic abilities have developed over time through the use of various media, including photos, blogs, sound files, and videos. This title will help readers learn how to select the best digital portfolio for their needs and know what to include so their accomplishments will truly stand out.
Boost Your STEAM Program with Great Literature and Activities
Author: Liz Knowles
Publisher: Bloomsbury Publishing USA
ISBN: 1440862516
Category : Language Arts & Disciplines
Languages : en
Pages : 185
Book Description
You've created a STEAM program in your library, but how do you work literacy into the curriculum? With this collection of resource recommendations, direction for program development, and activities, you'll have students reading proficiently in no time. Many schools and libraries are implementing STEAM programs in the school library makerspace to promote problem solving by allowing students to create their own solutions to a problem through trial and error. In order to enhance literacy development in the STEAM program, however, they need resources for integrating literature into the curriculum. In this collection of resources for doing just that, veteran education professionals and practiced coauthors Liz Knowles and Martha Smith bring readers over eight hundred recommended and annotated books and web resources, selected based on research on successfully integrating STEAM and literacy programs and organized by the five STEAM areas. Titles are complemented by discussion questions and problem-solving activities that will aid educators in both adding and using the best literature to their STEAM programs for encouraging learning. In addition to promoting literacy, these resources will help to develop creativity, lateral thinking skills, and confidence in students.
Publisher: Bloomsbury Publishing USA
ISBN: 1440862516
Category : Language Arts & Disciplines
Languages : en
Pages : 185
Book Description
You've created a STEAM program in your library, but how do you work literacy into the curriculum? With this collection of resource recommendations, direction for program development, and activities, you'll have students reading proficiently in no time. Many schools and libraries are implementing STEAM programs in the school library makerspace to promote problem solving by allowing students to create their own solutions to a problem through trial and error. In order to enhance literacy development in the STEAM program, however, they need resources for integrating literature into the curriculum. In this collection of resources for doing just that, veteran education professionals and practiced coauthors Liz Knowles and Martha Smith bring readers over eight hundred recommended and annotated books and web resources, selected based on research on successfully integrating STEAM and literacy programs and organized by the five STEAM areas. Titles are complemented by discussion questions and problem-solving activities that will aid educators in both adding and using the best literature to their STEAM programs for encouraging learning. In addition to promoting literacy, these resources will help to develop creativity, lateral thinking skills, and confidence in students.